Hi I'm a Newbie at all of this , just tryIng to understand and get the Help needed
I want to learn how to
- Use Cheat Engine & ArtMoney
- Use a Hex Editor to Find and Replace a Hex string so the Cheat could be injected into the game
So when running a game , any emulator , any cheat engine required is not needed , as example I will already have infinite Lives , or Infinite Health
(I already Know about GGGuy (game genie guy) , i already patched all my NES ,SNES , Master System, Turbografx, & Gensis games with GGGUy , im looking to patch consoles after that generation ( Sega Saturn , PS1 , N64 etc ...)
In Cheat Engine & Artmoney - I already know how to search for a Value , Decrease or Increase to find an Address for Health or lives and you can then Lock (Freeze) that address to have infinite
- in Hex Editor I know how to use in a little sense , i used HXD to find and replaced Hex Strings for Sega CD games so they could be filled with codes
My question is can all consoles systems have the same process in to do this with cheats ( I know the Sega CD could , and recently saw someone do this with PS1 games as well with the search and replace strings ) ?
Is there any easy way to use Cheat engine or Artmoney and Hex editor to accomplish what I would like to do
Make or find my own cheats for games that don't have infinite health or infinite lives or infinite ammo ?
Are there any hackers out there that take requests into finding cheats for me and then givIng me the Find and Replace results
Are there any websites Forums that's have Find And Repalce for different consoles that I can manage to patch myself
Someone explained what I would like to do below , but somehow since I'm still new and don't understand, could you please help me understand what this person is saying step by step , I do apologize for my ignorance since I'm a newbie
Here is the Thread
"There is nothing difficult to patch the game (you take the HEX Editor - you find the offset or code, and replace it, that's all).
Everything is somehow simple! That is ... for example,
I found the address of lives in the game 80045133: 0064 = 100 values of lives using ArtMoney .
Next, I throw this address into the debugger and put the breaker on the record,
in the game I spend one life and should immediately work and show the debugger the address (Offset)
the instruction code for me, where the reduction of lives is triggered. For example, the debugger gave me such 00022348: 24680011 (HEX)
the asemba instruction right next to the code (emulator pSX 1.13d ).
Add the address (Offset) in two bytes mode to ArtMoney with such a slightly changed address 8002234А: 9216 (DEC) = 2400 (HEX) / What we did was add the eight, add 2 bytes to the offset and replace the two bytes of the code (Value) 2468 ( HEX) at 2400 (HEX), so we ourselves erased it, so that there would be no deduction of lives in the game.
This is the official GameShark cheat code 8002234A: 2400
You can also check on the cracker of GameShark v5 games on the Playstation console itself (Console), one hundred pounds should work
Well, then you throw this GameShark cheat code into the converter and check. In theory, it should convert, but on the xp.
I do not understand in the ePSXe emulator there is a menu of cheat codes, then why convert them. Or he does not accept them from ArtMoney
And let the people learn the same how to do it "