Author Topic: Space Station Silicon Valley Fix Patch  (Read 24002 times)

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Offline johnson

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Re: Space Station Silicon Valley Fix Patch
« Reply #15 on: October 27, 2017, 11:10 PM »
i'm not sure which format the rom should be to be properly patched, is it  big endian z64 or byteswapped v64? the info seems to suggest both.
 without playing the game through i wont know if the patching went well.
 any help would be great :)

That is confusing.  I didn't realize that v64 was also called byteswapped.  Byteswapping in most instances just means changing between n64, v64, and z64.  For SSSV, you want to have it in Big Endian (z64) format before you apply the patch.  I think it is listed as Byteswapped on the RomHacking site because most rom packages out there use the Little Endian (n64) format, and hackers all use Big Endian (z64) format.  Big Endian is a lot easier to read.

By the way,  last night I was testing the language Gameshark codes on my n64, and it erased my save games.  I updated my notes above and would recommend not using the language Gameshark Codes for the time being until I find a more stable set of codes.  The other Gameshark codes for FBM and Expansion Pak are completely safe still.

in fact I could not play it in Spanish because always  get a black screen and tray several ways ): but now that I know this I will not try
« Last Edit: October 28, 2017, 12:44 AM by johnson »

Offline ozidual

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Re: Space Station Silicon Valley Fix Patch
« Reply #16 on: October 27, 2017, 11:19 PM »
I've made it my top priority to get the languages going.  There's no reason that they shouldn't work.

You get the black screen because it thinks you are trying to run a PAL game on an NTSC TV.  I guess part of the code switches it back to PAL.  They put a block in place so the extra language can only be accessed if you're running the PAL version (both versions are technically on all carts).  I'm going to dig deeper on ways to get around that.
Projects: Zelda OoT GCtoN64, Doshin the Giant, SSSV, Sim City 64, Getter Love, Shiren
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Offline Freezypops

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Re: Space Station Silicon Valley Fix Patch
« Reply #17 on: October 28, 2017, 02:55 AM »
I don't have the means to patch. Would anyone be willing to send me a pre-patched ntsc rom?

Offline Kerr Avon

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Re: Space Station Silicon Valley Fix Patch
« Reply #18 on: October 28, 2017, 03:13 PM »
I don't have the means to patch. Would anyone be willing to send me a pre-patched ntsc rom?

PM sent.

Offline mistamontiel

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Re: Space Station Silicon Valley Fix Patch
« Reply #19 on: October 28, 2017, 04:31 PM »
I was not even aware of xpack check bug ? And now Silicon Valley is finally 100%able !?

Thanx VERY much ozi !!!

Offline ozidual

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Re: Space Station Silicon Valley Fix Patch
« Reply #20 on: October 29, 2017, 05:37 AM »
OK, I'm about 99% sure that I've figured out the whole language thing for NTSC-U. 

There are now gameshark codes which will allow you to change the language on your original NTSC-U cart.  These will not work for the one person out there who owns the NTSC-J prototype - sorry :)  You will need to play with your gameshark attached because as soon as you play with just the cart, the language will revert to English.  You can just reattach the gameshark and re-enable the codes if you want to go back to your language of choice.  I have tested this with my own personal NTSC-U cart, and I was able to go back and forth without the loss of my save data - yay! *

I have also created a patch for NTSC-U which re-enables the language select screen.  This patch must be applied to a NTSC-U ROM that is already patched with my FBM/Expansion Pak fix.  The patch is only for NTSC-U since PAL already has this screen.  The language select screen appears if you start the game without a save game file.  Once you choose your language, a new save file is created with that language.  Afterwards, the language select screen will not appear again, and you will play through the game with that language.  If you need to change the language again, use the gameshark codes for language change, and that will permanently change the language. *

If anyone else can test it, that would be great.

* The problem with the previous language select gameshark codes is that they were changing the flag for NTSC-U/J/PAL from NTSC-U to PAL.  This means the game started as NTSC-U, but switched itself over to PAL when the save data was loaded.  Since the save data is offset by 2 lines between the two versions, it believed the save data to be corrupted, so erased it and rewrote it as a new save game.  The new codes ONLY affect the checks for this flag as they pertain to text, and leave the rest of the flags alone so the game does not attempt to become PAL.  Note: I have not played the whole game through this way, so there is the potential for save game loss.  Backup your save games just to be safe

Note: If I don't hear of any problems for a time, I'll post the Language Select Screen patch to Romhacking as well.  Unless I hear of other issues or requests for Space Station Silicon Valley, this will be my final patch for it.

I was not even aware of xpack check bug ? And now Silicon Valley is finally 100%able !?

Thanx VERY much ozi !!!

Yep - 100%able :)  You're welcome!
« Last Edit: October 29, 2017, 05:42 AM by ozidual »
Projects: Zelda OoT GCtoN64, Doshin the Giant, SSSV, Sim City 64, Getter Love, Shiren
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Offline johnson

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Re: Space Station Silicon Valley Fix Patch
« Reply #21 on: October 29, 2017, 06:23 PM »
I test the game patched with the re- enables language select screen and works perfectly :)

The game now it's correct after 19 years with aditional features (lenguages)   and you fixed it VERY fast, thank you ozidual !

Offline lee4

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Re: Space Station Silicon Valley Fix Patch
« Reply #22 on: November 05, 2017, 06:27 AM »
has anyone try this?

official GameShark64 code

Disable Expansion Pack
EE000000 0000
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Offline ozidual

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Re: Space Station Silicon Valley Fix Patch
« Reply #23 on: November 06, 2017, 04:03 AM »
has anyone try this?

official GameShark64 code

Disable Expansion Pack
EE000000 0000


I just tried that on my ED64 v2.5 with the Language Select codes and the Expansion Pak codes at the same time on the NTSC-U ROM.  No luck.  I know they work together with an official Gameshark and the official NTSC-U cart.  Thank you for the attempt - I appreciate any help!
« Last Edit: November 06, 2017, 05:13 AM by ozidual »
Projects: Zelda OoT GCtoN64, Doshin the Giant, SSSV, Sim City 64, Getter Love, Shiren
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Offline ozidual

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Re: Space Station Silicon Valley Fix Patch
« Reply #24 on: November 10, 2017, 02:55 AM »
It's almost 2 weeks since I posted the language select patch.  Has anyone found any bugs or issues with it?  I was planning on adding it to Romhacking this weekend if it's still a solid patch.
Projects: Zelda OoT GCtoN64, Doshin the Giant, SSSV, Sim City 64, Getter Love, Shiren
Flash Carts: EverDrive64 2.5, EverDrive N8, SD2SNES

Offline ozidual

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Re: Space Station Silicon Valley Fix Patch
« Reply #25 on: November 18, 2017, 06:13 AM »
I combined the two NTSC-U patches into one.  No need to muck around with double patching anymore.  It seems solid enough.  I also updated Romhacking: https://www.romhacking.net/hacks/3719/ which just went through.

No need to re-download the PAL or NTSC-J patch if you already had them.  I changed the version number in the name, but it's still the same patch as before.  PAL hasn't changed since v1.0 since it's just the FBM fix.
Projects: Zelda OoT GCtoN64, Doshin the Giant, SSSV, Sim City 64, Getter Love, Shiren
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Offline johnson

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Re: Space Station Silicon Valley Fix Patch
« Reply #26 on: December 24, 2017, 06:40 AM »
 I finished the game, all levels , without some trophies and with this great lenguage select patch (in spanish :D )  that is full playable , however  I had  a little issue in two levels that are: "borassic park" and  "sting in the tail" here I made all  objetives and the teleporter never be active I had to restar this levels and everything was fine.

About the game it's unique  for me was challenging hard in some areas but fun,  I love 80% of the levels and hate the other 20% it's still a great game :)
sorry for my english

Offline ozidual

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Re: Space Station Silicon Valley Fix Patch
« Reply #27 on: December 24, 2017, 06:24 PM »
I finished the game, all levels , without some trophies and with this great lenguage select patch (in spanish :D )  that is full playable , however  I had  a little issue in two levels that are: "borassic park" and  "sting in the tail" here I made all  objetives and the teleporter never be active I had to restar this levels and everything was fine.

About the game it's unique  for me was challenging hard in some areas but fun,  I love 80% of the levels and hate the other 20% it's still a great game :)
sorry for my english

Awesome!  Thank you johnson!  It's good to know the patch is working all the way through.  If I get a chance, I'll take a look at Borassic Park and Sting in the Tail to see if I notice anything.  Oh, and your English is great - much better than my Spanish :)
Projects: Zelda OoT GCtoN64, Doshin the Giant, SSSV, Sim City 64, Getter Love, Shiren
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Offline estejor

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Re: Space Station Silicon Valley Fix Patch
« Reply #28 on: February 05, 2018, 08:19 PM »
Hi, sorry if this sounds kind of rude, I found this forum by mere chance and saw that someone managed to fix the souvenir glitch, so I downloaded the patch, but.. no matter which version of the patch, rom and patcher I use it never works, the patcher always says error, sometimes saying that it's for a different game, can I possbly get a prepatched rom? if this can't be done it's ok

Offline Aroenai

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Re: Space Station Silicon Valley Fix Patch
« Reply #29 on: February 06, 2018, 12:31 AM »
You're a victim of No-Intro deciding that Byteswapped .V64 renamed .N64 (traditionally "Little Endian" format) is the "proper" format for roms despite Nintendo's official emulators and every cartridge dump tool using Big Endian (.Z64).

Byteswap your rom to Big Endian .Z64 and apply the patch to that.
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