Author Topic: sa1 support [work in progress]  (Read 59227 times)

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Offline the_randomizer

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Re: sa1 support [work in progress]
« Reply #105 on: August 16, 2018, 06:28 AM »
copy v1.8.0 on your SD cart and THEN the sa1 update. Then your question will be answered

Of course I had done that. I'm actually pretty good at following directions, and have always first read the README.NNO (text) before doing anything since the 80's.

In this case it says:
* Verify you have a working copy of the base 1.8.0 firmware before applying the sa1 changes.
Done.

"sd2snes_firmware_v1.8.0.zip" contains the following files:
bsxpage.bin
firmware.img
fpga_base.bit
fpga_cx4.bit
fpga_gsu.bit
fpga_obc1.bit
menu.bin

and sd2snes_sa1_v05.zip contains:
firmware.img
fpga_sa1.bit

Neither of which answers my original questions, which to reiterate, was:

Quote
"but st0011.bin does not exist, only the little endian rom version. Will this matter?

Also, should I add these back?
bsxbios.bin
bsxpage.bin
cx4.bin (or is it now fpga_cx4.bit?)
SGBCPU.BIN (something to do with Super Game Boy?)
SGB-CPU.BIN (same...)"

SGB is the Super Game Boy - don't keep it
CX4 is the Cx4 chip - keep it
BSX is the Satellaview - keep it

Offline D4v3WTF

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Re: sa1 support [work in progress]
« Reply #106 on: August 16, 2018, 08:28 AM »
I randomly tried playing Super MARIO Kart and it just hangs at the Nintendo logo.  Other Roms seem to work and this rom has worked flawlessly in the past.

You probably made the same mistake I've made in the past when updating to new firmware ie you likely deleted your entire SD2SNES folder or reformatted the SD card and forgot to redownload the DSP1 chips.

http://caitsith2.com/snes/dsp/

You can find them at this link as Mario Kart and Pilot Wings won't run without them.

You were right on the money.  I have no idea how I deleted the .bin files.  Put them back on and all is good.  Bonehead mistake.  Thanks for the help.

I did the same thing too. :P
I wiped out the dir just to make sure I didn't have old files interfering with anything, then downloaded the official FW, then the SA-1 beta.

I just had a quick question.

So I see:
dsp1.bin
dsp1b.bin
dsp2.bin
dsp3.bin
dsp4.bin
st0010.bin
st0011.bin

but st0011.bin does not exist, only the little endian rom version. Will this matter?

Also, should I add these back?
bsxbios.bin
bsxpage.bin
cx4.bin (or is it now fpga_cx4.bit?)
SGBCPU.BIN (something to do with Super Game Boy?)
SGB-CPU.BIN (same...)

Thanks... and a super-sized thank you to Redguy, as always!  :D

Hi, you don’t need the ST-0011, the SD2SNES doesn’t support it.

ST-011
requires 54kB of Block RAM; the FPGA only provides 36kB of Block RAM.
N64 PAL Games Collection: 204/243
N64 PAL Demo Collection: 1/1
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SD2SNES Rev. F modded Rev. H

Offline Spoonman

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Re: sa1 support [work in progress]
« Reply #107 on: August 16, 2018, 12:20 PM »

SGB is the Super Game Boy - don't keep it
CX4 is the Cx4 chip - keep it
BSX is the Satellaview - keep it

Thanks.

What would the Super Game Boy file do for the SD2SNES, and why would it be here to begin with if it doesn't do anything?

So the "CX4.bin" is different from the 1.8.0 firmware included file: fpga_cx4.bit?

Also, how are the 2 BSX files, bsxbios.bin and bsxpage.bin, different from the 1.8 included file: bsxpage.bin?


Hi, you don’t need the ST-0011, the SD2SNES doesn’t support it.

ST-011
requires 54kB of Block RAM; the FPGA only provides 36kB of Block RAM.

Got it. Thanks.

Offline dreimer

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Re: sa1 support [work in progress]
« Reply #108 on: August 16, 2018, 02:02 PM »
bsxbios.bin and bsxpage.bin both are needed for Satellaview. BIOS is as the name suggests the BIOS ROM and bsxpage.bin is the BS-X memory map / Satellaview base unit registers. You always use the bsxpage coming with your most recent firmware. fpga_cx4.bit is the only one you need for CX4 support. It's the bitfile for the fpga emulating the CX4 on hardware.

Offline the_randomizer

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Re: sa1 support [work in progress]
« Reply #109 on: August 16, 2018, 08:51 PM »

SGB is the Super Game Boy - don't keep it
CX4 is the Cx4 chip - keep it
BSX is the Satellaview - keep it

Thanks.

What would the Super Game Boy file do for the SD2SNES, and why would it be here to begin with if it doesn't do anything?

So the "CX4.bin" is different from the 1.8.0 firmware included file: fpga_cx4.bit?

Also, how are the 2 BSX files, bsxbios.bin and bsxpage.bin, different from the 1.8 included file: bsxpage.bin?


Hi, you don’t need the ST-0011, the SD2SNES doesn’t support it.

ST-011
requires 54kB of Block RAM; the FPGA only provides 36kB of Block RAM.


Got it. Thanks.

What do you mean? It doesn't come with the SD2SNES.

Offline Spoonman

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Re: sa1 support [work in progress]
« Reply #110 on: August 17, 2018, 11:50 AM »

bsxbios.bin and bsxpage.bin both are needed for Satellaview. BIOS is as the name suggests the BIOS ROM and bsxpage.bin is the BS-X memory map / Satellaview base unit registers. You always use the bsxpage coming with your most recent firmware. fpga_cx4.bit is the only one you need for CX4 support. It's the bitfile for the fpga emulating the CX4 on hardware.

Cool, thanks for the explanation. :)




What do you mean? It doesn't come with the SD2SNES.

Strange. The only files I've added to the SDcard were SmokeMonster's rom pack, and the official firmware.
IIRC, I ran the SGB rom while using the SD2SNES. maybe it creates the SGB-CPU.BIN file in the /sd2snes dir.
I ran this using the Super Nt. If that makes any difference.


Offline Jdurg

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Re: sa1 support [work in progress]
« Reply #111 on: August 17, 2018, 03:19 PM »
You may have just forgotten that you had copied those other chip files over, or someone had done it for you last time.  If you got to Stone Age Gamer's website, their SD2SNES page has a link to downloads for the chips:  https://stoneagegamer.com/sd2snes-resources.html#chips


Offline ThiagoRibeiro

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Re: sa1 support [work in progress]
« Reply #112 on: August 18, 2018, 05:56 PM »
Thanks for your AWESOME work, man!

During my tests I'm facing a little issues with Dragon Ball Hyper Dimension... The Freeza vs Goku demo battle is freezing the screen (the music continues normally), and the same issue happens in story mode too, before a fight with the same characters (the second battle in story mode).

-SNES Fat Pal-M (Brazilian)
- SD2SNES rev. F with latest FW and SA1 v4
- Unmodded Japanese rom

I'm in v06 and now the game freezes in the first fight (Piccolo vs Freeza)  :'(

Offline ewok

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Re: sa1 support [work in progress]
« Reply #113 on: August 19, 2018, 11:38 AM »
Is v6 out?


Offline ewok

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Re: sa1 support [work in progress]
« Reply #115 on: August 19, 2018, 06:27 PM »
Thanks!

Offline sonicjhn

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Re: sa1 support [work in progress]
« Reply #116 on: August 19, 2018, 09:08 PM »
Thanks for your AWESOME work, man!

During my tests I'm facing a little issues with Dragon Ball Hyper Dimension... The Freeza vs Goku demo battle is freezing the screen (the music continues normally), and the same issue happens in story mode too, before a fight with the same characters (the second battle in story mode).

-SNES Fat Pal-M (Brazilian)
- SD2SNES rev. F with latest FW and SA1 v4
- Unmodded Japanese rom

I'm in v06 and now the game freezes in the first fight (Piccolo vs Freeza)  :'(

Tested here with v06 and no problems at all! DBZ HD works like a charm for me.

Offline josete2k

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Re: sa1 support [work in progress]
« Reply #117 on: August 20, 2018, 12:41 AM »
It seems they are random freezes.

I played this game about 20 minutes with the first or second SA-1 release with no problems... But now sometimes it freezes, it happens more often when I've played another game before...
« Last Edit: August 21, 2018, 12:33 AM by josete2k »

Offline Prock78

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Re: sa1 support [work in progress]
« Reply #118 on: August 20, 2018, 09:59 AM »
Yesterday I played the Story mode of Dragon Ball Z Hyper Dimension (French translated rom) and finished it without any issues with SA-1 v6. Have you tried with another rom?

Offline Turbo-Duo

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Is it possible to overclock sa1?
« Reply #119 on: August 20, 2018, 04:50 PM »
Such as SuperFX's overclock.

SD Gundam Gnext has slowdown.
If sa1's overclock is possible,we are happy!