The Legend of Zelda Ocarina of Time and Master Quest - Gamecube to N64 PatchesCreated by
OzidualWith help from
Aroenai--> Check out Aroenai's Ocarina of Time and Majora's Mask Patches by clicking his name above <--
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About Repros and my patches in general1. I do
NOT condone repros. I do not want to see my name OR my code associated with anything repro.
2. If you use my patches
on flash carts or emulators, please own the originals. I include instructions for the GC discs below.
3. If you use my patches
on flash carts or emulators, please purchase the 3DS version as well. Support the Zelda franchise.
4. I support my patches, but I do not support repro carts that include my patches.
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Which Patch Should I Play?If you are new to the game:
Aroenai's NTSC-U patchesIf you remember Zelda Ocarina of Time 1.0/1.1 extremely well, and you don't like any changes at all:
For Ocarina of Time, play the original NTSC 1.0 game (no patches)
For Ocarina of Time: Master Quest, play Ozidual's NTSC-U GCto1.0 patches
If you remember Zelda Ocarina of Time, but it's just a vague memory:
Aroenai's NTSC-U patchesThe reason for recommending the NTSC-U patches is fewer changes were needed for the patches. The PAL patches needed timing fixes, the languages added back to the options menu, etc. The only reason to go with PAL is to play in a non-English/Japanese language or if you want the expanded character set (i.e. letters with accents). I used to recommend PAL over NTSC so you could use your save game with the Debug ROM or other language patches, but you can now use my
ZeldaOoTSaveConverter program to convert NTSC saves to PAL saves. The rest of the patches exist to give people options - read up below and on Aroenai's page if you are curious about them.
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GoalCreate two patches for the Gamecube versions of Zelda OoT:
1. (GCtoN64) changes the HUD and text of the Gamecube releases so they make sense on the N64. Basically an N64 cart version of the GC releases.
[Completed] 2. (GCto1.0) creates a version of Master Quest for people who prefer the Ocarina of Time NTSC 1.0, and also brings NTSC 1.0 to PAL.
[Completed]Neither of my patches has bug fixes except for a door fix for the Master Quest Water Temple.
How to Patch a ROMYou will need 3 things:
1. A ROM
2. A tool to convert the ROM if necessary
3. A tool to apply the patch to the ROM (Floating IPS)
1. The ROMs:The MOST legal option is to extract these from your Master Quest Gamecube disc (
instructions). This also works for Ocarina of Time on the Zelda Collector's Disc for the Gamecube. Otherwise there are time honored ways of finding things on the internet. The typical names for these and my suggestion for renaming your extracted ROMs are:
Legend of Zelda, The - Ocarina of Time (USA) (GameCube Edition)
Legend of Zelda, The - Ocarina of Time (Europe) (GameCube Edition)
Zelda no Densetsu - Toki no Ocarina GC (Japan) (GameCube Edition)
Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (GameCube Edition)
Legend of Zelda, The - Ocarina of Time - Master Quest (Europe) (GameCube Edition)
Legend of Zelda, The - Ocarina of Time - Master Quest (Debug) (GameCube Edition)
Zelda no Densetsu - Toki no Ocarina GC Ura (Japan) (GameCube Edition)
2. Convert the ROMs a. Download
this program and install it
b. Open the program
c. Choose File - Open
d. Go to the folder with your Zelda Ocarina ROMs
e. You will now have a list of ROMs with blue pictures on the left, you want the pictures to be an arrow pointing to the right
f. Go down the list and for all blue arrows not pointing to the right, select the ROM, then click the arrow pointing to the right symbol at the top.
g. In the folder with the ROMs they should now have a *.z64 extension
3. Apply the Patches a. Download
Floating IPS and run it to extract the program
b. Download the patches below
c. Open Floating IPS (flips.exe)
d. Look for a small box that says Flips v1.31 and choose Apply Patch
e. In the window that pops up, choose one of the patches below and click Open
f. In the next window that pops up, choose the ROM that it will patch
g. In the next window, give it a name (a suggested name is listed)
h. If you get the error "This patch is not intended for this ROM", go back to step c., but this time make sure the patch matches the ROM (e.g. you cannot patch the Master Quest (E) patch to the Ocarina of Time (U) ROM).
Tools and MiscZelda Save Manipulation (oz creation): download - Drag save files onto the .exe and a new file is created.
1. Save Converter that converts PAL saves to NTSC and vice versa (supports expanded font for Aroenai's patches)
2. Checksum Fix that fixes the checksum for a save file (fixes some corruption and allows for manually entering save cheats (
http://wiki.cloudmodding.com/oot/Save_Format).
Tool64: download - Allows ROM conversion between different Endians (.z64, .n64, etc.)
Instructions for ripping GC ROMs from your own disc (oz): downloadSuper Smash Bros. Melee OoT Time Trial Saves: downloadPatchesLegend of Zelda, The - Ocarina of Time - Master Quest (USA) (GameCube Edition) (GC2N64)
download updated: 05.26.2017(1.0)
download updated: 05.26.2017Legend of Zelda, The - Ocarina of Time (USA) (GameCube Edition) (GC2N64)
download updated: 05.26.2017(1.0)
download updated: 05.26.2017Legend of Zelda, The - Ocarina of Time - Master Quest (Europe) (GameCube Edition) [60 Hz]
(GC2N64)
download updated: 09.09.2019(1.0)
download updated: 09.09.2019Legend of Zelda, The - Ocarina of Time (Europe) (GameCube Edition) [60 Hz]
(GC2N64)
download updated: 09.09.2019(1.0)
download updated: 09.09.2019Zelda no Densetsu - Toki no Ocarina GC Ura (Japan) (GameCube Edition)(GC2N64)
download updated: 05.26.2017(1.0)
download updated: 05.26.2017Zelda no Densetsu - Toki no Ocarina GC (Japan) (GameCube Edition)(GC2N64)
download updated: 05.26.2017(1.0)
download updated: 05.26.2017Legend of Zelda, The - Ocarina of Time - Master Quest (Debug) (GameCube Edition)(GC2N64)
download updated: 05.26.2017(1.0)
download updated: 05.26.2017Legend of Zelda, The - Ocarina of Time - Master Quest (Debug) (GameCube Edition)Debug Off Edition1(GC2N64)
download updated: 05.26.2017(1.0)
download updated: 05.26.2017All patches, one download (Does not include Debug Off Edition, does Include Hack Patches)
(Both)
download updated: 09.09.20191 Compressed Debug ROM edited to remove some Debug features only so it plays like the Ocarina of Time Master Quest (E). Most Debug features remain.Patch Descriptions(GCtoN64) - Nintendo 64 Intro re-added (All except Debug)
- Options Menu - Language Select (PAL GC, MQ, Debug, Debug Off)
- Options Menu - L Targeting replaced with Z Targeting (NTSC and Zelda Hacks Only)
- HUD and kaleidoscope colors and symbols to N64 colors and symbols
- Text changes (mostly reverted to 1.2 with a few small fixes and 2 parts unchanged)
- PAL languages all pulled from PAL 1.1 (would love some help with differences between 1.1 and Gamecube text)
- French character set fixed
- Game Saved Screen (All except Debug)
- Water Temple Door fixed (Master Quest but not Zelda Hacks)
- Ending Fix including the Scarecrow song restoration
- Ending Timing Fix (PAL only including Zelda Hacks)
(GCto1.0) - Everything from (GCtoN64)
- Text timing adjusted to NTSC-U 1.0 text timing (e.g. Arrows of Light text is skippable)
- Ganon(dorf)'s blood colors to NTSC 1.0 colors
- (All except some Zelda Hacks) NTSC 1.0 Fire Temple Music restored
- NTSC 1.0 Gerudo Symbols restored and/or re-palettized
Aroenai's http://krikzz.com/forum/index.php?topic=5161.0 - Everything from (GCto1.0)
- 2x text speed for International text
- Adds in the Expansion Pak usage for speed and quality improvements
- Stone of Agony/Rumble Pak responds to all hidden chests
- Map Select translated (Gameshark codes or Debug ROM required to see this)
- Restore Cow Nose ring (Beta content brought back for 3DS)
- Expanded PAL Name screen
- Some text textures ported from MM
Zelda Hacks PatchesThese are some Zelda hacks that work on the ED64. They have been patched with everything from the Patches Descriptions, except the Water Temple Door fix and PAL Language Select. The Fire Temple music is already reverted to 1.0 in Petrie's newest release. Ruinous Shards has it's own Fire Temple music. I am not updating Voyager of Time's Fire Temple music because it may not run on ED64. I also suppressed the button presses from appearing in the bottom right corner.
Note: Petrie's Challenge patch is for the newest patch only available through petrie911's youtube channel. There is a link below the "Petrie's Challenge comes to the Virtual Console" video. It will not work for all other Petrie's Challenge patches out there (commonly called v1.3).
Apply these patches to the hacked ROMs (e.g. apply my Voyager of Time patches to the Voyager of Time ROM).
If you created these hacks and want my patches removed just let me know and I will remove them. I am attempting to contact creators of the original hacks to seek their approval to patch them.
Voyager of Time(N64)
download updated: 05.26.2017(1.0)
download updated: 05.26.2017Ruinous Shards2(N64)
download updated: 05.26.2017(1.0)
download updated: 05.26.2017Petrie's Challenge(N64)
download updated: 05.28.2017(1.0)
download updated: 05.28.2017[ED64 Fix]
3 (just the ED64 fix, no N64 colors)
download updated: 05.28.2017[ED64 Fix]
3 (N64)
download updated: 05.28.2017[ED64 Fix]
3 (1.0)
download updated: 05.28.20172 Not supported by haddockd, but he is OK with it existing3 GBM made a slight change that allows the game to be completed on hardware. It modifies a platform so that it no longer overlaps another object while keeping the same level of difficulty. The overlap caused the game to crash when the room was entered the 2nd time around.CreditsCloudMax and mzxrules - Cloudmax's wiki with quite a lot of documentation
Aroenai - Gerudo textures, (A) color in the kaleidoscope, everything to do with the ocarina, text cursor color, ending fix, Fire Temple music, passing on fkualol's fixes, and in general keeping me interested in working on these patches
fkualol - original Fire Temple music patch, Game Saved screen, and MQ Water Temple Door fix
Zoinkity - rom compressor program
GBM - fix for Petrie's Challenge to get it to work on the ED64
pcfreak324 - help with PAL Ending Timing
Nemok - help with French GC character set
ozidual - Other Gerudo textures, (1.0/N64) text fixes, shop cursor, HUD and kaleidoscope, Ganon(dorf)'s blood, Nintendo 64 Intro, PAL Ending Timing, PAL Language Select, No Controller
Krikzz - ED64 and forum for testing
Changelog3.28.2016 - Started learning how to ROM hack for this patch
4.6.2016 - Initial HUD color restoration (A and B)
4.10.2016 - Start button color restoration
4.26.2016 - Kaleidoscope restored (all except (A) in text box color)
5.13.2016 - Found Aroenai's thread in Krikzz's forum
5.14.2016 - Ocarina staff, (A) in kaleidoscope and text cursor colors restored, Ending fix - Thanks Aroenai!
5.16.2016 - Initial Shopkeeper Cursor patch developed
5.25.2016 - English Text restored
5.26.2016 - Final Shopkeeper Cursor patch developed
5.31.2016 - Ganon(dorf)'s blood restoration patch developed
6.3.2016 - Gerudo Fortress Gerudo Symbol restored
6.6.2016 - Fire Temple Music restored - Thanks Aroena and fkualol!
- Spirit Temple Gerudo Symbol re-palletized
6.11.2016 - Gerudo Training Grounds Symbol re-palletized
6.15.2016 - (PAL GC, MQ, Debug) French/German text replaced with PAL 1.1 French/German text
6.19.2016 -
Created this page to make my patches available6.27.2016 - Voyager of Time added to Zelda Hacks
6.29.2016 - Game Saved screen added and Water Temple Door fixed - Thanks for the patches Aroenai and fkualol!
- Ruinous Shards added to Zelda Hacks
- (PAL GC/MQ) Text table fixed
7.1.2016 - Nintendo Intro added and PAL patches converted to 60Hz
7.2.2016 - (MM) Nintendo Intro patch developed
7.21.2016 - (PAL MQ) Options Screen - Language Select added
- 3rd Shadow Temple Gerudo Symbol re-palletized and added
7.22.2016 - (PAL GC/MQ) - The unkillable stalfos bug (introduced in patches) was fixed
7.23.2016 - (PAL MQ) Options Screen - Language Select fixed to save the language choice
7.26.2016 - (PAL GC) Options Screen - Language Select added
8.1.2016 - (Debug) Options Screen - Language Select added
8.8.2016 - (PAL MQ, GC, Debug) Options Screen - Language Select updated to final version - Thanks Aroenai!
8.10.2016 - (MM) Options Screen - Language Select patch developed
8.13.2016 - (MM) Language Select Screen patch developed
8.15.2016 - Updated this page
8.16.2016 -
(GC2N64) patches completed - Petrie's Challenge added to Zelda Hacks and All Patches
- Debug Off created - Thanks for the compression table Aroenai!
8.17.2016 - Petrie's Challenge CRC fixed
8.20.2016 - Debug Off Pause Menu fixed
8.24.2016 - 1.0 patches updated with NTSC-U 1.0 text timing
- French text fix for PAL GC and MQ
9.6.2016 - GBM fix for Petrie's Challenge, patches created, originals kept for purists
10.26.2016 - Added the 1.0 Fire Temple music to the 1.0 Petrie's Challenge patches (thanks GBM!)
11.28.2016 - Fixed problems with Game Saved (thanks GBM!)
- PAL Ending Timing fix (thanks pcfreak324!)
- Voyager of Time correct ROM patches created (thanks Kerr Avon and GBM!)
05.26.2017 - Restored No Controller prompt and fixed Nintendo 64 Intro glimmer for everything but Petrie's Challenge
05.28.2017 - Created patches for the newest Petrie's Challenge patch including all new updates (also updates allpatches.zip with these)
07.17.2017 - Added some tools including Save Manipulation tools.
09.09.2019 - Fixed French character set issue with GC.
Possible Future Plans Check up on any bugs
Foreign Language patches
Converting other Zelda Hacks to N64 colors