Author Topic: Is it physically impossible to emulate the SA-1 on the SD2NES? [NO!]  (Read 44196 times)

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Offline Jdurg

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #60 on: June 26, 2018, 09:45 PM »
https://discord.gg/CuCGbP

Nice people are welcome.

Many thanks James-F.  Much appreciated.  I likely won't be interacting there much as a lot of this is way over my head, but it's nice being able to read and partially understand what's going on.  Heh. 

Offline leonquest

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #61 on: June 26, 2018, 11:22 PM »
It's safe to say we're all really glad Redguy took on this project.

Yes sir, we are.
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Offline Sarge

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #62 on: June 27, 2018, 01:08 AM »
This is absolutely amazing.  I was going to start up Marvelous! on the SNES Classic, but now, I think I may just wait it out.  (I even imported the SFC cart, just because I wanted to own it.  Too bad some of those SFC RPGs are so pricey!)
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Offline mrpopsicleman

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #63 on: June 27, 2018, 02:09 AM »
Here's what redguy said over on Discord since uploading the video.

Quote from: redguy
I will probably miss several questions. Here's a short summary:

* It's not complete. I'm still trying to fit all the dma stuff plus several other features

* The kirbys work. The fishing game seems to work along with some of the others that don't use dma or interrupts extensively. smrpg works up until the level up screen which uses character conversion dma. I'm working on that now. Most other games are untested and probably broken right now.

*  I don't think msu will fit. Will have to check when more games work.

* The 65816 is mostly implemented, but not well tested. Emulation mode is probably broken. BCD format is missing. All the weird memory addressing modes and native instructions are implemented, though.

Offline the_randomizer

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #64 on: June 27, 2018, 03:07 AM »
Here's what redguy said over on Discord since uploading the video.

Quote from: redguy
I will probably miss several questions. Here's a short summary:

* It's not complete. I'm still trying to fit all the dma stuff plus several other features

* The kirbys work. The fishing game seems to work along with some of the others that don't use dma or interrupts extensively. smrpg works up until the level up screen which uses character conversion dma. I'm working on that now. Most other games are untested and probably broken right now.

*  I don't think msu will fit. Will have to check when more games work.

* The 65816 is mostly implemented, but not well tested. Emulation mode is probably broken. BCD format is missing. All the weird memory addressing modes and native instructions are implemented, though.

Dang, a lot of work, but still, looking forward to it.

Offline Missingno255

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #65 on: June 27, 2018, 04:29 AM »
Holy shit, RedGuy is amazing! I'm so glad I was proven wrong!

I can't wait to try this, once there's a release!
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Offline Greg2600

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #66 on: June 27, 2018, 07:51 AM »
Here's what redguy said over on Discord since uploading the video.

Appreciate the summary. 

Offline rocketblast

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #67 on: June 27, 2018, 05:48 PM »
This will be an excellent addition to the sd2snes on top of the analogue super nt.  Great work and thanks to ikari and krikzz for the flash cart.

Offline OneBagTravel

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #68 on: June 27, 2018, 07:20 PM »
I already own the SA-1 games I wanna play except the translated version of Daisenryaku Expert WWII: War in Europe. Here's hoping that one doesn't need much work.
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Offline the_randomizer

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #69 on: June 27, 2018, 10:22 PM »
This will be an excellent addition to the sd2snes on top of the analogue super nt.  Great work and thanks to ikari and krikzz for the flash cart.
Indeed, best way to play Snes games.

Offline FeverDrive

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #70 on: June 28, 2018, 06:46 AM »
Posted by RedGuy on Discord an hour ago:
https://www.youtube.com/watch?v=5qHMnT5aOcg
Holy. fucking. shit.
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Offline the_randomizer

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #71 on: June 28, 2018, 07:19 AM »
Posted by RedGuy on Discord an hour ago:
https://www.youtube.com/watch?v=5qHMnT5aOcg
Holy. fucking. shit.

Tell me about, a very pleasant surprise for sure

Offline BBDragon

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #72 on: June 28, 2018, 09:21 PM »
https://discord.gg/CuCGbP

Nice people are welcome.
James-F
Please, would you be so kind to post new invite? The old one is expired(

Offline James-F

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #73 on: June 29, 2018, 01:45 PM »
This one is permanent:
https://discord.gg/EX57xnF
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Offline FrenchyToasty

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #74 on: July 02, 2018, 03:26 AM »
Redguy

http://yourethemannowdog.ytmnd.com

yes I did post a YTMND, the original at that!