Author Topic: Legend of Zelda Ocarina of Time Master Quest patch for real n64  (Read 3945 times)

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Offline Aroenai

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Here's a list of patches for The Legend of Zelda Ocarina of Time and Majora's Mask Gamecube roms that should revert all of the cosmetic changes, emulation related changes, bugs/glitches, and various censorship changes.

Patch Download Links:

Use Floating IPS to apply the patch to the untouched Big Endian (.z64) roms.

Ocarina of Time - Master Quest:
Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (GameCube Edition).z64- Updated 7-1-16
    http://www.mediafire.com/download/rl9dldrkzv481r4/OoTMQgc-n64.zip
Legend of Zelda, The - Ocarina of Time - Master Quest (Europe) (GameCube Edition).z64- Updated 7-1-16
    http://www.mediafire.com/download/du1c4l8qbs42mtp/OoTMQpal-n64.zip
    http://www.mediafire.com/download/158gwco4kww861f/OoTMQpal-n64_ger.zip- German Default - Updated 7-1-16
    http://www.mediafire.com/download/kflhoadfw6pcymh/OoTMQpal-n64_fre.zip- French Default - Updated 7-1-16
Zelda no Densetsu - Toki no Ocarina GC Ura (Japan) (GameCube Edition).z64- Updated 7-1-16
    http://www.mediafire.com/download/w3mkf0lop7cg27x/OoTmqJ-n64.zip
Ocarina of Time:
Legend of Zelda, The - Ocarina of Time (USA) (GameCube Edition).z64- Updated 7-1-16
    http://www.mediafire.com/download/fchdt1d08m2ji0x/OoTgcU-n64.zip
Legend of Zelda, The - Ocarina of Time (Europe) (GameCube Edition).z64- Updated 7-1-16
    http://www.mediafire.com/download/si8l7f44291o5qu/OoTgcPAL-n64.zip
Zelda no Densetsu - Toki no Ocarina - Zelda Collection Version GC (Japan).z64- Uploaded 7-2-16
    http://www.mediafire.com/download/hpznhcmw8n866h6/OoTcolJ-n64.zip
Debug Rom:
Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (Debug Edition).z64- Updated 7-1-16
    http://www.mediafire.com/download/y9vt4uuuiqf2atn/oot_debug_firetemple.zip- Uncompressed
    http://www.mediafire.com/download/f05dvo87kztfky2/comp_oot_debug_firetemple.zip- Compressed††

Gameshark codes and existing save files will take priority over the default language, if you have an existing save file in English/German/French the game will stay that language.
†† Compressed patch will reduce the size of the unpatched rom from 64 MB to 32 MB, like the commercial roms.

Majora's Mask:
Legend of Zelda, The - Majora's Mask (USA) (GameCube Edition).z64- Updated 7-3-16
    http://www.mediafire.com/download/s4k2kte3r2k07uv/MMgc-n64.zip
Legend of Zelda, The - Majora's Mask (Europe) (GameCube Edition).z64- Updated 7-3-16
    http://www.mediafire.com/download/il54bl873k8emsg/MM+gc+pal+n64d.zip
Zelda no Densetsu - Mujura no Kamen (Japan) (GameCube Edition).z64- Updated 7-3-16
    http://www.mediafire.com/download/kxic0xhslkbf956/MMgcJ-n64.zip

Gameshark code or modified save game required to change languages.
Code: [Select]
MM GC PAL - Must be on
F1080248 2400
F1096E80 2400
FF050000 0000

Change language to English - 1, German - 2, French - 3, or Spanish - 4
801E93C2 000?


Bonus Patches:

Uncensored*:
Legend of Zelda, The - Ocarina of Time (USA) (Rev B).z64 - Uploaded 6-13-16
    http://www.mediafire.com/download/pgnk7x3kcmc3tlc/oot_v12_firetemple.zip
Zelda Collection Version (J)**:
Zelda no Densetsu - Toki no Ocarina GC (Japan) (GameCube Edition).z64
    http://www.mediafire.com/download/c2r7ihymrsj1tsz/Zelda_no_Densetsu_-_Toki_no_Ocarina_-_Zelda_Collection_Version_GC_%28Japan%29.zip

* This patch will revert censorship changes made in v1.2, ie. Fire Temple music, Ganondor's blood. Will also add 2x text and Stone of Agony changes. Cow nose ring restoration is planned.
** The Japanese Zelda Collection rom is fairly uncommon, this patch updates the normal OoT rom from the Japanese Master Quest disc to the untouched Zelda Collection version.



Changes for OoT and MM:
  • Restore the original A, B, and Start colors (HUD, pause menu, selection cursors, text boxes, Ocarina musical staff, etc.)
  • Change references from "L" back to "Z" in all textures and game text
  • Change references from "tilt"/"use" back to "press" for the C buttons*
  • Restore the Cow's nose ring (was censored prior to release; present in OoT 3DS, and in MM J for one cutscene as an easter egg)
  • Restore the N64 boot logo
Changes for OoT:
  • Fix the ending credits crash (Gamecube streamed a video from the disc in place of in-game rendered cutscenes)
  • Restore the missing Game Saved screen
  • 2x text speed for international text (Japanese text is significantly faster originally: https://www.youtube.com/watch?v=f6nAz4OWWo0 this was addressed similarly in the MM international releases)
  • Correct odd Z-Targeting character used in the text referencing jumping/rolling from heights
  • Utilize the Expansion Pak for speed improvements and to address the "Hyrule Field" actor spawning bug (iQue version reference: https://www.youtube.com/watch?v=y6okVFR8i2I ), also allows for disabling the low quality distance models
  • Restore the original Gerudo Symbol in all locations
  • Restore the original Fire Temple music from v1.0/1.1
  • Restore Ganondorf's censored blood
  • Stone of Agony responds to all hidden chests (expected flags are not set)
  • Fix for Master Quest bugged door in the Water Temple (resulted in an unused small key originally)
  • Map Select translated text (requires Gameshark code to activate)
Changes for MM:
  • Re-enable music for the end credits (similar to OoT but they streamed the music since the cutscenes change based on game events)
  • Restore the original 4th heart piece collection sound from the Japanese release (matches OoT)
  • English text has been massively overhauled (correct transposed control characters and missing Japanese/N64 PAL sounds, remove mixed silver and white text added in the GC text, save and return to the Dawn of the First Day text did not color cycle, incorrect text coloring throughout the script)
  • Replaced the N64 PAL v1.0 text used on the GC release with the N64 PAL v1.1 text and combined translation corrections from the PAL Virtual Console release for German, French, and Spanish*
  • Change references from "L" to "Z" in the Japanese text**
  • Restore Skull Kid's original face
Issues planned to be addressed:
  • 3rd Quick Spin attack combo cannot trigger in OoT due to a coding glitch (the animation exceeds the expected time required to complete the combo). This was fixed in subsequent games.
  • Include the corrected Goht boss battle cutscene from the Japanese v1.1 (all others use the v1.0 cutscene where Link is unintentionally run over).
Issues which cannot be addressed:
  • PAL region roms run at 60 Hz and will not display properly using PAL 50 Hz
  • The code to display the Language Select screen under Options was removed in the GC roms

Should also restore the Scarecrow's song as a result.

* Unfortunately I cannot speak or read German, French, or Spanish so the text for these languages was pulled directly from the latest PAL region N64 rom for their respective games to correct any text differences referencing the C-buttons. Ocarina of Time does not have an official Spanish N64 translation.

** The Gamecube release of Majora's Mask is based on the International version, which included many more features. Similar to the PAL region text, I am not familiar enough with Japanese to make corrections as needed for the new text that was added in relation to the new features. The Japanese text only includes the L -> Z icon character changes.

Credits:
  • Airikita - text speed, ram findings
  • CloudMax - rom documentation, display list documentation, texture offsets, ovl_kaleido_scope documentation
  • fkualol - original Fire Temple music patch, MM 4th heart piece sound & credits fix, Game Saved asm, Cow asm, MQ door fix, default language asm
  • mxrules - ram assistance
  • ozidual - shop selection cursor, Ganondorf's blood, save screen glow, modified Spirit Temple, Training Grounds, Fortress textures, and n64 logo restoration
  • Three Pendants - chest documentation/asm
  • Zoinkity - rom compressor, MM "Z" pause menu replacement documentation
  • Aroenai/arablizzard2413 - all other Gerudo textures, manual MM/OOT text editing, compression safe Fire Temple music patch, all other color offsets, porting all other fixes from OoT Debug/MM U 1.0, MM language select gameshark code


Change log:
  • 6/24/16 - Formatting, updating information.
  • 6/24/16 - Missed the credits section text
  • 7/1/16 - Added restored N64 boot logo to the OoT patches
  • 7/2/16 - Added Japanese OoT Zelda Collector's Edition patch
  • 7/3/16 - Added n64 boot logo for MM patches
« Last Edit: July 03, 2016, 02:37:50 AM by Aroenai »

Offline aterraformer

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #1 on: April 30, 2016, 04:06:10 AM »
Interesting.  Would you be willing to do up the Japanese version as well?  Maybe even somehow include 1.0 exclusive glitches like blank A and hold R for Eyeball Frog?

Offline Aroenai

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #2 on: April 30, 2016, 04:22:24 AM »
Change CZLE to CZLJ in the header and the game will be in Japanese. Never mind, there must be some other switch to do it now. I'm not interested in adding glitches.
« Last Edit: April 30, 2016, 04:25:00 AM by Aroenai »

Offline pcfreak324

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #3 on: April 30, 2016, 04:36:05 AM »
Thank you Aroenai for the patches. Can you please give me the checksum of the Master Quest rom needed for the patch? EDIT: Never mind, found it out myself. The checksum of the required rom is C744C4DB (32MB in size and called "Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (GameCube Edition)" in the No-Intro set).

Furthermore I'd like to ask if you could add the level select with translated English text in a future release of your patch.
« Last Edit: April 30, 2016, 04:59:12 AM by pcfreak324 »

Offline Zelda93

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #4 on: May 01, 2016, 01:51:34 PM »
The sign by the entrance hole to the maze where the Kokiri sword is found refers to L/Z calling the entrance "the hole of Z/L" or something like that. I would love to have a finished patch of this when it's done!

Offline Aroenai

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #5 on: May 01, 2016, 05:03:13 PM »
pcfreak324, if you have a link to a rom patch with the translation I can see about porting it.

Zelda93, that text is already changed in the patch. I'll be making periodic updates to the patch that will always be at the same mediafire link.

Edit: Updated patch, changed Rumble Pak text, added Ganondorf's cape, Forest Temple texture, one Spirit Temple texture (from the intro demo room).
« Last Edit: May 01, 2016, 08:34:52 PM by Aroenai »

Offline pcfreak324

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #6 on: May 02, 2016, 01:11:05 PM »
pcfreak324, if you have a link to a rom patch with the translation I can see about porting it.
There is a tool called Zelda Edit which can be used to patch the debug rom (translate map select menu, fix debug rooms): http://www.romhacking.net/utilities/1007/

Maybe you can find out what the patcher changes by comparing a patched with an unpatched rom.

Offline Aroenai

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #7 on: May 04, 2016, 01:21:02 AM »
Patch has been updated, ocarina staff on the pause menu is now the right color, the map select translation has been added, and text speed is now 2x like in Majora's Mask (my favorite patch so far  8) ).

Offline johnson

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #8 on: May 05, 2016, 12:21:10 PM »
in majora mask patch with 60 hz the credits have video but no audio  :(

Offline Aroenai

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #9 on: May 05, 2016, 05:01:25 PM »
Can you upload your save file, what region console are you using? (NTSC/PAL)

Offline johnson

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #10 on: May 05, 2016, 09:57:16 PM »
Can you upload your save file, what region console are you using? (NTSC/PAL)

my console is NTSC and yes , I copy and paste another file with the spanish language

Offline Aroenai

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #11 on: May 05, 2016, 11:54:59 PM »
Does it do the same thing with the unpatched rom? Tested it, this is an existing issue with the GC MM roms. They must stream the end credits music like the video for OOT.
« Last Edit: May 06, 2016, 08:01:49 PM by Aroenai »

Offline pcfreak324

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #12 on: May 07, 2016, 03:36:43 AM »
Aroenai, I have another request: Can you restore the original fire temple song in Master Quest?

The differences are explained here and there is also a ppf-patch available for the OoT MQ debug rom:
https://www.youtube.com/watch?v=FtD8kXBxBHY

A ppf-patcher can be downloaded from romhacking.net.

Offline johnson

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #13 on: May 07, 2016, 11:50:24 AM »
hopefully this can be solved, it would be great if you could hear the music in the credits, in this patch the head of skull kid is black haha as in the  OoT

Offline Aroenai

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Re: Legend of Zelda Ocarina of Time Master Quest patch for real n64
« Reply #14 on: May 12, 2016, 12:46:07 AM »
MM patch has been updated with the credits music fix, and 4th heart piece now plays the original fan-fare from the Japanese version/OoT - thanks to fkualol

I was aware of the patch for the debug rom, but as far as I know it's never been completely fixed (breaks other sounds/music). I'll take a look once all the textures are taken care of.

 

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