A bit off topic but yes people do care about video game credits. Maybe less than 1% but that doesn't really matter. Heck mobygames website is entirely dedicated to researching names and what credits they appear in. I frequently view and research the credits to every game I play and I mean everything down to mahjong games because you can find some very surprising links and see how influence from devs past experience seeped into their previous and future projects. Just on a historical level it's interesting. You would be surprised how many times games are developed by companies not listed anywhere either than the credits, or something obscure like how Yakouchuu 2 had technical help from Hudson Soft. War Gods is often credited as being made by the same team as Mortal Kombat 4 despite none of the main designers being the same. Singers Etsuyo Ota and Toshihiro Tachibana seemed to have got their start in Mystical Ninja Starring Goemon.
The game designer of Fighters Destiny Masahiro Onoguchi was a motion designer for some other fighting games such as Tobal No.1, Fighting Vipers 2, and the original Tekken, with Genki previously porting Virtua Fighter 3 to Dreamcast. Hell Opus Corp and Anchor inc are companies only mentioned in the credits depite having many employees working on the game, and anchor corp was Onoguchis company. Both companies focused on wrestling games with smooth animation and that tech and game design are clearly shown in Fighters Destiny.
Fun fact, during the development of Milo's Astro Lanes, creative director George Weising reveled in the manual that he named his son Milo. Milo Weising is mentioned again in the credits for the 2009 PS3/PS4 game Flower, which George was a designer for. I know I'm not he only person who finds stuff like that interesting. So yeah I hope my passion for video game credits is clear. I've never met someone else who does it like I do but I'm sure there are others who do.
Anyways on a functional level sometimes getting past the credits is required to save progress or unlock something. Thankfully for Custom Robo that isn't the case because by the final tournament you have all the arenas and I believe all the parts unlocked anyway.
Oh, right, that was very interesting, thanks. It didn't occur to me that anyone would find them interesting, but if even a minority do then it's good that they are included in the game.
Plus I suppose that often it's the only time for programmers/artists/musicians to get their names publicly linked to their work, after all, you almost never see a person's name on a game box, or in the game other than in the credit's list (unless it's someone like Sid Meier, where it's used as a selling point). When you think about it, it does seem a little unfair that the people who make the games get so little public recognition, as aside from a few well known industry people (Peter Molyneux, Shigeru Miyamoto, John Carmac, Jon Romero, etc) most people who work on games are virtually unknown to the gaming public. Even magazines tend to just refer to the game as being developed by Rare, or Nintendo, or Bungie, etc.
The exceptions tend to be indie games, of course, where one person, or even a small team make the game, and are free to both put their names prominently in the game, and to publicly discuss the game (which can often by forbidden in commercial games, as apparently it's not uncommon for the people who make a commercial game to be forced to sign an NDA (Non-Disclosure Agreement, meaning that if they talk to anyone publicly about the game, they can be sacked and sued).