Author Topic: Retron 5 compatibility  (Read 46162 times)

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Offline biffysmalls

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Retron 5 compatibility
« on: September 01, 2013, 10:24 PM »
Does anyone know if the Retron5 will work with the requisite everdrive carts?

Please don't turn this into an emulation/clone pissing contest. It's a simple question and hopefully a simple answer. Could I do the same with an old computer? Probably. Would that look like complete shit in my living room that my wife would never go for even if I stupidly suggested it? Undoubtedly. This thing would let me sell about $500 market value worth of consoles, make a bit of cash and reclaim space.

There, now that we have established a context, and with all apologies to anyone who didnt deserve to read that (ie those who weren't being obtuse fanboys in the old thread from March), does anyone know if everdrive carts will work on this hardware?

Thanks.

Offline justinwebb

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Re: Retron 5 compatibility
« Reply #1 on: September 01, 2013, 10:43 PM »
Its not out yet so how would anyone know if it will or will not work??

Offline goombakid

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Re: Retron 5 compatibility
« Reply #2 on: September 02, 2013, 08:31 PM »
If it works on most clone systems, then I don't see why it wouldn't. This is, though, pure speculation at this point since the R5 is, if I understand correctly, Android based.

It is possible for updates to be implemented to the R5, so if at first the ED's are not compatible with the R5, if the ED Collective (ie, everyone who ones an ED) complain/ask/demand for flash cart use on the R5, such may be able to be implemented in the future.

Again, until the R5 is actually released to retail, everything is pure speculation.

Offline dvd2vcd

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Re: Retron 5 compatibility
« Reply #3 on: October 03, 2013, 10:15 AM »
R5 runs off a massive FPGA doesnt it?
ED64 v2.5 - MEGAED X7 - TED v2.4 - SD2SNES rev F - EDN8 fami - EDGB X7 rev B

Offline Kerr Avon

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Re: Retron 5 compatibility
« Reply #4 on: October 03, 2013, 03:58 PM »
If it works on most clone systems, then I don't see why it wouldn't. This is, though, pure speculation at this point since the R5 is, if I understand correctly, Android based.

It is possible for updates to be implemented to the R5, so if at first the ED's are not compatible with the R5, if the ED Collective (ie, everyone who ones an ED) complain/ask/demand for flash cart use on the R5, such may be able to be implemented in the future.

Again, until the R5 is actually released to retail, everything is pure speculation.

Someone said that the makers of the R5 had been asked if they'd consider adding a feature whereby the R5 would accept an SD Card (or presumably any other form of add-on storage) containing game ROMs, so that the R5 would run games without the need for cartridges, but that the makers had said "No, we don't want to be seen to condone piracy, the R5 won't support ROM files". That doesn't necessarily mean that the makers definitely won't try to make the R5 compatible with third party backup devices, but it does tend to imply that.

Anyway, as I said in the other thread, if you're not too bothered about using cartridges then if you mod an original XBox (or more likely buy a used one that is modded, as they're very cheap now) then you can use it as an emulation machine, and it has great emulators for almost every 8 and 16 bit machine, and of course you get the advantages of emulaton, such as being able to play all regions, snapshot save/loading, being able to play game-hacks, etc. And if you put a larger hard drive in (it's just a standard IDE drive, most off the shelves drives work, mine is a 500GB) then you can run all emulators and roms from the hard drive. And many of the emulators support extras such as video preview (shows you a video when you highlight the rom in the file selector), cheat support, fast forward or rewind functions, etc. And unlike with real consoles like the SNES or NES, the emulators support all mappers/in-cartridge-chips/etc, so you can play any game on the emulator.

You can also, of course, play all XBox games on it, run Linux, and use the XBox as a media centre (for everything except Blu-ray (no BR drive, of course) or high-definition video (the XBox's CPU is too slow, but it's fine for low-def, such as DVD resolution), it really is fantastic solution, provided you don't mind emulation. Some people say emulation doesn't 'feel' right, which is fair enough, each to their own. But personally I don't see a problem, and if you don't, then a modded XBox might be just what you want.

On the minus side, the XBox doesn't have an HDMI port, or support non-XBox joypads (though for the latter you can buy adapters, or make them yourself, for some joypads), the display isn't always 100% 1:1 of the console you're emulating (it's good enough for people (like me) who aren't too familiar with the original console, and the difference (if you can't fix it via the  emulators settings and filters) is tiny), and of course you can't use real cartridges (though I really don't think you'd need too, surely every cartridge based game you have has been dumped to ROM file by now, unless you're a collector with a rare/unreleased prototype or whatever?) but for most people the pluses far outweigh the minuses.

As a bonus, you can also sort of emulate later machines, such as the N64 and Playstation. I say 'sort of' as these emulators are more hit and miss, since owing the XBox not being powerful enough to emulate them fully (plus in the N64's case no emulator is as yet perfect, even on the PC) not all games are emulated well. Some are perfect, others have very minor to very major glitches when emulated, and others are totally unplayable or won't even start. If you want to play Super Mario 64 or Silent Hill then they are great, but don't expect to be able to play every N64 or PSX game that you like. But if you want to emulate the SNES/Megadrive (Genesis)/NES/ZX Spectrum/C64/Gameboy/Atari ST/etc then a modded XBox is fantastic. Plus having all of the emulators and ROMs (and XBox games, if you like) stored on the XBox's hard drive, so you don't need to insert media into the console to play, is brilliant.

For details of everything XBox and XBox-emulator related, see;

http://forums.xbox-scene.com/index.php?showtopic=524593

http://xbox-scene.com

Offline goombakid

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Re: Retron 5 compatibility
« Reply #5 on: October 06, 2013, 08:53 AM »
So, I was at a Gaming Expo this weekend, and a rep from Hyperkin was there. Couple things he mentioned about the R5:

1. It's all xOAC for the consoles...which is weird since it was said that it runs on Android. Therefore...
2. The ED will not work with it...It is to be said, though, that he has been told to say that to all that inquire.

So truly, only time will tell.

Offline stonie

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Re: Retron 5 compatibility
« Reply #6 on: October 08, 2013, 10:42 PM »
the way the everdrives work, i bet if they didn't work on the r5 on boot, i bet you could load it wiht whatever game, put iti n your R5 and reset the the game and maybe run the game that way, at least i think that would work with the everdrive MD the everdrive N8 though doesn't load the game on a reset
flashcarts- acecard 2i, everdrive md, everdrive n8, cyclo ievolution

Offline esmith13

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Re: Retron 5 compatibility
« Reply #7 on: February 20, 2014, 04:20 PM »
Even if EDs don't work on day-1 either someone will mod the Android OS to allow them or at the least mod the OS to allow roms to be loaded from the SD card slot on the system designed for save states. At the most recent expo the RetroN 5 was displayed at the booth rep told reporters that the company decided they would NOT lock down the OS. Root access to android will either be available out of the box or just a few clicks away (especially if someone at xda-developers takes an interest in it).

While I own all the original consoles I care to play already I have a busy life and mostly large HDTVs so I admit I'm wanting a RetroN 5 for it's save state ability and 720p upscaling via HDMI. Recent videos of the unit in action show graphics that would requore a $500 or more upscaler to achieve on the original consoles.

Offline esmith13

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Re: Retron 5 compatibility
« Reply #8 on: February 25, 2014, 02:03 AM »
Saw an "outtakes/extra footage" video that showed the hyperkin rep swapping from one snes cart to another.  The outlook is grim for using EDs on it IMHO... The rep didn't power the system down and immediately upon inserting the next cart it either read tge rom header to identify it or dumped the cart into ram/flash. If the former it would have to be hacked to add the EDs to it's database (if even doable/useful). If the latter the EDs would only load whatever the last flashed rom was with no abikity to change it (if it works at all).

Eagerly awaiting April...

Offline tokumaru

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Re: Retron 5 compatibility
« Reply #9 on: February 25, 2014, 05:59 PM »
It really depends on what kind of emulation the Retron 5 uses. If it just dumps the carts and then runs a software emulator, the Everdrives will certainly not work on it.

If the emulation is a little more low level though, and carts are accessed in realtime in a way that they receive all the signals they would from a real console, then the Everdrives might just work.

Actually, now that I think of it, I wonder how they'll handle NES/Famicom carts, because in order to dump the ROMs you have to know which memory mapper the cartridge uses (or do it the low level way and let the mapper work normally).

Offline Missingno255

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Re: Retron 5 compatibility
« Reply #10 on: February 26, 2014, 12:12 AM »
I have heard from ReviewTechUSA on one of his videos (specifically the HDMI Sega Genesis video) That the RetroN5 will be using a modified (?) version of Android linux for emulators. So it's pretty much almost guaranteed that any Everdrive will not work, unless krikzz decides make them work. It's pretty pointless to even use a flashcart on horrible clone hardware anyways. Just use real hardware.
Owned Everdrives: Everdrive MD, Mega Everdrive, Everdrive N8, Everdrive GB X5, Turbo Everdrive, Super Everdrive, Everdrive GBA

Misc Flashcarts: SD2SNES

Offline stonie

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Re: Retron 5 compatibility
« Reply #11 on: March 03, 2014, 10:34 PM »
i have inquired to the retron 5 to beta testers, although i won't mention the source because i dont' know the ins and outs of the NDA agreement, everdrive won't work. with that said, i have also heard that krikzz wants to get his hands on a R5 asap to see if he can't manage to do something with it :)
flashcarts- acecard 2i, everdrive md, everdrive n8, cyclo ievolution

Offline NeoVamp

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Re: Retron 5 compatibility
« Reply #12 on: March 05, 2014, 04:17 PM »
I can't wait for this thing to come out, It's gonna be hacked so quickly!

Offline copyman

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Re: Retron 5 compatibility
« Reply #13 on: March 06, 2014, 04:41 AM »
I have pre ordered mine today from Amazon with Prime. So should get it a few days after it finally comes out.
I will say this. Everdrives might be pointless for the Retron 5 in my opinion. Ive done a lot of research of what little that is out there. First the Android OS will be hackable and Im sure there will be a way to play roms from SD someday. I watched a video of someone loading a game and it seems to read the cart and load the rom data into the system before starting. I could be wrong but that is what it looks like. The video is at there Facebook page. Someone loads Mario RPG.
Only time will tell.

Offline lee4

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Re: Retron 5 compatibility
« Reply #14 on: May 25, 2014, 09:21 PM »
Hyperkin's RetroN5 use Retrode like technology

Will everdrive work on RetroN5 (Retrode) interface?
ED64 v2.0, 3.0 & X7 | EDMD v3 | MEGAED X7 M15 v2.01 & PRO rev B | TED v2.4 | EDN8 v1.2N & Pro M19 N1 | SED v2.1 | SD2SNES rev E1 & PRO rev.B | EDGB v1.1 & X7 M17 rev B | EDGBA X5 M16 rev A & Mini M19 Rev B
RetroUSB AVS | Super NT | Mega SG | Super Retro Advance |  16bitPocket GBC | PCE+SSD3