Created by
OzidualWith help from
Aroenai--> Check out Aroenai's Ocarina of Time and Majora's Mask Patches in the link below! <--
http://krikzz.com/forum/index.php?topic=5161.0----------------------------------------------------------------
I played through Master Quest at the end of last year, and the color differences annoyed me throughout the whole playthrough. There were no patches or fixes at the time so I just dealt with it. Then I finished the game... and it froze at the ending. I spent the next few months working on this patch. Around May, I noticed that Aroenai was working on a similar patch, so I helped him with his. I found some stuff, he found other stuff. We both had different ideas of what we wanted for the final patch. Nothing controversial, just two people who worked together but toward different goals.
The main difference between Aroenai's patches and mine is that I didn't want any bug fixes (with the exception of the Water Temple). I wanted to release a version that would basically be what Nintendo would have done if they had released an N64 cart at the same time as they released the Gamecube versions. That's the GC2N64 patch. There are still a few things that I would like to add to it, but they are mostly superficial -
Nintendo 64 logo at the beginning,
Game Saved Screen, and the PAL Language Select screen. The 1.0 patch is an attempt to make the game closer to the NTSC 1.0 versions. I may try to reintroduce the original 1.0 bugs as well. Here's what is included:
GC2N64 patches:- Ending Fix (reattach the N64 ending since the Gamecube movie cannot play)
- Colors changes:
- HUD Buttons - A, B, and Start
- Cursors - Save, Game Over, Equipment/Song/Item, Shop
- (A) in Ocarina Songs
- (A) to Play Music, (A) to Equip, and (A) to Decide in Pause Menu
- Triangle, Square, and Arrow for Text Boxes
- Text changes:
- Most of the English text is from the 1.2 version with a little from Master Quest
- The 1.2 text corrects colors, L to Z, Rumble Pak, etc. and Well Come! from 1.0
- Master Quest text includes Shabom description and one other
- Extra fix: "Did you know that if you hold \/ forward when you jump off a cliff, you'll roll when you land..." from Triangle to Control Stick.
- French, German, and Japanese text pulled straight from NTSC 1.2/PAL 1.1 (I welcome any native speakers who can help with differences between 1.1/1.2 and GC)
- Z Button replaces L Button in Pause Menu
- Z Targeting replaces L Targeting in the Options menu (File Select Screen)
-
6.29.2016 (All patches except Debug) Game Saved screen after saving
-
6.29.2016 (Master Quest patches only) Water Temple Door Key fix
-
7.1.2016 (All patches except Debug) Nintendo 64 Intro added
-
7.1.2016 (PAL Only) 60 Hz versions created allowing you to play them on the US TVs, 50Hz is for PAL TVs only.
1.0 patches:- Everything from the GC2N64 patches above
- Ganon and Ganondorf blood color restored
- Original Fire Temple Music restored
- All of the new Gerudo symbols replaced with the original Gerudo symbols
Aroenai's patches: (to clear up any confusion)
(found here:
http://krikzz.com/forum/index.php?topic=5161.0)
- Everything from 1.0 and GC2N64 patches above
- 2x text speed for international text (Japanese text is significantly faster originally:
https://www.youtube.com/watch?v=f6nAz4OWWo0 this was addressed similarly in the MM international releases)
- Utilize the Expansion Pak for speed improvements and to address the "Hyrule Field" actor spawning bug (iQue version reference:
https://www.youtube.com/watch?v=y6okVFR8i2I ), also allows for disabling the low quality distance models
- Stone of Agony responds to all hidden chests (expected flags are not set)
- Map Select translated text (requires Gameshark code to activate)
- Restore the Cow's nose ring (was censored prior to release; present in OoT 3DS, and in MM J for one cutscene as an easter egg)
Gameshark Codes:By default, the language on these ROMs is English (except for the J ROMs which are Japanese). The below codes will help you change that.
Everdrive Master Codes:
F10004E4 0000
F10004E6 0000
EE000000 0000PAL Language Select (must use with Master Codes when playing on the ED64 or they will not work):
80119d61 000x (PAL OoT GC)
80119d41 000x (PAL MQ)
8015fa69 000x (MQ Debug)
Replace x with:
0 - English, 1 - German, 2 - FrenchNTSC-U/J Language Select (must use with Master Codes when playing on the ED64 or they will not work):
8011c571 000x (NTSC-J OoT GC)
8011c551 000x (NTSC-J MQ)
8011c551 000x (NTSC-U OoT GC)
8011c531 000x (NTSC-U MQ)
Replace x with:
0 - Japanese, 1 - EnglishNTSC-U Zelda OoT MQ updated: 7.1.2016(GC2N64)
http://www.mediafire.com/download/4pr3l5fqsfs00pw/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_-_Master_Quest_%28U%29_%28GC2N64%29.zip(1.0)
http://www.mediafire.com/download/yil1ns1cii481h9/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_-_Master_Quest_%28U%29_%281.0%29.bps.zipNTSC-U Zelda OoT Original updated: 7.1.2016(GC2N64)
http://www.mediafire.com/download/4t9kt2jlz2rdnoz/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_%28U%29_%28GC2N64%29.zip(1.0)
http://www.mediafire.com/download/wbx7fumrda7ix62/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_%28U%29_%281.0%29.bps.zipPAL Zelda OoT MQ [50 Hz - PAL TVs] updated: 7.1.2016(GC2N64)
http://www.mediafire.com/download/xb3on7sivlfm27v/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_-_Master_Quest_%28E%29_%28GC2N64%29.zip(1.0)
http://www.mediafire.com/download/zw4zzw6qksypjr6/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_-_Master_Quest_%28E%29_%281.0%29.bps.zipPAL Zelda OoT MQ [60 Hz - US TVs] updated: 7.1.2016(GC2N64)
http://www.mediafire.com/download/li9f3vn45eptc9i/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_-_Master_Quest_%28E%29_%5B60Hz%5D_%28GC2N64%29.zip(1.0)
http://www.mediafire.com/download/k1qskr26bx7xbhf/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_-_Master_Quest_%28E%29_%5B60Hz%5D_%281.0%29.bps.zipPAL Zelda OoT Original [50 Hz - PAL TVs] updated: 7.1.2016(GC2N64)
http://www.mediafire.com/download/ae25l2qiv1al6ki/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_%28E%29_%28GC2N64%29.zip(1.0)
http://www.mediafire.com/download/lr9pd1ua8ky27y2/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_%28E%29_%281.0%29.bps.zipPAL Zelda OoT Original [60 Hz - US TVs] updated: 7.1.2016(GC2N64)
http://www.mediafire.com/download/quoztxch0gh3bch/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_%28E%29_%5B60Hz%5D_%28GC2N64%29.zip(1.0)
http://www.mediafire.com/download/gg5l8qsrmezwi1y/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_%28E%29_%5B60Hz%5D_%281.0%29.bps.zipNTSC-J Zelda OoT Ura (MQ) updated: 7.1.2016(GC2N64)
http://www.mediafire.com/download/8284mr83x9zx3qh/Zelda_no_Densetsu_-_Toki_no_Ocarina_GC_Ura_%28J%29_%28GC2N64%29.zip(1.0)
http://www.mediafire.com/download/poox6z2y1v40tl6/Zelda_no_Densetsu_-_Toki_no_Ocarina_GC_Ura_%28J%29_%281.0%29.bps.zipNTSC-J Zelda OoT Original updated: 7.1.2016(GC2N64)
http://www.mediafire.com/download/eza7i97s8dgp4d9/Zelda_no_Densetsu_-_Toki_no_Ocarina_GC_%28J%29_%28GC2N64%29.zip(1.0)
http://www.mediafire.com/download/bpqf4uakxbtxydo/Zelda_no_Densetsu_-_Toki_no_Ocarina_GC_%28J%29_%281.0%29.bps.zipMQ Debug updated: 6.29.2016(GC2N64)
http://www.mediafire.com/download/s9ahz2dm4rva2is/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_-_Master_Quest_%28Debug%29_%28GC2N64%29.zip(1.0)
http://www.mediafire.com/download/ajoi2691vda2819/Legend_of_Zelda%2C_The_-_Ocarina_of_Time_-_Master_Quest_%28Debug%29_%281.0%29.bps.zipAll patches, one download (Includes Hack Patches)
updated: 7.1.2016http://www.mediafire.com/download/f7deoxfui1b1xca/All_Patches.zipFloating IPS Toolhttp://www.mediafire.com/download/x857i52qxvxxofl/floating.zipAll of these patches should be applied to
Big Endian (.z64) versions of the
Gamecube ROMs using the
Floating IPS tool. These will not work on original cart ROMs. Please, only use these on ROMs for games that you own and I do not support repro carts.
Again, thank you to Aroenai for all of his help. If you helped Aroenai as well and would like recognition here, just let me know and I'll include you.Zelda Hack PatchesThe patches below include everything listed above for the different types of patches EXCEPT the Fire Temple Music. If they modded the music at all, the Fire Temple Music is currently too difficult to change. For the patches based on the Debug ROM, I removed the Button Pressed Display in the bottom right corner as well and added the Game Saved screen. So far, all of the patches have received the Water Temple Door fix as well since they didn't seem to mod the Water Temple.
As of July 1st, the Debug ROMs include the Nintendo 64 Intro.Voyager of Time updated: 7.1.2016(GC2N64)
http://www.mediafire.com/download/ffz3ucjl49iv9l7/Legend_of_Zelda_-_Ocarina_of_Time_-_Voyager_of_Time_%28fan_mod%29_%28GC2N64%29.zip(1.0)
http://www.mediafire.com/download/qwpr5ou2mwu5axk/Legend_of_Zelda_-_Ocarina_of_Time_-_Voyager_of_Time_%28fan_mod%29_%281.0%29.bps.zipRuinous Shards updated: 7.1.2016(GC2N64)
http://www.mediafire.com/download/9k3xidrtggpsfou/Ruinous_Shards_%28GC2N64%29.zip(1.0)
http://www.mediafire.com/download/57zuatcibv6e2sy/Ruinous_Shards_%281.0%29.bps.zipEnjoy!