Author Topic: GoldenEye multis: Bob-Omb Battlefield and Big Boo's Haunt (added download link)  (Read 4196 times)

0 Members and 1 Guest are viewing this topic.

Offline Sogun

  • Newbie
  • *
  • Posts: 25
  • Karma: +1/-0
    • View Profile
Hi guys,

Some of you may be familiarized with my conversions of Kakariko Village, Peach's Castle, Forest Temple, Blue Resort and Holiday Island. Now it's time for two levels from Super Mario 64 to commemorate in a way the 20th anniversay of the game and the console.

Get the patch here



All my previous maps are included in the patch as well. You can select the maps in Solo Missions to freely roam them and spot every corner.

There's a patch for flascarts and another one to use on emulators for better frawing distances and framerates.

Hope you like it!
« Last Edit: November 08, 2016, 01:19 AM by Sogun »

Offline OVERL0AD

  • Jr. Member
  • **
  • Posts: 54
  • Karma: +2/-0
    • View Profile
Re: New GoldenEye multi maps: Bob-Omb Battlefield and Big Boo's Haunt
« Reply #1 on: November 07, 2016, 10:09 PM »
Awesome man! Quick question though, where can I download said patch/rom?

Offline Sogun

  • Newbie
  • *
  • Posts: 25
  • Karma: +1/-0
    • View Profile
Re: New GoldenEye multi maps: Bob-Omb Battlefield and Big Boo's Haunt
« Reply #2 on: November 08, 2016, 01:05 AM »
LOL I forgot to add the link.

http://goldeneyevault.com/viewfile.php?id=278

Added to first post too.

Offline Captain N

  • Jr. Member
  • **
  • Posts: 73
  • Karma: +4/-1
    • View Profile
I can't get this thing to work at all.
Ugh. I can barely figure out how to patch basic stuff. Would it have been too much to just ask for a simple .ips/bps instead of a whole level creator program? :/

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1581
  • Karma: +157/-3
    • View Profile
I can't get this thing to work at all.
Ugh. I can barely figure out how to patch basic stuff. Would it have been too much to just ask for a simple .ips/bps instead of a whole level creator program? :/



I've uploaded the patched file at:

https://mega.nz/#!LFVXxI4b!1jRHOwDp1EBbD0A9y-RkeBjxHogyeP75O3mMREUluEo



but I can't test it (I didn't bring my N64 with me), so please test it and post if it works or not.

« Last Edit: November 09, 2016, 02:21 PM by Kerr Avon »

Offline Captain N

  • Jr. Member
  • **
  • Posts: 73
  • Karma: +4/-1
    • View Profile
I can't get the link to work? :/

Offline Trevor

  • Goldfinger64 Dev Location:UK
  • Full Member
  • ***
  • Posts: 193
  • Karma: +5/-0
  • Everdrive64 v2 (PAL)
    • View Profile
I should say that x-delta is not specific to PerfectGold.

It is a similar technology to ips except that it can patch >16mb files.

You can download the stand-alone x-delta patcher if you dont want to use PerfectGold, however PerfectGold is very easy to use for patching.

Tools > x-delta patching >Apply Goldeneye x-delta patch
choose base GE rom
 choose x-delta file
  save as new rom

Contrary to what sogun said about keeping the .rom extension you can save it as anything, although in the interest of standards I would avoid using v64 since that indicates byteswapped.

Trev

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1581
  • Karma: +157/-3
    • View Profile
I can't get the link to work? :/

Sorry, I've updated the link, now it's working.

Thanks for letting me know the link didn't work.