the temp freeze (loading) at FIGHT screen
in Street Fighter Alpha 2 is NORMAL
Correct.
game is using SDD1 to uncompress the graphics for movesets
Also correct.
What is not correct is the implication that the two things have something to do with each other. The load times are for audio samples, not graphics decompression.
Tried it last night and SFA2 plays perfectly, Im stunned!
Yeah, I only did one playthrough, but I had a lot of fun, as I always do with this game. It has flaws, sure, but it still looks great for SNES and plays pretty well too.
My hope is that some intrepid hacker can fix the two biggest weaknesses of this game. It's a sure thing the terrible music could be fixed with MSU-1 (when I looked at the samples used, it seemed as though every piece of music in the game uses the same 4 or 5 samples; it's insane how much they compromised on music to make more room for voice samples). My suspicion is that the most annoying load times (the ones right
before after the announcer says "FIGHT!") could be eliminated as well though, by using MSU-1 for some of the announcer voice samples as well as the music.