Author Topic: [release] alternative ED64 Menu  (Read 99666 times)

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Offline bidou67

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Re: [release] alternative ED64 Menu
« Reply #195 on: April 19, 2014, 09:51 pm »

Hello saturnu ;) you have a link for your latest alternative menu ? thanks in advance because i see alternative menu on december ?
« Last Edit: April 19, 2014, 09:59 pm by bidou67 »

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #196 on: April 19, 2014, 11:47 pm »
menu 1.9.1 is only an unstable dev menu with special usb-features, there're no benefits for users, even the corresponding usb-tools aren't working on windows, atm. ^^

Offline bidou67

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Re: [release] alternative ED64 Menu
« Reply #197 on: April 19, 2014, 11:51 pm »
what the best version alternative menu at this time saturnu ? :)

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #198 on: April 20, 2014, 12:11 am »
if you don't give up until you hold something new in your hands. :D
here is a little update, which let you disable the bootup screen in the config file. ^^
you still need to install all files from the v0.1.8.6 archive, before using this.

update v0.1.8.6 -> v0.1.8.7
alt64_u187.zip

new:
enable/disable splash screen

ALT64.ini:
splash_on=0 ;1=enable splash 0=disable splash

Offline Arnold101

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Re: [release] alternative ED64 Menu
« Reply #199 on: June 18, 2014, 01:54 am »
hello, where is the folder for game covers? you have an archive of ready to use covers to download? thanks :)

Offline Paulweeze

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Re: [release] alternative ED64 Menu
« Reply #200 on: June 18, 2014, 02:03 am »
hello, where is the folder for game covers? you have an archive of ready to use covers to download? thanks :)
Visit this thread, courtesy of Kerr Avon. http://krikzz.com/forum/index.php?topic=1207.msg12157#msg12157
Everdrives I own: ED64, Mega Everdrive, EDGB, EDGG, N8, Master Everdrive

Other Flashcarts: SD2SNES

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #201 on: June 18, 2014, 02:06 am »
i haven't uploaded any covers. ^^
i think it isn't legal in my country to do so, 'cause of that i just uploaded a script to convert them.

...link already posted while typing :>

Offline Arnold101

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Re: [release] alternative ED64 Menu
« Reply #202 on: June 19, 2014, 02:35 am »
thanks paul :)

Offline Excalibur007

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Re: [release] alternative ED64 Menu
« Reply #203 on: June 20, 2014, 07:05 am »
Thanks for all the work on this.  I really like the features, but I hate the font.  I'd prefer a font more like the one in the original OS.  How can this be changed?

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #204 on: June 20, 2014, 11:09 am »
the font is hardcoded in the libdragon headers. all you have to do is download the source, setup a mips-toolchain and recompile the menu with the vanilla headers.

i used a random pixel font editor.
this one can export your font as c header file. ^^
http://www.min.at/prinz/o/software/pixelfont/

Offline toshineon

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Re: [release] alternative ED64 Menu
« Reply #205 on: August 03, 2014, 03:27 pm »
What does "CIC fix" mean?

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #206 on: August 03, 2014, 03:56 pm »
maybe you mean "crc fix"?

it recalculates the cyclic redundancy check values inside the romheader.

0010h - 0013h     (1 dword): CRC1
0014h - 0017h     (1 dword): CRC2

Offline swaaye

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Re: [release] alternative ED64 Menu
« Reply #207 on: September 03, 2014, 07:43 pm »
I gave this alternative OS a try and it is really nice.  I love the box art!

I have a couple of questions about it.

1) Saves.  I have some saves from Krikkz's OS. I put them in the SDSAVE directory and set the ext_type=1 option.  When I tried to load Perfect Dark the OS froze after the save transfer was said to be complete.  So I deleted my saves and tried making a new game within Perfect Dark. The OS didn't use the ROM name for the save file like Krikkz does but used a 4 letter code name (game ID?)

2) High-rez.  I love the high resolution of Krikkz's OS.  I saw a post in this thread that said high-res causes some problems on old TVs?  Is that why it's not in this alternative OS?

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #208 on: September 03, 2014, 10:15 pm »
to be honest, i can hardly remember anything about the saving. :D

i think some reasons for lowres are:
- the boxart is faster to render or bigger on screen :>
- highres is only 16bit and i wanted 24bit wallpapers and boxart
- more work, to have a second mode, 'cause of the window positons file list lines etc. ^^

it was on the todo list with some other features i have never finished.
like a mempak editor for individual saves, or a font selection

maybe i should come back to this project some day ^^

Offline eadmaster

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Re: [release] alternative ED64 Menu
« Reply #209 on: January 26, 2015, 11:32 pm »
hi, i've just tried the build from the "alt64_font_fix+debug_0187b.zip" archive with my new EverDrive 64 v2.5.
But it resulted in a black screen @ startup.
The SD card was freshly formatted and all the files should be in the correct place:
Code: [Select]
K:\ED64\BOXART
K:\ED64\CFG
K:\ED64\CHEATS
K:\ED64\MEMPAKS
K:\ED64\SAVE
K:\ED64\SDSAVE
K:\ED64\WALLPAPER
K:\ED64\ALT64.INI
K:\ED64\gblite.z64
K:\ED64\neon64bu.rom
K:\ED64\OS64.v64
K:\ED64\readme.txt
K:\ED64\ultraMSX2.z64
K:\ED64\UltraSMS.z64
K:\ED64\BOXART\lowres
K:\ED64\BOXART\lowres\00.png
K:\ED64\SDSAVE\CFZE.SRM
K:\ED64\SDSAVE\NK4E.E4K
K:\ED64\CHEATS\Banjo Kazooie (USA).yml
K:\ED64\CHEATS\Donkey Kong 64 (USA).yml
K:\ED64\CHEATS\F-ZERO X (U) [!].yml
K:\ED64\CHEATS\Legend of Zelda, The - Majora's Mask (USA).yml
K:\ED64\CHEATS\Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!].yml
K:\ED64\CHEATS\Paper Mario (U) [!].yml
K:\ED64\CHEATS\Perfect Dark (USA).yml
K:\ED64\CHEATS\RR64 - Ridge Racer 64 (U) [!].yml
K:\ED64\CHEATS\Star Fox 64 (U) (V1.1) [!].yml
K:\ED64\CHEATS\Super Mario 64 (U) [!].yml
K:\ED64\CHEATS\Super Smash Bros. (U) [!].yml
K:\ED64\CHEATS\WWF No Mercy (USA).yml
K:\ED64\CHEATS\Yoshi's Story (U) (M2) [!].yml
K:\ED64\WALLPAPER\background.png
K:\ED64\WALLPAPER\background1.png
K:\ED64\SAVE\AeroGauge (U) [!].eep
K:\ED64\SAVE\...

I've only changed a few lines in the ALT64.INI:
Code: [Select]
tv_mode=1
ext_type=1
save_path=SAVE
My EverDrives:
 ED64 v2.5 on a N64 JAP RGB-modded
 SED v1 on a SFC JAP + RGB SCART

some trainers made by me