Author Topic: sa1 support [work in progress]  (Read 55226 times)

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Offline ErivandoXP

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Re: sa1 support [work in progress]
« Reply #45 on: August 03, 2018, 03:03 AM »
Amazing work for a v02 (or is it v01? System Information shows v01) beta. From the very limited amount of testing I did this morning before I left for work, I didn't see any significant issues. Thank you so much for this and the SuperFX!

Redguy's answer about the version number:
"Ya, I forgot to update the number.  I'll fix it next time"

Offline ErivandoXP

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Re: sa1 support [work in progress]
« Reply #46 on: August 03, 2018, 03:16 AM »
Pachi-Slot Monogatari - PAL Kougyou Special (Japan) is a SA-1 game, but I have black screen.

Offline brianvgplayer

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Re: sa1 support [work in progress]
« Reply #47 on: August 03, 2018, 03:17 AM »
Awesome work. All the games I tested work great so far. I tried Super Mario RPG, Panic Bomber W, and Chatting Parodius. One thing with Panic Bomber W is that it gives you an error message as if a mouse was plugged in port 2 if no controller is in port 2 on the Super NT. However, that is a known bug with the Super NT with the actual cart and there's no issue on an actual SNES.

Offline josete2k

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Re: sa1 support [work in progress]
« Reply #48 on: August 03, 2018, 12:21 PM »
Testing Dragon Ball Z Hyper Dimension (ntsc2pal) and it seems 100% working.

Offline James-F

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Re: sa1 support [work in progress]
« Reply #49 on: August 03, 2018, 01:34 PM »
The proper way to report bugs is in the "Issues" section on git hub.
Most known bugs on Beta v02 already reported.

https://github.com/RedGuyyyy/sd2snes/issues
Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, SD2SNES, Joyzz.

Offline mario64

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Re: sa1 support [work in progress]
« Reply #50 on: August 03, 2018, 03:51 PM »
Actually Redguy said bugs can be posted in this thread or on Github. Either is fine

Offline LDigital

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Re: sa1 support [work in progress]
« Reply #51 on: August 04, 2018, 12:09 PM »
I don’t know if it’s related but last night my sd card got some corruption for the first time ever. I created a specific sa1 folder for those roms and had a look at each one by one presumably creating save files on some when it asked for name or some kind of input before the game (lots of Japanese only games)I then finished on Mario RPG and played up to the first save point by the house. When I next came back to my sd2snes my Sa 1 folder was empty except for one corrupt name file. I put the sd into my pc and it was the same but I couldn’t delete it, also my save folder was also inaccessible and corrupt. I ended up having to reformat my card and put the set back (lost my star ocean hacked rom and save too :( )

Offline James-F

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Re: sa1 support [work in progress]
« Reply #52 on: August 04, 2018, 12:48 PM »
People can you please try booting J.League 96 Dream Stadium.
It seems to not boot (black screen) on 3Chip consoles later then SHVC-CPU-01.
GPM-01 an RGB-01 (NTSC) currently tested to NOT boot this game.
1Chip and SuperNT boots fine, so don't report.
« Last Edit: August 04, 2018, 01:18 PM by James-F »
Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, SD2SNES, Joyzz.

Offline saturnu

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Re: sa1 support [work in progress]
« Reply #53 on: August 04, 2018, 01:14 PM »
J.League 96 Dream Stadium is working on my 3Chip SNSP-CPU-02

Offline James-F

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Re: sa1 support [work in progress]
« Reply #54 on: August 04, 2018, 01:18 PM »
Thanks.
NTSC consoles only please, it's a NTSC game.
Mega Everdrive x5, Everdrive 64 v3, Everdrive N8, SD2SNES, Joyzz.

Offline vitaflo

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Re: sa1 support [work in progress]
« Reply #55 on: August 04, 2018, 07:43 PM »
People can you please try booting J.League 96 Dream Stadium.
It seems to not boot (black screen) on 3Chip consoles later then SHVC-CPU-01.
GPM-01 an RGB-01 (NTSC) currently tested to NOT boot this game.
1Chip and SuperNT boots fine, so don't report.

J.League 96 Dream Stadium boots properly on my SNS-CPU-GPM-02.  Also can confirm it boots on my SHVC-CPU-01.  I'll add this to the bug report on github.

Offline lee4

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Re: sa1 support [work in progress]
« Reply #56 on: August 04, 2018, 08:01 PM »
People can you please try booting J.League 96 Dream Stadium.
It seems to not boot (black screen) on 3Chip consoles later then SHVC-CPU-01.
GPM-01 an RGB-01 (NTSC) currently tested to NOT boot this game.
1Chip and SuperNT boots fine, so don't report.

J.League 96 Dream Stadium boots properly on my SNS-CPU-GPM-02.  Also can confirm it boots on my SHVC-CPU-01.  I'll add this to the bug report on github.

RedGuy already knows
its in the read me file

Quote
Known Issues
------------
- In-game hooks are disabled for sa1 games.  They cause crashes.  You can leave them on in the menu - the sa1 firmware ignores them.  This will eventually be fixed.
- Games will not run at the identical speed as the original cart.
- Certain revision snes consoles are more prone to hitting bugs.  E.g. J. League, Daisenryaku, and others may not boot or run correctly.
- msu does not fit and will not work for sa1 games.
« Last Edit: August 04, 2018, 08:04 PM by lee4 »
ED64 v2.0 & v3.0 | EDMD v3 | MEGAED X7 M15 v2.01 | TED v2.4 | EDN8 v1.2N | SED v2.1 | SD2SNES rev E1 & PRO rev.B | EDGB v1.1 & X7 M17 rev B | EDGBA X5 M16 rev A
Super NT | Mega SG | Super Retro Advance | SGB v1 | PCE+SSD3

Offline FrenchyToasty

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Re: sa1 support [work in progress]
« Reply #57 on: August 04, 2018, 08:49 PM »
Good job sir!

Offline dvd2vcd

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Re: sa1 support [work in progress]
« Reply #58 on: August 04, 2018, 11:32 PM »
tested SMRPG. both kirby games and power rangers zeo battle racers on my virgin SFC. CPU Rev 2. PPU1 Rev 1. PPU2 Rev 3. perfect no issues
ED64 v2.5 - MEGAED X7 - TED v2.4 - SD2SNES rev F - EDN8 fami - EDGB X7 rev B

Offline FeverDrive

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Re: sa1 support [work in progress]
« Reply #59 on: August 05, 2018, 06:23 AM »
Jesus F. Christ
IT'S HAPPENING
And so I go fast.