Author Topic: SM64 Star Road now playable on console!  (Read 4681 times)

0 Members and 1 Guest are viewing this topic.

Offline supersign

  • Sr. Member
  • ****
  • Posts: 277
  • Karma: +22/-0
    • View Profile
SM64 Star Road now playable on console!
« on: August 21, 2019, 06:25 PM »
Get the updated patch | Video

Quote from: Kaze
Hey, I've been informed that the bunny crashes on console. Fixed this in a quick update patch

Expansion Pak required!

Credit to Kaze and others for the fixes! I played it for a bit and it is glorious*. Although it's a pretty tough romhack so no save states this time!

(Patch on a big endian NTSC Mario 64 rom)

*By glorious, I mean it's a miracle that it works since it's such a unoptimized buggy mess of a hack.
« Last Edit: November 07, 2019, 10:50 PM by supersign »
My backup of Saturnus' ED64 tools for v2 & v3 ED's

Offline SoyAntonio

  • Newbie
  • *
  • Posts: 14
  • Karma: +0/-0
    • View Profile
Re: SM64 Star Road now playable on console!
« Reply #1 on: August 21, 2019, 07:25 PM »
Tried a couple of stages and it plays great so far! Just minor FPS drops occasionally but overall very impressive!

Offline BolinCaker

  • Full Member
  • ***
  • Posts: 146
  • Karma: +4/-0
    • View Profile
    • CakerBaby
Re: SM64 Star Road now playable on console!
« Reply #2 on: August 22, 2019, 01:15 AM »
This is great news! A n00b question though, how do you go about patching the rom?

Offline supersign

  • Sr. Member
  • ****
  • Posts: 277
  • Karma: +22/-0
    • View Profile
Re: SM64 Star Road now playable on console!
« Reply #3 on: August 22, 2019, 01:28 AM »
This is great news! A n00b question though, how do you go about patching the rom?
What OS you're on? If on Windows, you can use the patcher that's supplied in the zip. If on Mac, use MultiPatch. Linux users can use Flips.
With Flips, select Apply Patch, then choose the .bps file, select Open, then select the stock Mario 64 .z64 rom, click Open, name the new rom and save. It won't overwrite the original ROM, it makes a new patched copy instead.

For mobile users or if one doesn't want to use Flips, try: https://www.romhacking.net/patch/
« Last Edit: August 24, 2019, 03:15 PM by supersign »
My backup of Saturnus' ED64 tools for v2 & v3 ED's

Offline Galron

  • Hero Member
  • *****
  • Posts: 701
  • Karma: +14/-0
    • View Profile
Re: SM64 Star Road now playable on console!
« Reply #4 on: August 26, 2019, 03:21 AM »
I tried using the patch on a nointro rom, and it told me it wasn't the correct rom. Is there a specific rom that needs tobe used?

Offline supersign

  • Sr. Member
  • ****
  • Posts: 277
  • Karma: +22/-0
    • View Profile
Re: SM64 Star Road now playable on console!
« Reply #5 on: August 26, 2019, 05:08 AM »
I tried using the patch on a nointro rom, and it told me it wasn't the correct rom. Is there a specific rom that needs tobe used?
Nope.
The stock SM64 z64's crc32 should be 3CE60709. It's correct on my end.
My backup of Saturnus' ED64 tools for v2 & v3 ED's

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1539
  • Karma: +154/-3
    • View Profile
Re: SM64 Star Road now playable on console!
« Reply #6 on: August 26, 2019, 03:58 PM »
I tried using the patch on a nointro rom, and it told me it wasn't the correct rom. Is there a specific rom that needs tobe used?
Nope.
The stock SM64 z64's crc32 should be 3CE60709. It's correct on my end.

Most likely your problem is that your rom file is in the wrong format, so that all the correct data is present in the file, but in the wrong order. The Everdrive 64 can load the roms regardless of their format, but patcher programs aren't programmed to do that, so they can only use files in one format. To quote from the patch guide:


"...the rom you downloaded is the wrong-endian. For some reason, N64 game roms are available in two types, big-endian and little-endian (also known as byteswapped and unbyteswapped). I can never remember which is which, and I don't know why the byteswapped format exists, but basically a game rom can be in either format, and if it's in the wrong format then the patcher program can't use that rom.

It's not a real problem, though, because it's very easily fixed.
"

The guide is at:

http://krikzz.com/forum/index.php?topic=7393.0

Follow the guide from step 8 to convert the rom file to the correct format, then it should patch no problem.

Offline Kerr Avon

  • Hero Member
  • *****
  • Posts: 1539
  • Karma: +154/-3
    • View Profile
Re: SM64 Star Road now playable on console!
« Reply #7 on: August 26, 2019, 04:12 PM »
Note: The console compatible version of the game has been patched to fix a serious bug (on the 25th August), so download the new patch, and apply it to a clean Super Mario 64 rom file.



Also, does anyone know of a webpage or a forum where all SM64 hacks that are compatible with a real N64 are listed, please?




Offline Galron

  • Hero Member
  • *****
  • Posts: 701
  • Karma: +14/-0
    • View Profile
Re: SM64 Star Road now playable on console!
« Reply #8 on: August 27, 2019, 09:06 PM »
Thanks Kerr, I'll check that out.

Offline Shaunydepp418

  • Newbie
  • *
  • Posts: 45
  • Karma: +1/-0
    • View Profile
Re: SM64 Star Road now playable on console!
« Reply #9 on: September 12, 2019, 05:35 PM »
my i7 7700k died and its shipping under warranty, anyone got a link to a pre patched rom? i know i aint supposed to ask but plz help a brotha out.

Offline CrashOveride

  • Jr. Member
  • **
  • Posts: 74
  • Karma: +4/-0
    • View Profile
Re: SM64 Star Road now playable on console!
« Reply #10 on: September 12, 2019, 08:51 PM »
my i7 7700k died and its shipping under warranty, anyone got a link to a pre patched rom? i know i aint supposed to ask but plz help a brotha out.

Hack64 has a web patcher: https://hack64.net/tools/patcher.php