Author Topic: Useful programs, tips, links, etc, for use with the Everdrive 64  (Read 54032 times)

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Offline Kerr Avon

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I thought it would be a good idea for us to share any programs, tips, links, etc, that were useful with regard to the Everdrive 64. Please post anything relevant here, to help your fellow ED64 users.




Offline Kerr Avon

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #1 on: August 18, 2016, 04:10 PM »
Problem: The Everdrive 64 can't read your SD card.


Sometimes, an SD Card can't be read on the ED64. One common cause of this is that even though the card has been formatted to FAT32 (which is necessary), the card is formatted wrongly.

The problem is down to Microsoft changing Windows' formatting ability from Vista onwards, so that when Vista or later formats a drive to FAT32, then the drive has a FAT32 setup that's slightly different to how it would have been if you'd have formatted it with Windows XP. And some pieces of hardware which use FAT32, including some media players, cameras, and Everdrives, can have trouble with the FAT32 formatted drives (including SD Cards) because they expect to find the old style setup, and not the new one.

Why Microsoft did this, I have no idea.

Fortunately, it's easy to fix. Just use a third party program to format the drive to FAT32, there are a few, and most are free. I use:

SmartDisk_FAT32_tool.exe

from :

http://www.verbatim.com/index/search.php?words=fat32+tool

It's small, doesn't need to be installed, free, and does a proper job of formatting to FAT32 standard. Just be careful to format the SD card and not your hard drive, of course!
« Last Edit: August 18, 2016, 04:14 PM by Kerr Avon »

Offline Kerr Avon

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #2 on: August 18, 2016, 04:19 PM »
Problem: Can't create wallpapers (background pictures for the menu screen) that work on the Everdrive 64

To use a background image (in the Everdrive 64, at least) you need to use a 640 x 480 bitmap file (.bmp) with 16 bit depth. The problem is, I couldn't find a program that would create or convert a .bmp file to 16 bit, but I finally got it to work using a freeware program called Easy Graphic Converter, from


http://www.etrusoft.com/graphic-converter/index.htm

Note that I've not tried the 320 x 240 screen mode of the official Everdrive OS or Saturn's OS, so I don't know if 320 x 240 images need the same treatment (I'd imagine that they probably do).

Offline polskiftw

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #3 on: August 18, 2016, 08:10 PM »
You can also use photoshop to convert any image into the correct format for the ED64.

Open up whatever image you want in PS. Go to Image > Image Size.  Change width and height to be 680 and 480 respectively. In the preview window on the left, you can drag the image if it is too large to fit everything, and make sure it is cropped correctly (this is more of a thing with larger images with odd aspect ratios. Just make sure the preview window looks how you want your image). Click OK when finished here.

Now simply click File > Save as, and change the format too BMP and click Save. A window will then popup asking for BMP options. Keep the first set to Windows (not OS/2), and change depth to 16bit. Click ok. Done!

Offline Hexatendo

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #4 on: August 19, 2016, 08:53 AM »
These aren't directly related to the ED64, but these are tips that you should use the ED64 for. I feel not many people use these tips, so I'm sharing them to you guys.

Pokemon Stadium 2: Sure, it works flawlessly in V3.0, but there is an exploit in V2.0 or 2.5 (I used a 2.0). If you have a real Transfer Pak (Mine's unmodified) and the pokemon games of their respective regions (Ex. Pokemon Stadium GS (J) with Pokemon Midori (Green) Ao (Blue), or Kin (Gold)), You can transfer items and pokemon to the ED64. Press Reset to return to the menu. Press start and return to the game. Transfer everything back to your game boy and select Save Changes (something like that text.) Wait for it to save, but as soon as it's done, DO NOT PRESS RESET THIS TIME. Turn the power off instead. Congratulations! You have learned how to clone pokemon!

Any 64DD game, but mainly Mario Artist, Sim City, and F-Zero: Did you want to share your creations? You can upload the ROMS to a site like this forum or create a group on Facebook. It's like using Randnet's uploading features. And your creations is only limited by your SD card!

That's all I have for now.

Offline Kerr Avon

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #5 on: December 01, 2016, 05:52 PM »
Downloads for game hacks and patches

http://krikzz.com/forum/index.php?topic=6134.0
« Last Edit: January 28, 2017, 05:54 PM by Kerr Avon »

Offline Kerr Avon

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #6 on: December 01, 2016, 05:56 PM »
Why don't Super Mario 64 hacks work on the Everdrive 64?

It's not that they don't work on an Everdrive 64, it's the actual N64 that they are compatible with.

For a (long and) detailed explanation, start at:

http://krikzz.com/forum/index.php?topic=5711

then

https://www.smwcentral.net/?p=viewthread&t=86336&

and

https://www.smwcentral.net/?p=viewthread&t=78265




Altogether it's a very detailed explanation as to why so few Super Mario 64 hacks work on real N64s, and why so little seems to be done to fix this problem.

But basically, N64 emulation has always been inaccurate (for some strange reason, you can emulate a Gamecube more accurately than you can an N64, at the moment!) and so when the Super Mario 64 editor was written it was only tested on emulators, and worked OK. At the time, running the editor on a real N64 wasn't possible for the author of the editor, as it would have needed an expensive and hard to find CD-based 'back up' device. And people used the SM64 editor to create game hacks, that worked fine on emulators.

Then when people tried to play the hacks on real N64s they failed. Turns out the emulators allowed certain things that the real N64 would crash over. So when you run the hacks on an N64 then it just crashes (the problem isn't down to the Everdrive 64, it's the N64 itself that can't run the hacks. Plus some hacks do more than a real N64 could do anyway, having more detail on screen, or larger worlds, etc.

Anyway, it would be possible to alter the SM64 editor so that it produces hacks that work on a real N64, but apparently the person who has the source code for the editor won't do it, as he doesn't think it's worthwhile. And fixing individual hacks to work would require a lot of work from someone with a fair bit of N64-related technical skill.

Not a good situation at all. Have a read on the links I've posted to learn more.

On the plus side, at least the Goldeneye and Perfect Dark hacks work fine, plus F-Zero X Climax, the Ocarina of Time/Majora's Mask hacks*, and the translated games.

You can download some working Super Mario 64 hacks via this thread:

http://krikzz.com/forum/index.php?topic=1579.0


* Well, all hacks for the two Zelda games might not work on the N64, but the ones in the download thead above do.
« Last Edit: March 10, 2017, 09:27 PM by Kerr Avon »

Offline Kerr Avon

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #7 on: December 01, 2016, 06:00 PM »
Some save games for the Everdrive 64 can be download from here:


http://krikzz.com/forum/index.php?topic=1093.0

Offline ozidual

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #8 on: December 01, 2016, 06:06 PM »
Here's a nice rant/rave on why people make hacks that don't work on hardware, and why they should fix them:

https://sites.google.com/site/deathbasketslair/zelda/importance-of-hardware-compatibility

It's from a few years ago so you can see it hasn't had much of an effect, but it's a good description of the problem.
« Last Edit: December 07, 2016, 02:56 AM by ozidual »
Projects: Zelda OoT GCtoN64, Doshin the Giant, SSSV, Sim City 64, Getter Love, Shiren
Flash Carts: EverDrive64 2.5, EverDrive N8, SD2SNES

Offline n64

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #9 on: December 08, 2016, 12:51 AM »
Useful tip:

To use Gameshark Codes on an ED64, you must have an Expansion Pak.
I believe this is the case for IPS patching as well.

Offline Kerr Avon

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #10 on: January 25, 2017, 09:42 PM »
Useful tip:

To use Gameshark Codes on an ED64, you must have an Expansion Pak.
I believe this is the case for IPS patching as well.

That's a good tip. Some hacked roms need the expansion pak too (such as Goldeneye X, and the hacked version of Banjo Tooie that removes the copy-protection), plus I think you need it for the 64DD and Aleck64 games.

Offline Kerr Avon

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #11 on: January 25, 2017, 10:08 PM »
How to set the correct save-game type for hacks/prototypes/new games/etc

When you use the Everdrive 64, the games (or roms, as they are also known) that should save their game-save data to their cartridge instead save to the SD card inside the ED64, of course. The problem is, there are several game-save type chips in use in the various game cartridges, and the ED64 needs to know which game expects which type, or the game can't save properly.

The ED64 contains a database that tells it what save type to use with each game, but of course this only works for games that are known at the time of the database's creation, so any games released later, such as hacked games (where a game's code is altered to add new levels or whatever), unreleased games that finally emerge, prototypes of games, etc, won't be recognised, and the ED64 won't know which save type to use for that game.

To counter this, Krikzz added a feature whereby the user could add a save type setting for any new games that emerged. You add the settings by editing the text file 'save_db.txt' that is in the ED64 folder, adding the new setting to the bottom of the list.

To use this feature, see the following guide


https://krikzz.com/forum/index.php?topic=6125.0

Offline Kerr Avon

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #12 on: January 25, 2017, 11:16 PM »
Game-save loading and saving fixes for unknown roms or hacks:

Some games, particularly games with new hacks, might not save or load correctly. To fix this, you need to put the correct setting in the file \ED64\save_db.txt.

You can find the known fixes in the thread:

https://krikzz.com/forum/index.php?topic=6126

and if you can't find the fix you need, then you can easily make your own, see:

https://krikzz.com/forum/index.php?topic=6125.0


Offline striken2o

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #13 on: January 28, 2017, 02:02 AM »
i bought the everdrive64 v3.0 during the christmas period and just received mine this week, anyone who is in the PAL region (Australia for me) might find the N64 will not detect the cartridge.
there is a little switch on the board inside the cartrdige to select PAL or NTSC, mine was on NTSC and i had to switch to PAL for the system to detect the catridge.

hope this helps

Offline Kerr Avon

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Re: Useful programs, tips, links, etc, for use with the Everdrive 64
« Reply #14 on: January 28, 2017, 05:29 PM »
N64 Boxart for use with Saturnu's Alt OS (the official OS doesn't (yet?) support box art)

This is an archive of pictures of N64 game boxes, and if you use the Alt OS then you when you highlight a game in the Alt OS game load menu, then you see the box onscreen.

For more information: http://krikzz.com/forum/index.php?topic=816.0

To download: https://mega.nz/#!7EdzzbIY!akUnlGw_Zv8I40X7qqSZjQTwSQ-DZ99M_AiaBHf1NN4