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https://sd2snes.de/blog/status nowhere a NOPE, does not fit @SA-1. But to help the other side, too: Even jwdonal from VeriSNES project said it will be a rough ride to make it fit on our FPGA if you plan to fully support it. It was more or less obvious that the probability would become still rough but waay better that some games might be tricked to run by skipping the stuff no game ever used. What redguy will skip if there is something to skip at all, we will see, when he releases his work.
Well I think Mr. Toasty is being a bit rude, whereas I was just teasing.
If SA-1 support gets added. Will MSU-1 music be possible with games like Super Mairo RPG? Additionally, with recent support of SuperFX, MSU-1 music is now possible with games like Star Fox?
Quote from: hexcode99 on July 07, 2018, 11:57 AMIf SA-1 support gets added. Will MSU-1 music be possible with games like Super Mairo RPG? Additionally, with recent support of SuperFX, MSU-1 music is now possible with games like Star Fox?It remains to be seen and there has been nothing official, yet. It's early days, though. We'll find out soon enough.
Quote from: Relikk on July 07, 2018, 12:47 PMQuote from: hexcode99 on July 07, 2018, 11:57 AMIf SA-1 support gets added. Will MSU-1 music be possible with games like Super Mairo RPG? Additionally, with recent support of SuperFX, MSU-1 music is now possible with games like Star Fox?It remains to be seen and there has been nothing official, yet. It's early days, though. We'll find out soon enough.Is there a reason MSU1 works with the other enhancement chips but might not the recently added SuperFX or upcoming SA1?
As I find MSU1 modding overrated and a huge nuisance, as long as the games work as is, with saving abilities, I'm ecstatic.