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Messages - LuigiBlood

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EverDrive 64 / Re: 64DD support on Everdrive
« on: November 12, 2020, 02:29 PM »
So basically have the IPL run from rom-space (on the ED64).  F-Zero would be the only weird one, but you should have space for IPL (4MB) + F-Zero X rom (16MB) easily with room to spare in the 64MB rom-space.  Does the FPGA store the code for disk emulation?  Or is that just a specialized CPU?  Either way, you'd still have 40MB of rom-space for emulation code if needed.  Nice - good call!  That could work out!  Assuming you can get the timing right on the SD card data pull/push matching disk reads/writes.

IPL should still be in the right address space (0xA6000000), that's an outright requirement for games to use the fonts and sounds from it.
You could use the rest for the base ROM (if you're running an expansion).

But that said I'm just saying the minimum and I don't know what krikzz is planning to do.

When it comes to disk read/write timing: you can really just take your time, libleo is very tolerant on timing. So tolerant you can make it wait forever.

EverDrive 64 / Re: 64DD support on Everdrive
« on: November 08, 2020, 01:41 AM »
You may not need all of the RAM to put the disk data in, actually. The thing with 64DD is that you can really take your time responding to the read/write requests so you could probably have some SD card data streaming under the hood...

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 08, 2018, 03:48 PM »
I totally get the excitement for future SA-1 support in the future.
Just, one thing at a time for now :)

Also v3 works really well.
However PAL games do not boot at all for me.
I can only play NTSC games on my PAL SNES.

FXPAK (SD2SNES) / Re: gsu (superfx) support [work in progress]
« on: April 05, 2018, 03:05 PM »
Seems as though the Star Fox 2 ROM from the SNES Mini Classic doesn't work. Black screen.
It did for me. Disable in-game hooks. And power cycle the system if it's not working. It may not work the first time (which happened to me).

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