Author Topic: [release] alternative ED64 Menu  (Read 245206 times)

0 Members and 1 Guest are viewing this topic.

Offline saturnu

  • ヽ(^o^)丿
  • Hero Member
  • *****
  • Posts: 1178
  • Karma: +154/-0
    • View Profile
    • :D
Re: [release] alternative ED64 Menu
« Reply #270 on: February 03, 2016, 02:52 AM »
Alt65 alpha


Offline fandangos

  • Newbie
  • *
  • Posts: 26
  • Karma: +3/-0
    • View Profile
Re: [release] alternative ED64 Menu
« Reply #271 on: February 07, 2016, 09:55 PM »
Hey I've read that game shark is supported but I can't find some correct information on how it works.

I need to create a file with the same name as the rom file with the cheats and enable it within the menu?
Does it need to be unicode? UTF-8?

Is there any pattern to follow?

Offline saturnu

  • ヽ(^o^)丿
  • Hero Member
  • *****
  • Posts: 1178
  • Karma: +154/-0
    • View Profile
    • :D
Re: [release] alternative ED64 Menu
« Reply #272 on: February 07, 2016, 10:24 PM »

Offline fandangos

  • Newbie
  • *
  • Posts: 26
  • Karma: +3/-0
    • View Profile
Re: [release] alternative ED64 Menu
« Reply #273 on: February 08, 2016, 01:45 AM »
Thank you! It worked :)

Offline Poregon

  • Newbie
  • *
  • Posts: 17
  • Karma: +3/-0
    • View Profile
Re: [release] alternative ED64 Menu
« Reply #274 on: February 09, 2016, 09:27 AM »
Hi! I am new to the community.

Not sure why this hasn't been posted yet...
Got my EDv3 this week and wanted to try alt64 but it did not work on v3.  Now it does.

Changed the following:

menu.c
Code: [Select]
801:   //bi_load_firmware(firmware);
3015:  int fpf = dfs_open("/firmware_v3.bin");

Download Archive (extract entire archive to SD, overwrite)

Good luck, and let me know if the DL link breaks.

Offline saturnu

  • ヽ(^o^)丿
  • Hero Member
  • *****
  • Posts: 1178
  • Karma: +154/-0
    • View Profile
    • :D
Re: [release] alternative ED64 Menu
« Reply #275 on: February 09, 2016, 12:45 PM »
in theory you can just disable the firmware overwrite/loading on a v3 and use the stock firmware.
but to fully support a v3 you would need to alter the saving, too.

it's acting like a v2 if you use alt64 on a v3. ^^
so you have to push reset - which is pointless. :D
the mechanism, that the still alive savegame needs to be saved, if another game than the last one is started needs to be implemented

v0.1.8.23 is working on a v3 anyway, even without your modification
and the github source is outdated it stopped at v0.1.8.6, 'cause nobody is updating it

so you are better off in using v0.1.8.23, it has more features and less bugs. ^^
-64dd support
-font support
-aleck64 support
-use 'START' to load the last game without resetting the savegame.

http://fgfc.ddns.net/PerfectGold/alt64_v1823.zip


what still needs to be fixed in v0.1.8.23 is fast 64DD saving and the dezaemon 3d savetype. :>
maybe i should do some life extension and add these features, so you don't have to mess around with old versions of alt64
« Last Edit: February 09, 2016, 03:36 PM by saturnu »

Offline iwasaperson

  • Full Member
  • ***
  • Posts: 141
  • Karma: +13/-0
    • View Profile
Re: [release] alternative ED64 Menu
« Reply #276 on: February 10, 2016, 05:59 AM »
v0.1.8.23 is working on a v3 anyway, even without your modification
and the github source is outdated it stopped at v0.1.8.6, 'cause nobody is updating it

Then where can we get the source for the latest version?

Also can't wait for the rewritten version. Maybe I will finally be able to get alt64 working on my 2.5.

My 2.5 refuses to run either OS 1.xx or alt64, so the new one being based on 2.xx makes me hopeful.
« Last Edit: February 10, 2016, 08:34 AM by iwasaperson »
@Syboxez on Discord and some other places as well.

Offline stormywheater

  • Newbie
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Re: [release] alternative ED64 Menu
« Reply #277 on: February 27, 2016, 07:37 PM »
Just a silly question but, wouldnt it be nice if the menu had different bars?  :)

Latest played
Most played
Favorite games
Random game? (pick between 3 random games)

Damn i would pay $$ just for that  :)

Offline rimmyjustles

  • Newbie
  • *
  • Posts: 20
  • Karma: +0/-0
    • View Profile
Re: [release] alternative ED64 Menu
« Reply #278 on: March 02, 2016, 08:28 PM »
I still dont get why or even how this would work.
Re-setting is how to change game. if you change it to re-start the game how would you change?
It doesnt take that long to hold "Start" to restart last played game.

Ive seen people say its for "Speedruns", they should either use an original cart, or if its a mod, then everyone is in the same boat anyway.
Not only that, why do speedruns include downtime anyway?

Trev

64 Reproductions aren't possible, I guess.  That repro feel could be simulated through having the ED boot straight to the game, instead of having the user go through a menu at all.

Offline jonesalmighty

  • Full Member
  • ***
  • Posts: 146
  • Karma: +14/-0
    • View Profile
    • GitHub
Re: [release] alternative ED64 Menu
« Reply #279 on: March 30, 2016, 04:04 AM »
@saturnu thanks for all of the work you have put into this open source menu for the ED64.

I would be very grateful if you would update the source code on GitHub to the latest version. I would like to perform some code refactoring and look at implementing V3 support (for which I will create a fork and then pull request) but don't see the point without the latest features and bug fixes.
Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth...

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1464
  • Karma: +135/-3
    • View Profile
Re: [release] alternative ED64 Menu
« Reply #280 on: March 30, 2016, 02:30 PM »
64 Reproductions aren't possible, I guess.

I don't know anything about the N64's internals myself, but I've heard that the reason you never see repro (pirated) N64 cartridges is because the protection that Nintendo built into the N64 and it's cartridges was so good that by the time the pirates had found a way to make cheap cartridges that worked on a real N64, it was no longer worth it since the N64 was all but dead commercially.

I don't know if that's true or not, but it does make sense.

Offline Kyle

  • Sr. Member
  • ****
  • Posts: 461
  • Karma: +55/-0
  • Game Genie Guy
    • View Profile
Re: [release] alternative ED64 Menu
« Reply #281 on: March 30, 2016, 05:25 PM »
My understanding from following the Nintendolife forums is that N64 repros just recently became a thing. They were freaking out over it because there hasn't traditionally been concerns if a N64 cart was legit.

Offline D4v3WTF

  • Sr. Member
  • ****
  • Posts: 278
  • Karma: +9/-0
    • View Profile
Re: [release] alternative ED64 Menu
« Reply #282 on: March 30, 2016, 07:59 PM »
N64 PAL Games Collection: 204/243
N64 PAL Demo Collection: 1/1
N64 Region Free NTSC Games: 1
Everdrive 64 v2.01 modded UltraCIC II
SD2SNES Rev. F modded Rev. H

Offline Kyle

  • Sr. Member
  • ****
  • Posts: 461
  • Karma: +55/-0
  • Game Genie Guy
    • View Profile
Re: [release] alternative ED64 Menu
« Reply #283 on: March 31, 2016, 04:13 AM »
This is what was a big stink recently. N64 games on Alibaba. The PCB shows a real CIC and isn't terrible as a fake. It's not like there are glop tops and wires soldered.

http://www.aliexpress.com/item/64bit-game-card-Clay-Fighter-Sculptor-s-Cut-USA-Version/32459787639.html

http://www.aliexpress.com/item/5pcs-lot-64bit-game-card-Clay-Fighter-Sculptor-s-Cut-USA-Version-PCB-board-sticker-ONLY/32544360277.html

Offline rafaelalvesals

  • Hue Hue BR BR
  • Sr. Member
  • ****
  • Posts: 359
  • Karma: +19/-0
    • View Profile
Re: [release] alternative ED64 Menu
« Reply #284 on: March 31, 2016, 08:09 AM »
I think that now because of ultracic its alot easier to make a repro of n64 carts.