Author Topic: Yoshi's story with the D-pad?  (Read 18612 times)

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Offline Romi64

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Yoshi's story with the D-pad?
« on: January 17, 2017, 10:56 PM »
Does anybody know a way to make Yoshi move with the D-pad? Like a GS code or something, or is it more complicated than that? It would be nice to play the game this way.
« Last Edit: January 17, 2017, 11:43 PM by Romi64 »

Offline G-Rabbit

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Re: Yoshi's story with the D-pad?
« Reply #1 on: January 18, 2017, 01:14 AM »
If someone has an answer to this, it would be equally cool to be able to play Kirby 64 on an analog stick.

SubDrag

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Re: Yoshi's story with the D-pad?
« Reply #2 on: January 21, 2017, 11:23 PM »
I made a patch for Kirby 64 to also support the Analog Stick (just copies inputs from Analog to D-Pad)
http://goldeneyevault.com/viewfile.php?id=312
« Last Edit: January 21, 2017, 11:44 PM by SubDrag »

Offline G-Rabbit

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Re: Yoshi's story with the D-pad?
« Reply #3 on: January 22, 2017, 12:51 AM »
I made a patch for Kirby 64 to also support the Analog Stick (just copies inputs from Analog to D-Pad)
http://goldeneyevault.com/viewfile.php?id=312

I love you. Thank you!

SubDrag

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Re: Yoshi's story with the D-pad?
« Reply #4 on: January 22, 2017, 06:01 PM »
I added a D-Pad patch for Yoshi's Story (U).  It lets you use the D-Pad (analog is also still available).  Fruit border is moved to c-up/c-down.  Also bear in mind, you can't slow walk using the D-Pad, since only analog has a range of values (you can still use the analog stick if that is somehow required).

http://goldeneyevault.com/viewfile.php?id=312

Offline Romi64

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Re: Yoshi's story with the D-pad?
« Reply #5 on: January 22, 2017, 08:57 PM »
I added a D-Pad patch for Yoshi's Story (U).  It lets you use the D-Pad (analog is also still available).  Fruit border is moved to c-up/c-down.  Also bear in mind, you can't slow walk using the D-Pad, since only analog has a range of values (you can still use the analog stick if that is somehow required).

http://goldeneyevault.com/viewfile.php?id=312

This is awesome thanks a lot!
The slow walking is a non issue however I really miss being able to butt stomp by pressing D-down.  This is not that big of a deal I guess, but it would be more convenient. I noticed that holding down D-down makes Yoshi walk forward briefly after crouching. Also pressing C-up and C-down makes Yoshi aim eggs simultaneously as you adjust the fruit border. These are all minor things though, not complaining in any way still a great hack  :D
« Last Edit: January 22, 2017, 09:23 PM by Romi64 »

SubDrag

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Re: Yoshi's story with the D-pad?
« Reply #6 on: January 22, 2017, 11:34 PM »
I'm not sure why butt stomp is gone, that's strange and required to play this game.  The original games controls seem a bit wonky themselves. I wonder if it can't handle jumping right to a big value.  I'll have to test some things.  The Double jump sort of thing seems ok.

Can you explain more about c-up/c-down?  Was this in the normal game, I don't see in Control list, or is it a new bug?  http://strategywiki.org/wiki/Yoshi's_Story/Controls  What's supposed to happen?
« Last Edit: January 22, 2017, 11:54 PM by SubDrag »

Offline Romi64

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Re: Yoshi's story with the D-pad?
« Reply #7 on: January 23, 2017, 12:13 AM »
I just tested the unpatched game now. Apparently all C-buttons are used for aiming/shooting eggs which is a bit odd since the Z-button also does that. I think the wiki forgot to add the C-buttons on the list as aiming for the N64. You could remove the egg function on C-up and C-down but keep C-left and C-right for people who still prefer to use the C-buttons for aiming if that's possible. I mentioned Yoshi walking forward after crouching by holding down D-down, but I think the reason for that was that I slightly pressed the button to the right, so it's not something to look into.
« Last Edit: January 23, 2017, 12:17 AM by Romi64 »

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Re: Yoshi's story with the D-pad?
« Reply #8 on: January 23, 2017, 12:40 AM »
OK thanks for the reports, I'll work on all those problems next weekend, or earlier if I have time, and then it can be played more normally with the modified controls. 

Offline Romi64

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Re: Yoshi's story with the D-pad?
« Reply #9 on: January 23, 2017, 03:46 AM »
OK thanks for the reports, I'll work on all those problems next weekend, or earlier if I have time, and then it can be played more normally with the modified controls.

That sounds good, thank you.

SubDrag

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Re: Yoshi's story with the D-pad?
« Reply #10 on: January 24, 2017, 04:35 AM »
Great news I fixed both issues! Ground stomp is now working, and c-up and c-down only do the fruit border, while C-left and C-right (or Z) can be used to aim and fire eggs.  Apparently this game requires the full 100% stick movement to do anything, and I was only going partially there (which works on every other game).  Probably explain why it has emulation issues on this in some games and if you use the gamecube controller.

Please check it out and hopefully this works (and enjoy if it does).

Re-apply the patch to a clean Yoshi's Story (U) (M2) ROM from this zip:
http://goldeneyevault.com/viewfile.php?id=312

Offline G-Rabbit

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Re: Yoshi's story with the D-pad?
« Reply #11 on: January 24, 2017, 06:11 AM »
I made a patch for Kirby 64 to also support the Analog Stick (just copies inputs from Analog to D-Pad)
http://goldeneyevault.com/viewfile.php?id=312

This patch doesn't seem to support saving. Every time I play, it's a brand new save file.

SubDrag

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Re: Yoshi's story with the D-pad?
« Reply #12 on: January 24, 2017, 01:32 PM »
Could the Everdrive not be auto detecting the save type since since it's a mod?  Try force changing save type to whatever Yoshi Story is supposed to use.

If that doesn't work maybe this game has protection to mods I need to look at.
« Last Edit: January 24, 2017, 02:50 PM by SubDrag »

Offline G-Rabbit

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Re: Yoshi's story with the D-pad?
« Reply #13 on: January 24, 2017, 04:13 PM »
Could the Everdrive not be auto detecting the save type since since it's a mod?  Try force changing save type to whatever Yoshi Story is supposed to use.

If that doesn't work maybe this game has protection to mods I need to look at.

All my other mods save fine on my Everdrive. There's a save file created for the game on the SD card, so the game can create it, it just isn't able to write over it afterward. Maybe Kirby 64 does have some type of protection built into its code.

SubDrag

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Re: Yoshi's story with the D-pad?
« Reply #14 on: January 24, 2017, 05:17 PM »
I think this Everdrive may be not applying a hack to this game because it's a mod?  Yoshi seems to have some kind of special eeprom for saves or need use some kind of save crack?

Can you try forcing game to 16kb eeprom?

http://n64.icequake.net/mirror/www.softidea.com/Z64/bootchip.html
« Last Edit: January 24, 2017, 05:50 PM by SubDrag »