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FXPAK (SD2SNES)
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sa1 support [work in progress]
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Topic: sa1 support [work in progress] (Read 106874 times)
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josete2k
Jr. Member
Posts: 53
Karma: +0/-0
Re: sa1 support [work in progress]
«
Reply #15 on:
August 02, 2018, 02:40 AM »
Testing with my Spanish translation of SMRPG.
No issues! NICE.
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ErivandoXP
Jr. Member
Posts: 81
Karma: +8/-0
Re: sa1 support [work in progress]
«
Reply #16 on:
August 02, 2018, 03:15 AM »
As redguy had already warned, I found a
slowdown
in J. League 96 Dream Stadium (I have the original cartridge and it goes fast).
Glitch graphic in Masters New - Augusta 3 (Golf)
In almost every other I tested (quickly) I did not notice much difference (but I only have 4 original SA-1 cartridges for comparison).
I'll continue testing and find bugs, I'll report. Thank you
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toadhall
Newbie
Posts: 14
Karma: +2/-0
Re: sa1 support [work in progress]
«
Reply #17 on:
August 02, 2018, 04:28 AM »
Holy shit! what did we do to ever to deserve Red Guy? This is fantastic! Thank you seems too little a gesture in return. can't wait to try this when I get home today.
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Sarge
Sr. Member
Posts: 352
Karma: +16/-0
Re: sa1 support [work in progress]
«
Reply #18 on:
August 02, 2018, 04:40 AM »
This is great, redguy. Thank you so much!
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Hardcore Retro Gaming - Discuss games ten years old or older! Now with a modern gaming section!
http://hardcoreretrogaming.boards.net/
rocketblast
Jr. Member
Posts: 93
Karma: +6/-0
Re: sa1 support [work in progress]
«
Reply #19 on:
August 02, 2018, 04:49 AM »
Nice tested it and it works perfectly. Water levels work perfect in Kirby's Dream Land 3 on my Analogue Super NT with SD2SNES. Really cool now I can play all the games I hawked this year on ebay.
Selling off all my remaining SA-1 carts.
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KevinMariano
Newbie
Posts: 4
Karma: +0/-0
Re: sa1 support [work in progress]
«
Reply #20 on:
August 02, 2018, 05:17 AM »
Tanks for the nice work i tested SM RPG and work very nice
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mrpopsicleman
Full Member
Posts: 144
Karma: +17/-0
Re: sa1 support [work in progress]
«
Reply #21 on:
August 02, 2018, 05:41 AM »
You know redguy, I've had a really really bad day today. Bad like John McClane in the first Die Hard, but without the terrorists. Seeing this at the end of the day made it a little better. Thank you very much.
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the_randomizer
Full Member
Posts: 166
Karma: +6/-0
Re: sa1 support [work in progress]
«
Reply #22 on:
August 02, 2018, 05:44 AM »
Tested some games: All NTSC-U, .SFC format.
Super Mario RPG - Perfect, no issues
Kirby's Dream Land 3- Perfect, no issues
Kirby's Super Star - Perfect, no issues
For a beta firmware, that is bloody impressive
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Greg2600
Sr. Member
Posts: 342
Karma: +8/-0
Re: sa1 support [work in progress]
«
Reply #23 on:
August 02, 2018, 07:02 AM »
All worked great for me (didn't play each that long). Fantastic work.
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nensondubois
Newbie
Posts: 25
Karma: +0/-0
Re: sa1 support [work in progress]
«
Reply #24 on:
August 02, 2018, 07:09 AM »
While almost all of the games I've tested run flawlessly minus some occasional slowdown, I did come across graphical glitching in Pebble Beach when changing golf drivers.
[VIDEO]https://youtu.be/OZ9aYcOuI40[/VIDEO]
«
Last Edit: August 02, 2018, 07:12 AM by nensondubois
»
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#nensondubois_
Gumball
Gumball Bunny
Full Member
Posts: 163
Karma: +18/-0
Heavy Metal Rabbit
Re: sa1 support [work in progress]
«
Reply #25 on:
August 02, 2018, 08:10 AM »
Ok first thank you so much for your hard work Redguy!! Second there is a glitch in Kirby Super Star when kirby is going up or down by either falling or using his puff flying a line of pixels jets out of him in a split second every now and then. It's not at all game breaking just something I noticed other than that It's perfect. Third I downloaded V02 of your firmware from the link in the first post but when checking the version number on the sd2snes it says sa1 v01 is that normal?
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All I wanna do is shred.
AlxUnderBase
Newbie
Posts: 13
Karma: +2/-0
Re: sa1 support [work in progress]
«
Reply #26 on:
August 02, 2018, 09:07 AM »
Thank you guys !
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SD2SNES rev F - EVERDRIVE-64 v3 - EVERDRIVE N8 Fam - EVERDRIVE-GBA X5 - EVERDRIVE-GBA X7 - PSIO
Hempsa
Newbie
Posts: 4
Karma: +0/-0
Re: sa1 support [work in progress]
«
Reply #27 on:
August 02, 2018, 10:19 AM »
I had to register, so I could say thanks to redguy!
Tested Mario RPG and Legacy on my PAL snes, finally, thank you!
«
Last Edit: August 02, 2018, 10:23 AM by Hempsa
»
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Eyedunno
Full Member
Posts: 122
Karma: +10/-0
Re: sa1 support [work in progress]
«
Reply #28 on:
August 02, 2018, 10:43 AM »
I'm gonna be honest, SA-1 was beyond my expectations for the cart when I bought my first SD2SNES, so to be playing these games without having to grab the cart (like it's the '90s or something
) is pretty incredible.
That said, I still feel obligated to be critical: I do not remember this much slowdown from the cart in Jikkyō Oshaberi Parodius when you power up your weapon a lot (at least playing as Soitsu, but I'd imagine the same is true of virtually any character).
Edit (8/11): Nevermind; I confirmed the slowdown is about the same on the real cart. Incredible stuff.
I'm really happy to have these games on SD2SNES at all though. Like GSU was one of the things Ikari explicitly talked about having in mind from when he was just posting about his project on NESdev. So as soon as SD2SNES became a reality, I believed we would one day have GSU. But SA-1 is a bigger deal with even more good games. Also, the (for now) unobtrusive nature of the beta as far as not touching the menu kind of makes it a no-brainer for me to just stick it on my main SD card.
«
Last Edit: August 11, 2018, 10:58 PM by Eyedunno
»
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Sylver
Newbie
Posts: 6
Karma: +1/-0
Re: sa1 support [work in progress]
«
Reply #29 on:
August 02, 2018, 12:29 PM »
Thanks you so much Redguy for your hard work !
Get some rest, you deserve it
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sa1 support [work in progress]