Author Topic: Super Game Boy 2 (Beta)  (Read 17418 times)

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Offline Galron

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Re: Super Game Boy 2 (Beta)
« Reply #135 on: September 16, 2020, 02:53 AM »
Ya, Space Invaders is technical impressive marvel! Donkey Kong 94 also impresses me with its full color map screens. Some very cool sprite work done there...

Offline Galron

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Re: Super Game Boy 2 (Beta)
« Reply #136 on: September 16, 2020, 02:55 AM »
https://cheapergamer.co.uk/gba-enhanced-gbc-games/

Also it's possible to hack the games to leave the GBA features on permanently even on regular GBC hardware.

Here is a small list of games with unused SGB content...

https://tcrf.net/Akazukin_Chacha_(Game_Boy)

https://tcrf.net/All-Star_Baseball_99_(Game_Boy)

https://tcrf.net/Ballistic_(Game_Boy_Color)

https://tcrf.net/Beethoven:_The_Ultimate_Canine_Caper_(Game_Boy)

https://tcrf.net/Blaster_Master:_Enemy_Below

https://tcrf.net/Animal_Breeder_3

https://tcrf.net/Casper_(Game_Boy)

https://tcrf.net/Dino_Breeder_3:_Gaia_Fukkatsu

https://tcrf.net/Disney%27s_Aladdin_(Game_Boy)

https://tcrf.net/Disney%27s_Beauty_and_the_Beast:_A_Board_Game_Adventure

Actually, a lot of games have unused SGB code but the site owner deemed them to problematic on count of cluttering pages, so some games were removed and I have saved most of my original research notes. A small portion of games list remnants of varying versions of an unknown SDK that was used to develop and select enhancements for the SGB including presets. There are games that actually still have the attribute ATTR_TRN and ATTR_SET overlays intact. Not much else is known about this SDK or if any original developers still have the files used for testing.

I would realy love to have full list! And wondering if they can be reactived in some cases through mod/patches?

Offline nensondubois

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Re: Super Game Boy 2 (Beta)
« Reply #137 on: September 16, 2020, 04:01 AM »
https://cheapergamer.co.uk/gba-enhanced-gbc-games/

Also it's possible to hack the games to leave the GBA features on permanently even on regular GBC hardware.

Here is a small list of games with unused SGB content...

https://tcrf.net/Akazukin_Chacha_(Game_Boy)

https://tcrf.net/All-Star_Baseball_99_(Game_Boy)

https://tcrf.net/Ballistic_(Game_Boy_Color)

https://tcrf.net/Beethoven:_The_Ultimate_Canine_Caper_(Game_Boy)

https://tcrf.net/Blaster_Master:_Enemy_Below

https://tcrf.net/Animal_Breeder_3

https://tcrf.net/Casper_(Game_Boy)

https://tcrf.net/Dino_Breeder_3:_Gaia_Fukkatsu

https://tcrf.net/Disney%27s_Aladdin_(Game_Boy)

https://tcrf.net/Disney%27s_Beauty_and_the_Beast:_A_Board_Game_Adventure

Actually, a lot of games have unused SGB code but the site owner deemed them to problematic on count of cluttering pages, so some games were removed and I have saved most of my original research notes. A small portion of games list remnants of varying versions of an unknown SDK that was used to develop and select enhancements for the SGB including presets. There are games that actually still have the attribute ATTR_TRN and ATTR_SET overlays intact. Not much else is known about this SDK or if any original developers still have the files used for testing.

I would realy love to have full list! And wondering if they can be reactived in some cases through mod/patches?

Most of the leftover SGB functions what can still be accessed with Game Genie codes, I haven't done patches because as far as I recall none needed patches because of the small amount of bytes needed to be changed in order to access the remaining content.

Offline nuu

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Re: Super Game Boy 2 (Beta)
« Reply #138 on: September 16, 2020, 06:51 PM »
Space Invaders Arcade Mode is basically just a SNES game that runs from RAM, so it can basically do anything a SNES game can do. But it's great because it's the only example of a game that takes full advantage of the SNES hardware in that way.

There are also some Bomberman Gameboy games that uses the SNES multitap for 4 or 5 players on one screen when playing on SGB. That's another thing only possible with an SGB.

As it's now provided I think their is still one error in one of the mappers that nuu pointed out which may need to be corrected, it just needs the GBC Enhancements to GBA section filled in along with the DS link as I wasn't aware of it as my ideal one was just based on working with a SGB (That didn't stop me going through sites upon sites finding out the details and listing every device they could be used with even the N64 mentions XD)
What error? I see many typos (MCB instead of MBC).
It's just a list of some of the most problematic games for Gameboy emulators and flashcarts due to obscure mappers or hardware, so I don't understand why it would contain games with SGB, GBC or GBA enhancements or linking. It's missing some obvious things though, such as MBC1S which is a game using MBC1 and sonar hardware, used by Bandai's Pocket Sonar.
« Last Edit: September 16, 2020, 06:55 PM by nuu »

Offline Richardragon87

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Re: Super Game Boy 2 (Beta)
« Reply #139 on: September 16, 2020, 08:54 PM »
Mario's Picross nearly came close by overlaying the border of the title screen to match the logo.

Ah yeah Mario's Picross, the game that had some many different boarders by pressing button inputs when used on a SGB, aside from so many variants that I saw which must have been over hundreds I checked years ago I recall using those button inputs and changing a game to play it with that boarder still on the screen but it only worked with non enhanced SGB boarder games otherwise it just fades out and changes to the pre-made boarder for the SGB Enanced game that used their own.

I think what killed the interest for me was the fact my SNES was a PAL version and it just looked plain awful seeing a Gameboy game in a small window even by PAL standards that classic square middle part was none other than a squashed rectangle which put me off using my SGB for too long, that and the pillar-box cut off areas and the widescreen bars on the top and the bottom truly ruined it for my enjoyment oddly however it didn't look that noticeable on a SNES game.

What error? I see many typos (MCB instead of MBC).
It's just a list of some of the most problematic games for Gameboy emulators and flashcarts due to obscure mappers or hardware, so I don't understand why it would contain games with SGB, GBC or GBA enhancements or linking. It's missing some obvious things though, such as MBC1S which is a game using MBC1 and sonar hardware, used by Bandai's Pocket Sonar.

Considering the fact this was compiled back in 2014 with going onto several Wika pages aswell as Gamefaqs to name a few it was quite a miracle I managed to label all of them, their will be some typos due to the entries calling them that all I did was search up the entry and copy and paste the info into the rom itself.

And yeah I never did do the GBA enhancements as my EDGB final version made years ago just based off the games that ran on my SGB, I presume I only listed the N64 ones due to the fact I needed to look up what each game had. I think the worst one was where I ended up going on Gamefaqs to see what games were GBC only and I remember the Japanese boxes had a stamp of two colours that I forgot what they were I think one was red and one was blue or sometimes green on the images I found.
« Last Edit: September 16, 2020, 09:25 PM by Richardragon87 »
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Offline Galron

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Re: Super Game Boy 2 (Beta)
« Reply #140 on: September 17, 2020, 06:19 AM »
There are GBA enhancments and DS to GBA enhancment lists out there, and DS slot 2 enhancment add-ons lists. Not sure how complete they are not, or accurate.

Offline Richardragon87

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Re: Super Game Boy 2 (Beta)
« Reply #141 on: September 20, 2020, 02:33 AM »
There are GBA enhancments and DS to GBA enhancment lists out there, and DS slot 2 enhancment add-ons lists. Not sure how complete they are not, or accurate.

I honestly never heard of that feature but if I guessed it would likely be more know with the Pokémon GBA games and the Pokémon DS games as you could trade between games, I do remember the GBA transfer device that let you wire up a GBA to your Gamecube for some Pokémon games on it but my memory is really foggy of anything past the GBC era.

I presume the reason why was because I really didn't feel the need to search up stuff that wouldn't play on a SNES, I was fully aware of the Gameboy Player but I never had one with my Gamecube which was why I was resilient to get a EDGBA but who would have guessed I would use it so much more than the Gameboy Everdrives even with the boarder features... I guess you really can't judge a book by its cover eh... though ironically I didn't use the GBA everdrive for GBA games but other systems instead likely why the battery never ran dry as I hardly used it for GBA games.
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Offline Galron

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Re: Super Game Boy 2 (Beta)
« Reply #142 on: September 21, 2020, 02:20 AM »
Ya it can get kinda complicated...

See DS to GBA enhancments include anything from hooking up a Aria of Sorrow and linking it to Dawn of Sorrow to unlock some extra items in Dawn of Sorrow. It simply reads off the header information. Lots of games that did stuff like that. Some unlocked extra missions if you had a previous GBA like Advance Wars GBA to Advance Wars DS apparently.

To more elaborate stuff such as pokepark and trading pokemon between GBA and DS games.

You brought up gamecube, there are a number of games that are also special compatible with the GBA through the GBA link cable. Having a copy of Fusion for example would unlock content in Metroid Prime II and vice versa... That's another list I need to look into for GBA flashcart....

https://en.wikipedia.org/wiki/GameCube_–_Game_Boy_Advance_link_cable
« Last Edit: September 21, 2020, 02:23 AM by Galron »

Offline Richardragon87

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Re: Super Game Boy 2 (Beta)
« Reply #143 on: September 21, 2020, 07:16 AM »
Ya it can get kinda complicated...

See DS to GBA enhancments include anything from hooking up a Aria of Sorrow and linking it to Dawn of Sorrow to unlock some extra items in Dawn of Sorrow. It simply reads off the header information. Lots of games that did stuff like that. Some unlocked extra missions if you had a previous GBA like Advance Wars GBA to Advance Wars DS apparently.

To more elaborate stuff such as pokepark and trading pokemon between GBA and DS games.

You brought up gamecube, there are a number of games that are also special compatible with the GBA through the GBA link cable. Having a copy of Fusion for example would unlock content in Metroid Prime II and vice versa... That's another list I need to look into for GBA flashcart....

https://en.wikipedia.org/wiki/GameCube_–_Game_Boy_Advance_link_cable

All info provided and found was from these links below... whever they were accurate or not was beyond me but it's mostly it.

https://en.wikipedia.org/wiki/List_of_Game_Boy_Color_games

https://en.wikipedia.org/wiki/List_of_Game_Boy_games
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Offline RetroGamer02

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Re: Super Game Boy 2 (Beta)
« Reply #144 on: October 02, 2020, 02:23 AM »
SGB Firmware Merged into the Savestate firmware a while back and now it looks like that firmware has been merged into official including SGB. Maybe we will get a new release from Ikari soon?
Owned Flash carts
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Offline PersianImm0rtal

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Re: Super Game Boy 2 (Beta)
« Reply #145 on: October 06, 2020, 01:01 AM »
Just wanted to creep in and say thanks to the people who added save states and sgb2! Any chance that support for Tengai Makou Zero Far East of Eden would be supported soon?

Offline stry8993

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Re: Super Game Boy 2 (Beta)
« Reply #146 on: October 19, 2020, 11:51 PM »
What is the best option for Sprite Limit for Super Gameboy 2?

Offline nuu

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Re: Super Game Boy 2 (Beta)
« Reply #147 on: October 20, 2020, 12:45 AM »
I'm assuming it's an option to remove the 10 sprites per scanline limit? In that case best would be enabled, like real GB hardware. Removing the sprite limit may reduce flickering in games if there are more than 10 sprites on the same scanline, but will also make some games that rely on this hardware quirk, to not work correctly.

Offline The Unboxing Authority

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Re: Super Game Boy 2 (Beta)
« Reply #148 on: October 28, 2020, 07:51 AM »
A quick question. So I know they combined the Savestate firmware with the GBA firmware, but has anyone figured out how to have the SaveStates work at the same time as the Super Gameboy 2 or the Enhancement Chip games? I'm just curious.

Offline Prock78

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Re: Super Game Boy 2 (Beta)
« Reply #149 on: November 26, 2020, 11:12 PM »
I recently found out about this firmware by Furious, and wowww! It's amazing! I'm so glad to be able to use save states and to play GB games on my SNES with my SD2SNES!
One question though: I can't use save states when playing GB games, is it normal? I can see this possibility in the SGB Settings: Savestates (XR, XL). But XR or XL have no effect during the game. Am I missing something?