Author Topic: [release] alternative ED64 Menu  (Read 322981 times)

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Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #60 on: November 17, 2013, 05:39 PM »
Filesystem: FAT32
The cluster size must be 2KB or bigger, recommed 32KB.

Offline celgadis84

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Re: [release] alternative ED64 Menu
« Reply #61 on: November 17, 2013, 05:49 PM »
Thanks. I could run your OS.

I want to test with it since with last original OS doesn't works Conker Bad Fur Day.

After that, with your version neither. Bad news for me.














Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #62 on: November 17, 2013, 06:22 PM »
I tried running Conker Bad Fur Day (NUS-NFUE-USA) on my menu with my ED64v2 and it's running. :>
Maybe it's a v1 specific problem rather than just wrong cic/save settings.

Offline KRIKzz

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Re: [release] alternative ED64 Menu
« Reply #63 on: November 17, 2013, 08:43 PM »
Must be bad rom. conker bfd works fine with ed64 v1

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #64 on: November 17, 2013, 09:23 PM »
but he pointed out that the same rom is running with an older os version. ^^

I could check that with OS 1.02 it still works. Then it is a bug in the new release OS.
It may fix this error for use the last features of OS?

« Last Edit: November 17, 2013, 09:39 PM by saturnu »

Offline MockyLock

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Re: [release] alternative ED64 Menu
« Reply #65 on: November 17, 2013, 09:28 PM »
Sorry if it has laready been asked before but,
would it be possible to get some kind of "dual boot" ?
either choose the OS at start, or even boot an OS from another ? (like swiss for the GameCube for those who knows).

It could be useful, booting different rev. of the original OS, or boot alternative OS, imporving testing and compatibility (some game seems to work beter with older OS, or some tools of the alternative may not exist in the original). So we could swap the OS to get the best for the use we want.
I hope i could explain what i meant to :/
« Last Edit: November 17, 2013, 09:30 PM by MockyLock »

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #66 on: November 17, 2013, 09:45 PM »
You actually can boot an OS from another, but there will be issues in the save functionality.

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #67 on: November 20, 2013, 11:31 AM »
beta15

  • savefiles based on romnames instead of cartid
  • fix flashram save under certain conditions
  • save/cic force option

you will have to rename the the savefiles, to get them working again.
the good news are:
- you will be able to identify the save-files more easily now
- hacks and fixes sharing the same cartid, won't share the same save-file anymore
- homebrew and hacks without cartid are now saving properly

upload when it's done, atm 50% :D

Offline D4v3WTF

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Re: [release] alternative ED64 Menu
« Reply #68 on: November 20, 2013, 06:30 PM »
Hey saturnu,

Quick question. When I run the gnuboy port on krikzz's OS, I only got the message "please, power off!!!"

What's wrong? Does krikzz's OS 2.04 not support it?

Greetings
N64 PAL Games Collection: 205
N64 Demo Collection: 6
N64 NTSC Games: 21
Everdrive 64 v2.01 modded UltraCIC III
SD2SNES Rev. F modded Rev. H

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #69 on: November 20, 2013, 06:39 PM »
yes it's not supported, i altered Colnes gnuboy64 port, so that i can directly load roms from my menu.
the idea behind that was, not to have two romlists one in the menu and one in the emulator.

Offline D4v3WTF

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Re: [release] alternative ED64 Menu
« Reply #70 on: November 20, 2013, 06:55 PM »
yes it's not supported, i altered Colnes gnuboy64 port, so that i can directly load roms from my menu.
the idea behind that was, not to have two romlists one in the menu and one in the emulator.

Thanks for the info saturnu!

The idea to implement the emulator in your menu is very good!
N64 PAL Games Collection: 205
N64 Demo Collection: 6
N64 NTSC Games: 21
Everdrive 64 v2.01 modded UltraCIC III
SD2SNES Rev. F modded Rev. H

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #71 on: November 21, 2013, 01:09 AM »
hurray!

beta15
is finished ^^

you have to create a folder /ED64/CFG and if you already have a savegame you have to rename the file after the romname ^^

-the new rom config screen pops up with c-right
-the old rom loading screen is gone and replaced with quickstart
-cheats are activated under the rom config screen now ^^

beta16
  • neon64 integration (nes games)

you can switch to PAL in the emulator by pressing "C-UP" ^^
« Last Edit: November 21, 2013, 07:35 PM by saturnu »

Offline psyko_chewbacca

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Re: [release] alternative ED64 Menu
« Reply #72 on: November 21, 2013, 07:20 PM »
Thank you very much. This will be excellent for us poor v1 owners!

Offline gundamn

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Re: [release] alternative ED64 Menu
« Reply #73 on: November 21, 2013, 08:21 PM »
Hey saturnu what about implementing smplayer in your menu?

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #74 on: November 22, 2013, 12:32 AM »
Maybe I'll make a standalone port auf smplayer, but i don't think it's really useful. ^^

 


the beta phase is finished hurray!

ALT64 Version 0.1.5
  • neon64 upgrade 1.2a to 1.2b
  • cb_behaviour=1 fixed for large dirs - now default setting
  • more sounds
  • infobox if task is done
  • hotfix 0.1.1 gb load -_-
  • hotfix 0.1.2 savegame filenames missing 4 chars
  • fix 0.1.3 some minor navigation and graphic glitches
  • fix 0.1.5 little glitch in character input screen
  • new 0.1.5 modern font

Installation hints:
Make sure you have created all neccessary folders by hand
/ED64
/ED64/SDSAVE
/ED64/CFG

For the Mempak default save dir, it's possible to change the name in ALT64.ini
/MEMPAKS


I think it's finished by now and it's time for a big break. ^^
cheers, saturnu
« Last Edit: November 24, 2013, 07:39 PM by saturnu »