Now that it runs more often than it crashes I suppose I should change the default. 
Yes please.

Redguy do you plan to further investigate the speed issues, and iron out bugs?
I am interested to know how a programmer decides what is "final", and stops debugging his work.
With the CX4 implementation, a "final" build was when SD2SNES ran Megaman X1-3 side-by-side with the real cart and was time accurate, including slowdowns of the real chip.
I suppose GSU will not hit that level of cycle accuracy as CX4 but will be very close?
Also, does the code differentiate between GSU-1 and GSU-2 speeds, or does it run everything at a certain speed (21MHz)?
Moreover, what about the remaining FPGA space you were worried about, are we in-the-clear?
Do you think compiling each commit automatically with AppVeyor for people to try will be a good idea?
