Author Topic: Bug: 1-Chip transient fix brightness issue/blinking  (Read 1303 times)

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Offline Svartluder

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Bug: 1-Chip transient fix brightness issue/blinking
« on: August 04, 2019, 05:27 PM »
Hello. If I run the settings:

1-chip transient fixes: ON
Brightness limit: -2 (the number here probably doesn't matter, but I have not tested other numbers)

it causes the screen to blink in Chrono Trigger, presumably between the unmodified brightness state and the modified brightness state. It only does this if both of these settings are enabled at the same time, if I disable one or the other it functions as expected. So far I have not seen this happen in any other games but I also have not tried many.

I am running the NTSC ROM on an unmodified PAL 1-chip 02 SNES.

Hopefully this is useful information to someone. Thanks.
« Last Edit: August 04, 2019, 05:35 PM by Svartluder »

Offline nuu

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Re: Bug: 1-Chip transient fix brightness issue/blinking
« Reply #1 on: August 05, 2019, 12:50 PM »
As I understand it the 1-CHIP transient fix is an experimental hack for 1-CHIP systems that have trouble showing the air-plane shadow in Air Strike Patrol (or certain effects in other games using a similar technique) like the Jr seems to have. If your 1-CHIP system shows the shadow, you should probably turn this hack off when playing. Just in case you didn't know.

Offline Svartluder

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Re: Bug: 1-Chip transient fix brightness issue/blinking
« Reply #2 on: August 06, 2019, 05:36 PM »
I did not, thanks for the information. I'll give this test a go :). In any case this issue isn't a real problem for me. I just wanted to point it out in case somebody found it useful information for a possible fix.