Author Topic: Super Mario Advance 4 e-reader edition saves  (Read 13930 times)

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Offline hooddy

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Re: Super Mario Advance 4 e-reader edition saves
« Reply #30 on: July 13, 2017, 08:24 PM »
Ok guys... If we talk bout VC. Did any other VC released titles have a difference between digital and hardware release like SMA4? Some extra levels etc.

Offline Shadow666

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Re: Super Mario Advance 4 e-reader edition saves
« Reply #31 on: July 14, 2017, 01:09 AM »
Ok guys... If we talk bout VC. Did any other VC released titles have a difference between digital and hardware release like SMA4? Some extra levels etc.

Yes System Flaw DSiware is really watered down from the retail DSi only white cart version

Offline Galron

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Re: Super Mario Advance 4 e-reader edition saves
« Reply #32 on: July 14, 2017, 03:05 PM »
That was a different game "System Flaw Recruit".

There are some games that the same both cartridge and DSIware. Some of those hidden image style casual games were carts in Europe, and DSIware elsewhere.

CSI DSIware game was split into several games for DSIware, and given a full cart in Europe.

Puzzle Quest is the same on both DSIware, and Cart form that one had a US release. Not sure the DSIWare might have had access to the DLC expansion.

DSIware Warioware Touched which was only released as a free reward... is the same full game as the cartridge. Not to be confused with Warioware: Snapped for the DSI.

https://my.nintendo.com/rewards/83b11e1ecaa11422?lang=en-US

Chronos Twins is another game that Europe got a cartridge, but the DSIware version is the same game.

Jewel Adventures is another game that got Europe cartridge releae, but DSIware version everywhere else.




Offline Galron

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Re: Super Mario Advance 4 e-reader edition saves
« Reply #33 on: July 14, 2017, 03:11 PM »
Quote
Ok guys... If we talk bout VC. Did any other VC released titles have a difference between digital and hardware release like SMA4? Some extra levels etc.

Almost all VC titles are edited in some way from their original NES release, sometimes it subtle like spelling or retranslation of text. Or censorship. Or modified to remove flashing which might cause epileptic shock. The games you find on the Nintendo Mini have the VC console versions for example.

The Zelda 1 and 2 VC are the same or similar to the roms that were released on the Gamecube Zelda bonus Zelda master collection that came with preorder of Wind Waker.

Tecmo Bowl has all the player licensed player names stripped out of it.

There was also a VC version of Donkey Kong "the Arcade version" or so that added in the missing 4th level and some of the animations from the arcade version of the game.

There is a VC version of Super Mario for 25th anniversary that has all the "?" blocks

Wii VC versions of Light Zapper games may have been modified in order to add in support of the Wii motes gameplay modes.

Fire Emblem: Shadow Dragon DS has apparently been modified to add in offline support to the 'On-line Store" but only the Wii U emulator is capable of accessing the store (it doesn't work on flashcarts).

I was reading somewhere the other day that there might be some modifications to one other game in the SUper Mario Advance line as well, but I have no idea what, but they listed it separately from the regular cartridge version. I think Localhursts link to the list of No-INtro mentions that or one of the articles linked from it.

Some of the changes maybe for 'bug' or compatibility reasons, but I remember reading people did notice some 'modificaiton's when looking through the code of many of the NES VC games.

Some unconfirmed/undocumented changes that some have suggested as some of the PAL game that made it to world wide VC got patched to NTSC mode, and play faster than the original version.

Some of the NES/VC modifications can be found here:

https://docs.google.com/spreadsheets/d/1QTRTPODrhE5X55EciFsiQZaa-xVGlSD73Rt26Nd2rk0/edit#gid=1328431117

« Last Edit: July 14, 2017, 03:23 PM by Galron »