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Messages - ErivandoXP

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46
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: May 01, 2018, 12:59 AM »
RedGuy just released a small v08.2 update which fixes GSU-1 and GSU-2 timings.

Where did you get this info? Just wondering as I'd like to know about these releases as soon as possible.

I checked the first post in this thread still points to v08 (not v08.2 as far a I can tell). And I checked on https://github.com/RedGuyyyy/sd2snes/releases/ but I don't see anything newer than v08 there.

Here https://discord.gg/EX57xnF

47
Mega link still working.

I bought SFZ2, but would appreciate the SFA2 SDD-1 Hack. I'm still hoping haha

48
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 26, 2018, 08:15 PM »
RedGuy just released a small v08.2 update which fixes GSU-1 and GSU-2 timings.

Copy this over v08:
https://cdn.discordapp.com/attachments/430550791552630800/439066633458417684/fpga_gsu.bit

I have compared Stunt Race FX (GSU-2) intro+'first yellow car demo' and StarFox 2 demo (GSU-2), both stayed in sync almost to the frame.
Also, Vortex (GSU-2) looks pretty spot on.
Moreover, GSU-1 timing improved and now the ship explodes by the two rockets 95% of the time, and timing matches more closely.

Have Fun.

Works with "vTest"?

49
Super Mario 64 3D World - GREEN (I played a few with Peach, Luigi and Rosalina and it was all right)
Portal Mario 64 - Orange (The gun works, but sometimes it crashes)
Source for these?

I tested.

Super Mario 64 3D World
https://sm64hacks.com/hack.php?id=383

Portal Mario 64
https://www.youtube.com/watch?v=D5vqwQEWWlU

50
Super Mario 64 3D World - GREEN (I played a few with Peach, Luigi and Rosalina and it was all right)
Portal Mario 64 - Orange (The gun works, but sometimes it crashes)

51
FXPAK (SD2SNES) / Re: Newbie sd2snes
« on: April 23, 2018, 08:53 PM »
I found usb2snes and it does indeed enable the usb to live swap roms and other debug features.
I ran the diagnostic tool and PASSED all
I've read the incompatibility sheets and am not attempting to run any of those

my primary issue is that i can't do any thing in the menus. I can look through them, but when I enter the window that allows me to modify the setting, the system freezes. My secondary issue is that so far not many games work. Chrono Trigger, seiken densetsu and many others dont work. SMW works and addams family does too.

I've tried redguyyys custom firmware, 1.7e and 1.74 beta and they all produce the same result. I feel like I'm missing files but I have all the dsp's bsxbios and the rest.

im beginning to think its my snes. If it makes a difference I ordered my sd2snes straight from krikzz website (ukraine)

Did you check the SD card?

Try another.

If you have already tried, I will send (MP) a pack with my "sd2snes" folder that runs everything (which is compatible).

52
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 21, 2018, 04:54 AM »
It doesn't even do anything. You can upload it, but you can't download anything. All you can do is create one and download that.
Dotsarecool's menu tool works perfectly. It detects your firmware correctly and creates a downloadable menu.bin. I just used it to create several themes and they're perfect with Redguy's new Super FX core.
*Facepalm* So it's supposed to upload old menu.bins and not let you download new converted versions? That's a neat feature. I've tried this in THREE browsers and it doesn't work. All it says is that 0.1.7E is detected or whatever. The download button doesn't do anything at all. The example immediately below the download page does not change, nor can you preview anything.

In addition to menu.bin you should upload a 256x56 image.

53
News / Re: Joyzz Availalbe for order!
« on: April 20, 2018, 02:15 PM »
Congratulations, it looks great!

I hope you make it to other consoles too!

Add to Wish List!

54
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 19, 2018, 07:07 PM »
I installed the 07 release, and my menu has reverted back to the graffiti one? I had a custom theme until v07. What happened to the theme? Do I need to revert back on v06 to get it back? I can't stand the graffiti one.

Menu customizer has been updated to support the most recent gsu build! http://www.dotsarecool.com/sd2snesimg/
it should auto detect the version of your menu.bin, it still supports the non-gsu version as well.

55
FXPAK (SD2SNES) / Re: SD2SNES Theme/Menu
« on: April 18, 2018, 02:29 PM »
Super Metroid V07 (I adapted from Smokemonster's set)
https://mega.nz/#!VV9B2BLS!1jI5Tmp7EljEW0EPj1dJDXv-FCH18AjAYA8M22gfxbc



56
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 18, 2018, 02:19 PM »
I guess it does make to be careful with the Super NT (and other non-standard consoles) at this point because it may have its own flaws which may introduce additional complexity (which can be avoided at this point).
After the standard consoles (as reference devices) work well then it does make sense to adapt the code for non-standard consoles.
I agree. In my Fat SNES NTSC all betas versions are always running as expected by redguy (readme).

V07 is almost perfect! I've tested all games, including Power Slide and Voxel.

I believe that Super NT, SNES PAL and SuperCIC are some of the "problems" that will be solved soon.


Edit:
Super Metroid V07 (I adapted from Smokemonster's set)
https://mega.nz/#!VV9B2BLS!1jI5Tmp7EljEW0EPj1dJDXv-FCH18AjAYA8M22gfxbc


57
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 12, 2018, 08:47 PM »
Yoshi's Island is perfect in my Snes (Fat NTSC 1CHIP).

100% complete soon

58
Also - does anyone know if the SFC cart case from Krikzz or Stone Age will fit in the SNES?
(Does it have the indentations in the back of the cart?)

Yes, the SFC cart is universal.

Review with SFC cart:
https://youtu.be/M01Rw-DSBf8?t=7m12s

59
Off Topic / Road Rash project or ROM for SNES?
« on: April 11, 2018, 03:34 PM »
Does anyone know of any Road Rash project or ROM for SNES?

It would be interesting to test in SD2SNES ...

60
FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 08, 2018, 04:29 AM »
I tested these today:

https://snescentral.com/article.php?id=0151

It is unfeasible.

There is another demo i not have tested.
https://snescentral.com/article.php?id=1088

Power Slide work fine in my Snes. Try press Button Y (acelerator)

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