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Messages - rocketblast

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FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 11, 2018, 02:19 AM »
Enough silly flame wars guys.  Stay on topic.  It makes the end-user look bad.

I have a SD2SNES from probably the second batch KRIKzz ever made and everything works fine on it.  Might be your SNES deck trying to kick the bucket who knows.  Maybe try a different SD2SNES cartridge or a different deck.

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 06, 2018, 08:47 PM »
Hi I still can't get Yoshi's Island to save.  Not complaining because it runs awesome.  Just thought I would mention it here :)  Thanks a lot Redguy for your hard work and getting Doom to work perfectly as well.  It's very fortunate that you shared this with us even before some of the bugs were fixed.  You are awesome man.

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 04, 2018, 07:38 PM »
On Analogue Super Nt, hold "Select and Up" for a few seconds to hold reset and then it will put you back at the Sd2SNES menu.  No need for in game hooks.

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 03, 2018, 10:11 PM »
I wonder if this is the same Shadow from efnet irc. If it is, lol just ignore him that's just the way he is.

It would be cool if someone would tackle this, then all we would need is SA-1 support and wouldn't need built in SDD-1 support.

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 03, 2018, 06:13 PM »
Thanks redguy you rock! Absolutely the best thing of 2018.

Off Topic / Re: New EverDrive X series
« on: August 10, 2016, 10:52 PM »
Yeah GBC X7 just needs RTC.  It's cool that Krikzz made the X5.  I own an M3 which uses a CF card and I think it has RTC built in too but those are very scarce now.

I'm hoping for a NGPC X5.  I'll buy it.

FXPAK (SD2SNES) / Re: Firmware v0.1.7b released
« on: August 09, 2016, 11:56 PM »
I remember chatting with a guy who is working on FX support.  I think Ikari_01 once stated that Super FX uses pipelining which he is familiar with but needs to study up more on to get it to work.  I am still patiently waiting but I really like what I have already and I own all the Super FX carts NTSC/U, including Star Fox 2 which I put together myself.  Still, it would be awesome to see more chips supported and a flash cart with compatibility for (nearly) all special chips would be cool.  I am thankful that he got all the DSP chips working although I own every DSP chip cart too.  I think I bought SD Gundam GX after I bought the SD2SNES.  It was only $8 shipped and with box and manual, inserts on ebay.

Off Topic / Re: What's in your console collection?
« on: August 09, 2016, 11:41 PM »

2x Factory sealed Playstation 2 (v10 phat & v12 thin with Crystal Chip modchips for each)
1x v5 Playstation 2 modded with Crystal Chip
1x Sony PSP system with CFW
1x brand new MIL compatible Dreamcast
2x loose Dreamcast consoles
1x Turbo Grafix 16 with Splatter House HU card
1x Gameboy (this one is a gem, it is in nearly mint condition)
1x Gameboy Pocket
1x Gameboy Color
1x Gameboy Advance
1x Neogeo Pocket Color (seriously, this console deserves a flash cart with a MicroSD slot)
3x SNES systems (PAL boxed, and 2 loose systems)
2x Xecuter3 modded Xbox systems and I'm probably going to sell one once I have time to. Xecuter3 chips are pretty scarce.
1x v1.6 Xbox
1x Jtag Xbox360
1x Rgb kit with Jasper model Xbox360
1x Model 2 Sega Genesis
1x Model 1 Sega Master System
2x N64 systems
2x Colecovision systems
1x Nintendo DS system
1x Nintendo DSi system
2x factory sealed blue Nintendo 3DS systems
1x blue Nintendo 3DS Ambassador 3DS
1x white Nintendo 3DS
1x red New 3DS
1x loose Nintendo Wii softmodded and hardmodded
1x new Nintendo Wii softmodded
1x Nintendo Wii U
1x Nintendo Gamecube Mario Kart bundle (no digital out, unfortunately)

I think that's about it.  I also have a bunch of various flash carts and floppy backup systems.

Off Topic / Re: New EverDrive X series
« on: August 09, 2016, 11:35 PM »

ed64 2.5 dosent have rtc too, does it means that it is a x3 too? There's games on gb/gbc that have tilt sensor? I didnt know about that xD google time!


love the ascii table haha

Kirby Tilt 'n Tumble has a tilt sensor.  I don't recall any others that have it.  There's also a couple games with light sensors called Golden Sun 1 and 2 I think.  I'm not really sure how feasable it would be to put a tilt sensor on a flash cart.  I doubt it would ever happen though.  I think there was a patch for Kirby Tilt 'n Tumble so it doesn't require the original tilt sensor hardware.

Off Topic / Re: the next everdrive?
« on: August 09, 2016, 05:43 AM »
What would be interesting it is if Krikzz make a Neo-Geo Pocket EverDrive or WonderSwan Everdrive, I know there flashcards of these handhelds on the market, but leave much to be desired because you can only use a rom at

I second this reqest to Krikzz for an NGPC EverDrive only because the Flashmasta doesn't have SD card support.  Also I'm not sure since I don't own one, but how the Flashmasta kit has USB may end up requiring a legacy PC depending on the drivers.

As far as WonderSwan goes, I'm not sure what the attachment rate is.  The attachment rate of the NGPC should be pretty good though, considering they used to sell it at Toys R Us and Fry's Electronics (in bundles after the system was pulled from manufacturing and distributing).  It would be cool to see flash carts from Krikzz for both systems though.

Off Topic / Re: atari jaguar everdrive
« on: April 04, 2015, 01:13 PM »
75 euros for a flash cart.  that isn't bad at all, except that it is a Jaguar flash cart  :(

There's gotta be more games, just normal ROM cartridge games, that are problematic I would guess.  I wasn't really considering the ones that have special features.  I just meant the regular games.  And movies? lol? who would even bother with those.  I have a tablet I could watch movies on if I cared.  Not much of a movie person here.

Off Topic / Re: How to get Conker's bad fur day rips
« on: April 04, 2015, 01:10 PM »
I own the actual cart, instruction manual, box everything in mint condition.

Now my question is, why is this game worth so much money?  I played it from beginning to end and it is not really one of the more fun games on this console.  I paid $20 for mine brand new on ebay years ago.

Is it due to the multi player function?  I never have seen anyone discussing it.

Off Topic / Re: atari jaguar everdrive
« on: March 04, 2015, 09:08 AM »
You know, Atari Karts was a kinda interesting game for this console.  Problem is, the game mechanics are kinda crude.  It's like a botched mario kart clone (as most popular mario kart clones tend to be anyway).

Checkered Flag was interesting til I saw reviews and also tried it in the emulator.  I won't say it is almost impossible to play but if you play it for a few minutes it feels like it is.

Aliens vs Predator was always the most hyped up game for this console back throughout the late 1990s and early 2000's and possibly to this day.  Problem is, the game is stale and lackluster as a title.

Club Drive I shouldn't go there.  Box art, game name, etc is kinda neat but the game just plain sucks.

I think that the Jaguar is an interesting piece of retro gaming history but seriously, why try to build a console with old fashioned stuff like a number pad (weren't we done with this, say from video game market crash ColecoVision which I do like, actually oddly enough the Coleco has a better game library than this console haha but I guess that goes without saying because it uses the tried and true Z80 which is also in your GameBoy [everdrive gameboy fans] and it is also the processor that gives you sound in the Sega Genesis / Megadrive [mega everdrive fans].)

I guess I should mention one more game, Tempest 2000.  While I think this game is quite lame after a couple minutes, a lot of people like it and also swear by the sound track.  There is a PC port of it so if you think you need a Jaguar just for a fix of this game, well you don't.  But as far as I recall the PC port I played did not have music.  Possibly it originally came with CDDA.  Anyway, I think the Jaguar version probably had music as well as included a pack in audio disc with the music tracks on it or something.

I just looked up top 10 Jaguar games and noticed Protector SE which for some reason I never heard of.  It looks nice in the screen shot but we have drop zone for snes anyways as well as a bunch of Defender games on various systems.

Less than 10 mentionable games, lack of interest from people who actually will put forward cash and purchase a flash cart for this system.

Seriously, KRIKzz would have an easier time developing and selling a flash cart for a more popular system such as of course GBA (why? we already have plenty kits for this system lol), NeoGeo Pocket Color (higher attachment rate, very affordable hardware, and it would be the only flash cart for this console that supports removable storage SD), and well there are those that want Atari 2600 flash cart but why? someone already makes it.  You can't expect that if KRIKzz makes a new 2600 flash cart that it is going to necessarily be any less expensive than the current offering.  What else have I missed here... I can't really think of anything else.

The biggest problem we have with anyone offering an Atari Jaguar flash cart is that a lot of people will express interest but a very small percentage of those people (I'm thinking 1-10%) will actually purchase it.  The rest of these guys (like me) have never even owned, let alone used a Jaguar in real life and plus are not planning to ever purchase one.

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