Author Topic: Is it physically impossible to emulate the SA-1 on the SD2NES? [NO!]  (Read 45991 times)

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Offline the_randomizer

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #90 on: July 05, 2018, 11:46 PM »
https://sd2snes.de/blog/status nowhere a NOPE, does not fit @SA-1. But to help the other side, too: Even jwdonal from VeriSNES project said it will be a rough ride to make it fit on our FPGA if you plan to fully support it. It was more or less obvious that the probability would become still rough but waay better that some games might be tricked to run by skipping the stuff no game ever used. What redguy will skip if there is something to skip at all, we will see, when he releases his work.

Does it matter how as long as it's done?

Offline Greg2600

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #91 on: July 06, 2018, 05:05 AM »
Well I think Mr. Toasty is being a bit rude, whereas I was just teasing. 

Offline OneBagTravel

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #92 on: July 06, 2018, 08:19 PM »
I just hope some of us here have learned their lesson to not speak out of school on subjects you don't know much about.

On a completely unrelated note, could the_randomizer give their predictions on the World Cup finals?  ;)
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Offline the_randomizer

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #93 on: July 06, 2018, 09:29 PM »
Well I think Mr. Toasty is being a bit rude, whereas I was just teasing.
We talked it out in a PM, we're good  :P

Offline hexcode99

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #94 on: July 07, 2018, 11:57 AM »
If SA-1 support gets added. Will MSU-1 music be possible with games like Super Mairo RPG? Additionally, with recent support of SuperFX, MSU-1 music is now possible with games like Star Fox?

Offline Relikk

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #95 on: July 07, 2018, 12:47 PM »
If SA-1 support gets added. Will MSU-1 music be possible with games like Super Mairo RPG? Additionally, with recent support of SuperFX, MSU-1 music is now possible with games like Star Fox?

It remains to be seen and there has been nothing official, yet. It's early days, though. We'll find out soon enough.

Offline hexcode99

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #96 on: July 07, 2018, 02:05 PM »
If SA-1 support gets added. Will MSU-1 music be possible with games like Super Mairo RPG? Additionally, with recent support of SuperFX, MSU-1 music is now possible with games like Star Fox?

It remains to be seen and there has been nothing official, yet. It's early days, though. We'll find out soon enough.

Is there a reason MSU1 works with the other enhancement chips but might not the recently added SuperFX or upcoming SA1? 

Offline Missingno255

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #97 on: July 07, 2018, 09:15 PM »
If SA-1 support gets added. Will MSU-1 music be possible with games like Super Mairo RPG? Additionally, with recent support of SuperFX, MSU-1 music is now possible with games like Star Fox?

It remains to be seen and there has been nothing official, yet. It's early days, though. We'll find out soon enough.

Is there a reason MSU1 works with the other enhancement chips but might not the recently added SuperFX or upcoming SA1?
It works with SuperFX/GSU. It possibly won't work with SA-1 due to FPGA space as SA-1 uses all of the space, and the MSU-1 core has to be loaded at the same time SA-1 is, since the cores are loaded to the FPGA on demand.
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Offline hexcode99

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« Last Edit: July 07, 2018, 11:06 PM by hexcode99 »

Offline Greg2600

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #99 on: July 08, 2018, 12:26 AM »
As I find MSU1 modding overrated and a huge nuisance, as long as the games work as is, with saving abilities, I'm ecstatic.

Offline fandangos

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #100 on: July 08, 2018, 12:45 AM »
As I find MSU1 modding overrated and a huge nuisance, as long as the games work as is, with saving abilities, I'm ecstatic.

I agree with you.
Not sure if it's the nostalgia feeling but I tried every Donkey Kong Country MSU avaliable and I still prefer the original.

Excelt for situations where the audio was down sampled like street fighter alpha and you have a PCM version audio from the cps2 board I don't like changing the originals.

Offline hexcode99

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #101 on: July 08, 2018, 01:30 AM »
I agree that the original audio can sometimes be the best.
But mods like the below are what got me interested is SD2SNES and MSU1

https://www.youtube.com/watch?v=Oj0H4P5ROPU&t=195s
https://www.youtube.com/watch?v=INFGJ64XlhA&t=118s

Offline FartPuff

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Re: Is it physically impossible to emulate the SA-1 on the SD2NES?
« Reply #102 on: July 08, 2018, 03:40 AM »
Completely agree.  And, if I'm not mistaken MSU-1 audio is a patch to the core and slightly increases the FPGA gate usage.  I think that's where the confusion was had - inclusion of special features like that being mistaken for something else.
« Last Edit: July 08, 2018, 03:45 AM by FartPuff »
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Offline dreimer

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Offline FartPuff

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