Author Topic: EDN8 OS v20-BETA. Large update incoming  (Read 215691 times)

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Offline Great Hierophant

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #540 on: August 24, 2018, 10:22 PM »
Also, where you see the time limit in NWC rom? And can be changed in someway or not?

The times for NWC are well documented, they were set by a bank of four dipswitches on the original cart.  See here : http://kevtris.org/mappers/nes_custom/NES_EVENT.html

The EverDrive does not have any way to set the dipswitches, it is up to the core to do it. 

In order to determine the time the EverDrive is set to, I started the game and hit the stopwatch when the game started and when it ended.  Then I did the same thing for the PowerPak and the timings came out to be within less than a second of each other.  For timing purposes, the clock starts as soon as you see the Super Mario title screen and ends at the moment you see the "Time's Up!" screen. 

Oh, thank you Krikzz for the 200% audio option.  Finally the EverDrive can now give a proper audio balance with older Famicoms.  Before it just could not compete.
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Offline redgoo

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #541 on: August 25, 2018, 02:35 AM »

Can someone please link a SD card that actually works with v20? Amazon would be ideal.

I've tried the following and none of them work with v20:
Sandisk Ultra 16GB
Sandisk Extreme 16GB
Sandisk Extreme Pro 32GB
Samsung EVO Select 32GB

It's getting expensive to keep buying cards to test and since it seems like it is a common issue it would be nice to know what works perfectly.

Offline wolfpacleader1986

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #542 on: August 25, 2018, 03:19 AM »
Trying to use RC7 and all I get are blue screens and purple screens and the next time I insert my microSD into the PC, I get prompted to fix it. What's going on? It worked with RC1.....

Offline my2k2zx2

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #543 on: August 25, 2018, 03:48 AM »

Can someone please link a SD card that actually works with v20? Amazon would be ideal.

I've tried the following and none of them work with v20:
Sandisk Ultra 16GB
Sandisk Extreme 16GB
Sandisk Extreme Pro 32GB
Samsung EVO Select 32GB

It's getting expensive to keep buying cards to test and since it seems like it is a common issue it would be nice to know what works perfectly.

I'd like to know too, but for microsd cards since I have the famicom n8 version.  Anyone in the US willing to sell a working microsd with the latest v20?

Offline Julietta

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #544 on: August 25, 2018, 04:27 AM »
Thank you Krikkz for all the fds fixes. It sounds great and appreicate your hard work. For those with sd card issues try formatting using the official sd card formatter and placing the edfc folder in first and then placing other folders. Do not add your saves until after testing. If using a mac eject sdcard with optimusb.

Offline brianvgplayer

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #545 on: August 25, 2018, 04:38 AM »
Is mapper 99 (vs system variant of mapper 3) getting fixed? Last I checked, it's still broken and it's not listed as fixed. I know it's a minor mapper that only a few hacks support, but it's listed as supported. That said, there's even less reason to use that version of Vs. Excitebike when the FDS version sounds awesome. Thanks for the updates, Krikzz.

Offline wolfpacleader1986

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #546 on: August 25, 2018, 04:41 AM »
Got the SD card working, now for some reason, it won't detect my save for Uncharted Waters even though I backed it up before hand and copied it back into the SAVE directory folder.

Offline AkumajouBelmondo86

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #547 on: August 25, 2018, 04:57 AM »
Hey guys im new here, i was wondering, i was testing some Games with the N8 for a while now, some games like Akumajou Densetsu, Gimmick!, and Zelda 2 JP, have missing sounds, i was curious, is it because im using a NES instead of a Famicom? or is it because the sounds for those titles have not been implemented yet, for example, Akumajou Densetsu the music sounds off compared to the original Famicom, and Gimmick, the Star sounds is missing and no jump sound. , Annd Zelda 2 JP the Death soun doesnt play and the intro is missing audio, Suggestions?

Offline brianvgplayer

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #548 on: August 25, 2018, 05:06 AM »
Hey guys im new here, i was wondering, i was testing some Games with the N8 for a while now, some games like Akumajou Densetsu, Gimmick!, and Zelda 2 JP, have missing sounds, i was curious, is it because im using a NES instead of a Famicom? or is it because the sounds for those titles have not been implemented yet, for example, Akumajou Densetsu the music sounds off compared to the original Famicom, and Gimmick, the Star sounds is missing and no jump sound. , Annd Zelda 2 JP the Death soun doesnt play and the intro is missing audio, Suggestions?


NES isn't wired for extra sound. You need a modded system, a Famicom, AV Famicom, Analogue NT/NT Mini, or AVS to play the extra sounds.

I updated to RC7, but Mega Man 3 isn't working with it. It locks up after starting to play. Still getting garbage in mapper 99 games (vs system games that match the NES PPU and the Vs. Excitebike hack).

edit: Tested SMB3 and Little Ninja Brothers. Same minor glitches as before, but Little Ninja Brothers is also locking up in RC7.
« Last Edit: August 25, 2018, 05:51 AM by brianvgplayer »

Offline Arnold101

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #549 on: August 25, 2018, 06:27 AM »
Also, where you see the time limit in NWC rom? And can be changed in someway or not?

The times for NWC are well documented, they were set by a bank of four dipswitches on the original cart.  See here : http://kevtris.org/mappers/nes_custom/NES_EVENT.html

The EverDrive does not have any way to set the dipswitches, it is up to the core to do it. 

In order to determine the time the EverDrive is set to, I started the game and hit the stopwatch when the game started and when it ended.  Then I did the same thing for the PowerPak and the timings came out to be within less than a second of each other.  For timing purposes, the clock starts as soon as you see the Super Mario title screen and ends at the moment you see the "Time's Up!" screen. 

Oh, thank you Krikzz for the 200% audio option.  Finally the EverDrive can now give a proper audio balance with older Famicoms.  Before it just could not compete.
thx

Offline lee4

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #550 on: August 25, 2018, 06:49 AM »
I updated to RC7, but Mega Man 3 isn't working with it. It locks up after starting to play. Still getting garbage in mapper 99 games (vs system games that match the NES PPU and the Vs. Excitebike hack).

edit: Tested SMB3 and Little Ninja Brothers. Same minor glitches as before, but Little Ninja Brothers is also locking up in RC7.
both
Mega Man 3 CRC32 603AAA57
Rock Man 3 CRC32 D9F1E47C
playable no freeze on RC7
« Last Edit: August 25, 2018, 06:54 AM by lee4 »
ED64 v2.0, 3.0 & X7 | EDMD v3 | MEGAED X7 M15 v2.01 | TED v2.4 | EDN8 v1.2N | SED v2.1 | SD2SNES rev E1 & PRO rev.B | EDGB v1.1 & X7 M17 rev B | EDGBA X5 M16 rev A
Super NT | Mega SG | Super Retro Advance | SGB v1 | PCE+SSD3

Offline brianvgplayer

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #551 on: August 25, 2018, 06:51 AM »
I updated to RC7, but Mega Man 3 isn't working with it. It locks up after starting to play. Still getting garbage in mapper 99 games (vs system games that match the NES PPU and the Vs. Excitebike hack).

edit: Tested SMB3 and Little Ninja Brothers. Same minor glitches as before, but Little Ninja Brothers is also locking up in RC7.
both
MM3 CRC32 603AAA57
RM3 CRC32 D9F1E47C
playable no freeze on RC7

I used the roms from the smokemonster set and both were fine after I went back to RC6. Are you sure you used RC7?
« Last Edit: August 25, 2018, 06:56 AM by brianvgplayer »

Offline lee4

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #552 on: August 25, 2018, 06:55 AM »

I used the roms from the smokemonster set and both were fine after I went back to RC6.
i just try
Little Ninja Brothers CRC32 BC7FEDB9 & 96ECE52B
playable no freeze on RC7
verified your rom on sd card CRC32 are same
« Last Edit: August 25, 2018, 06:57 AM by lee4 »
ED64 v2.0, 3.0 & X7 | EDMD v3 | MEGAED X7 M15 v2.01 | TED v2.4 | EDN8 v1.2N | SED v2.1 | SD2SNES rev E1 & PRO rev.B | EDGB v1.1 & X7 M17 rev B | EDGBA X5 M16 rev A
Super NT | Mega SG | Super Retro Advance | SGB v1 | PCE+SSD3

Offline brianvgplayer

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #553 on: August 25, 2018, 07:00 AM »

I used the roms from the smokemonster set and both were fine after I went back to RC6.
i just try
Little Ninja Brothers CRC32 BC7FEDB9 & 96ECE52B
playable no freeze on RC7
verified your rom on sd card CRC32 are same

The CRCs are different for mega man and rockman, but the same for Little Ninja Brothers (95ECE52B), but again are fine on RC6.
« Last Edit: August 25, 2018, 07:07 AM by brianvgplayer »

Offline James-F

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Re: EDN8 OS v20-BETA. Large update incoming
« Reply #554 on: August 25, 2018, 07:00 AM »
RC7, MMC3 fix works great, no extra glitches and no freezes here.
Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, N8 Pro, SD2SNES, Joyzz.