Merry Christmas! Here it is - Doshin the Giant 1 Debug Menu v0!
http://www.mediafire.com/file/b5go11bbac3ys31/DoshinDebugV0.zipEverything you need should be in there. I highly recommend reading the text document as a starting point. This is not the finalized version (hence v0), but it is usable. It's the same code for the Demo, so I threw that in too though I have not tested that at all. I only had a couple hours to put into testing everything, so there are definitely secrets still locked away in the Debug menus. Feel free to post anything you find and I'll update a help document for everyone.
When I was modifying code for Zelda OoT, I used the debug code as a safe place to inject new code and store tables. So, when I saw Debug mentioned in the text area of Doshin, I started to trace it back. I found a branch jumping over the code and removed it. Voila - the original Debug Menu.
There are better ways of doing this beside NOPing a branch (for v0), and I plan to go back to it eventually. Also, the most useful Debug option is currently broken. I am right in the middle of variable width fonts and want to finish that first. I do not know how long any of this will take, but Debug is on the list now. I also do not know if the Translation and Debug can co-exist. We'll see. If not, I will create a Debug version that has as much translated as possible.
Enjoy the holidays! I may or may not be online on Christmas Day or for the next few days.