Author Topic: gsu (superfx) support [work in progress]  (Read 204890 times)

0 Members and 2 Guests are viewing this topic.

Offline jonnnlad

  • Newbie
  • *
  • Posts: 8
  • Karma: +1/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #270 on: April 08, 2018, 03:24 PM »
Thanks again redguy! - Yoshis Island startups perfect everytime now in v3, no need to reset

I cant believe people are asking about sa-1 already. Tossers.

Offline James-F

  • Sr. Member
  • ****
  • Posts: 333
  • Karma: +29/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #271 on: April 08, 2018, 03:42 PM »
I cant believe people are asking about sa-1 already.
I can understand that.
The man accomplished years long challenge in brisk two weeks, that is an undeniable talent that cannot be "let loose" while this great mind is still interested in this narrow field of hobby and applying his tremendous knowledge of engineering and programming to it.
No interest lasts forever (we know that perfectly well), that's why people shamelessly implore the man to try tackle the SA-1 while he still interested in the hobby and has some free time to invest.
« Last Edit: April 08, 2018, 03:44 PM by James-F »
Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, SD2SNES, Joyzz.

Offline LuigiBlood

  • Newbie
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #272 on: April 08, 2018, 03:48 PM »
I totally get the excitement for future SA-1 support in the future.
Just, one thing at a time for now :)

Also v3 works really well.
However PAL games do not boot at all for me.
I can only play NTSC games on my PAL SNES.

Offline ThiagoRibeiro

  • Newbie
  • *
  • Posts: 11
  • Karma: +0/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #273 on: April 08, 2018, 05:44 PM »
I've received these errors in Stunt Race FX... The first one is a camera bug, but the game is still "playable". The second one freezes the screen, but the music and timer keeps running.

https://imgur.com/a/cQ9tn

 :-\ :'(

- SNES Fat PAL-M (brazilian model)
- SD2SNES Rev. F
- Original power supply


I keep facing errors on v3...  :'( :'(

https://imgur.com/pOYgVuZ
« Last Edit: April 08, 2018, 05:47 PM by ThiagoRibeiro »

Offline Kingherb

  • Newbie
  • *
  • Posts: 3
  • Karma: +0/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #274 on: April 08, 2018, 05:46 PM »
I totally get the excitement for future SA-1 support in the future.
Just, one thing at a time for now :)

Also v3 works really well.
However PAL games do not boot at all for me.
I can only play NTSC games on my PAL SNES.

Your lucky I can’t get any super fx game to boot without glitches or crashes on my pal snes
Cpu Rev 2 ppu Rev 1 ppu2 Rev 3 original power supply sd2snes Rev E1b 17/05/2015
« Last Edit: April 08, 2018, 05:50 PM by Kingherb »

Offline BRNexus

  • Newbie
  • *
  • Posts: 36
  • Karma: +2/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #275 on: April 08, 2018, 05:56 PM »
  Pretty sure I found some kind of graphical bug.   Check the expert tracks on Stunt Race FX, they are very washed out.
Tested on both an original SNES and Super NT.  NTSC rom.

Offline James-F

  • Sr. Member
  • ****
  • Posts: 333
  • Karma: +29/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #276 on: April 08, 2018, 06:03 PM »
Yep, I confirm the washed out expert tracks on Stunt Race FX.
Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, SD2SNES, Joyzz.

Offline redguy

  • Jr. Member
  • **
  • Posts: 55
  • Karma: +149/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #277 on: April 08, 2018, 06:35 PM »
The stunt race fx expert track looks the same to me in the emulators as the sd2snes.  Am I missing something?  Looks like a "feature" of the expert tracks is the color changes.

Offline BRNexus

  • Newbie
  • *
  • Posts: 36
  • Karma: +2/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #278 on: April 08, 2018, 06:54 PM »
The stunt race fx expert track looks the same to me in the emulators as the sd2snes.  Am I missing something?  Looks like a "feature" of the expert tracks is the color changes.

So its possibly some type of Fog effect?

Offline James-F

  • Sr. Member
  • ****
  • Posts: 333
  • Karma: +29/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #279 on: April 08, 2018, 07:02 PM »
Yes, false alarm.
This is a Fog effect on the King's Forest track, it clears up after the bridge on Lap 2.
« Last Edit: April 08, 2018, 07:04 PM by James-F »
Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, SD2SNES, Joyzz.

Offline ka55

  • Newbie
  • *
  • Posts: 41
  • Karma: +1/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #280 on: April 08, 2018, 07:29 PM »
I've received these errors in Stunt Race FX... The first one is a camera bug, but the game is still "playable". The second one freezes the screen, but the music and timer keeps running.

https://imgur.com/a/cQ9tn

 :-\ :'(

- SNES Fat PAL-M (brazilian model)
- SD2SNES Rev. F
- Original power supply


I keep facing errors on v3...  :'( :'(

https://imgur.com/pOYgVuZ
I tested v0.3 on my super nintendo 1chip manufactured by gradiente and ran without the problem shown in the gif.
My sd2snes is rev F, bought in the retrogate store.

Text in portuguese
Eu testei o v0.3 em meu super nintendo 1chip fabricado pela gradiente e funcionou sem o problema mostrado no gif.
O meu sd2snes é rev F, comprado na loja retrogate.

Offline ThiagoRibeiro

  • Newbie
  • *
  • Posts: 11
  • Karma: +0/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #281 on: April 08, 2018, 09:41 PM »
I've received these errors in Stunt Race FX... The first one is a camera bug, but the game is still "playable". The second one freezes the screen, but the music and timer keeps running.

https://imgur.com/a/cQ9tn

 :-\ :'(

- SNES Fat PAL-M (brazilian model)
- SD2SNES Rev. F
- Original power supply


I keep facing errors on v3...  :'( :'(

https://imgur.com/pOYgVuZ
I tested v0.3 on my super nintendo 1chip manufactured by gradiente and ran without the problem shown in the gif.
My sd2snes is rev F, bought in the retrogate store.

Text in portuguese
Eu testei o v0.3 em meu super nintendo 1chip fabricado pela gradiente e funcionou sem o problema mostrado no gif.
O meu sd2snes é rev F, comprado na loja retrogate.

Where do you get your rom? I don't believe it's the problem, but I'm considering do a test with another one. I've tried star fox 2 and the image freezes some seconds after the intro starts.

Offline ka55

  • Newbie
  • *
  • Posts: 41
  • Karma: +1/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #282 on: April 08, 2018, 10:07 PM »
I've received these errors in Stunt Race FX... The first one is a camera bug, but the game is still "playable". The second one freezes the screen, but the music and timer keeps running.

https://imgur.com/a/cQ9tn

 :-\ :'(

- SNES Fat PAL-M (brazilian model)
- SD2SNES Rev. F
- Original power supply


I keep facing errors on v3...  :'( :'(

https://imgur.com/pOYgVuZ
I tested v0.3 on my super nintendo 1chip manufactured by gradiente and ran without the problem shown in the gif.
My sd2snes is rev F, bought in the retrogate store.

Text in portuguese
Eu testei o v0.3 em meu super nintendo 1chip fabricado pela gradiente e funcionou sem o problema mostrado no gif.
O meu sd2snes é rev F, comprado na loja retrogate.

Where do you get your rom? I don't believe it's the problem, but I'm considering do a test with another one. I've tried star fox 2 and the image freezes some seconds after the intro starts.

I got the rom on the planetemu.
Is your sd2snes krikzz or chinese? If you're Chinese maybe that's the problem.

text in portuguese
Eu peguei a rom no planetemu.
O teu sd2snes é do krikzz ou chinês ? Se for chinês talvez seja este o problema.

Offline Alvis

  • Jr. Member
  • **
  • Posts: 83
  • Karma: +6/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #283 on: April 08, 2018, 10:50 PM »
Not sure if this is a glitch in the game or in the GSU simulation:

In Stunt Race FX, during the first bonus race (between Novice tracks 2 and 3), I got the big-rig lodged in the course's edge and the game briefly froze.

There were only 2 seconds left on the timer when I did so, but the timer froze upon getting stuck, and controls became unresponsive. After maybe 10 seconds, the truck finally popped back out, and the bonus round ended.

ETA:

And now a similar glitch on Novice track 4. Though I didn't hit a wall, it's a similar freeze: the graphics are locked, with the exception of my wheels are still spinning. The checkpoint count-down timer is frozen, but the elapsed-time count-up timer is still going.

Background music continues to play, as well as the tire-squeal SFX. And as I type this I notice that there's also an engine-noise SFX that slowly increases in pitch/volume before peaking and resetting back to zero.

Pressing Y causes the BOOST meter to color cycle as if it's in use, but the meter never depletes. And of course, as I'm frozen, the car doesn't boost.
« Last Edit: April 08, 2018, 11:03 PM by Alvis »

Offline ThiagoRibeiro

  • Newbie
  • *
  • Posts: 11
  • Karma: +0/-0
    • View Profile
Re: gsu (superfx) support [work in progress]
« Reply #284 on: April 09, 2018, 01:03 AM »

I got the rom on the planetemu.
Is your sd2snes krikzz or chinese? If you're Chinese maybe that's the problem.

text in portuguese
Eu peguei a rom no planetemu.
O teu sd2snes é do krikzz ou chinês ? Se for chinês talvez seja este o problema.

Original Krikzz. Yoshi island is running perfect, except for one or two little red squares appearing on background  in the 1st stage with the v3 (in previous ver I dont face this), but fully playable even in the MSU-1 version.

Ah! The Yoshi Island isn't keeping the save after power off the system.
« Last Edit: April 09, 2018, 01:04 AM by ThiagoRibeiro »