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Messages - Relikk

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FXPAK (SD2SNES) / Re: FXPAK PRO Real time Clock issue
« on: June 14, 2021, 07:09 PM »
It's a known issue. The clock on the SD2SNES/FXPak isn't very accurate.

FXPAK (SD2SNES) / Re: MicroSD card card sizes.
« on: June 02, 2021, 11:10 PM »
128GB would be the absolute limit that you'd need, and I don't believe you even need that. 64GB should be more than enough for a full SNES ROM set and any worthwhile MSU1 hacks.

I use a 64GB card. Full ROM set including translations and hacks etc., every SPC set, full Game Boy set for Super Game Boy and all compatible GB Color games, 99 separate folders containing MSU1 games... and I still have 18GB left.

FXPAK (SD2SNES) / Re: Is my everdrive original from Krikzz?
« on: May 10, 2021, 10:01 PM »
I can't say, for sure. With it being a Rev. F it's going to be hard to tell.

There is some dodgy looking soldering in places, and I don't remember seeing clear LED's before on official boards, they were usually coloured.

Mega EverDrive / Re: Request for MD+ sound patches.
« on: May 10, 2021, 04:34 PM »
MD+ requires all games header changed, to trigger MegaSD ODE CD in firmware

MD+ doesn't require that on MegaSD, but MSU-MD and Mode 1 hacks do need their headers changed for them to be detected. The next MegaSD firmware won't require that change.

Mega EverDrive / Re: Request for MD+ sound patches.
« on: May 10, 2021, 01:42 PM »
But it still requires an alternative to the real Mega CD right? There is no way to get it to work with burned or pressed discs?

Yes and no in that order, but I don't understand your point in the overall scheme of things. Why would you want to attach a CD unit and use burned CD's when you have an ODE capable flash cart such as the Pro or a MegaSD? That's just silly and completely redundant. MSU-MD and a CD unit makes sense for people with an X3, 5, 7 or whatever as their carts aren't capable of emulating CD hardware. MD+ is a better alternative for Pro and MegaSD users and works in exactly the same way MSU1 does on an SD2SNES.

Mega EverDrive / Re: Request for MD+ sound patches.
« on: May 09, 2021, 01:56 PM »
I would have to say that I agree with Krikzz that MD+ is controversial.

There's nothing "controversial" about it. Krikzz simply didn't implement it because it was developed by a competitor.

Mega EverDrive / Re: Request for MD+ sound patches.
« on: May 08, 2021, 03:04 PM »
Is sad that Krikzz do not wanto make support for MD+, but the MegaSD developers says tha if MSU becomes mor popular, they would be willing to support the MSU format.

I don't know where you got that from, but the MegaSD already supports MSU-MD and always has.

Mega EverDrive / Re: Request for MD+ sound patches.
« on: May 07, 2021, 01:38 PM »
The opposite would be true as the vast majority of patches available are MSU-MD, but most of them are pretty much untested and in a pre-release state. You can get them at ArcadeTV's GitHub.

Krikzz has stated before he's not interested in implementing MD+ for his cart, which is a shame really. It's an open standard and clearly the better of the two where having an Everdrive Pro or a  MegaSD is concerned. Seamless looping of audio is important as MSU1 set the standard and results in a 50% reduction in audio file sizes most of the time, also the code needed for patching is miniscule compared to MSU-MD and can be an important factor where ROM space is concerned (e.g. Xeno Crisis).

MSU-MD has its place, but really only for people who don't have a Pro. Using anything other than MD+ for an ODE capable flash cart such as the Pro and the MegaSD makes no sense.

clones of Krikzz's products are not supported here. Stop being cheap and buy the real thing.

How about avoid making false and ignorant statements?
SD2SNES is open source so there is no such thing as an SD2SNES clone, and it's designed by ikari (which is why it's open source unlike krikzz's cart designs).

Hardware beyond the original Rev. F is not open source. So yes, it is a clone.

Off Topic / Re: can't found this programm
« on: May 02, 2021, 01:25 PM »
I'm not trying to be a smart ass, but...

FXPAK (SD2SNES) / Re: What causes savegames to disappear?
« on: May 02, 2021, 01:21 PM »
You didn't say if it was the normal ROM, but I know this is true with MSU1 games where you have to long reset back to the main menu before the save can be written to the SD card, because the card is constantly in use during play. Either from streaming FMV or PCM files from the card.

A long reset is holding reset for a couple of seconds. I usually do it just to be safe even with non-MSU1 games.

FXPAK (SD2SNES) / Re: Save State / Menu Problem
« on: April 27, 2021, 11:11 AM »
Ah, Analogue...


FXPAK (SD2SNES) / Re: Save State / Menu Problem
« on: April 26, 2021, 02:34 PM »
Do a fresh format of a spare SD card and put the firmware on it directly from FURiOUS's ZIP file and try again. It's possible you overwrote an older firmware on your SD card with the new one, and sometimes the settings don't get written to the CFG file or there are some incompatibilities or corruption.

You don't need to patch the ROM if you have the IPS file with it. It will auto patch on the fly using that method, but the CUE file has to be named the same as the ROM as well. The audio BIN file can be called anything as long as the file name inside the CUE file matches it. What you should have is...

Road Rash II (USA, Europe).ips
Road Rash II (USA, Europe).md
Road Rash II (USA, Europe)_cd.bin
Road Rash II (USA, Europe).cue (with the file name inside the CUE file as "Road Rash II (USA, Europe)_cd.bin"

When you changed the name of the audio BIN file, did you also edit the name of that file inside the CUE so it correctly points to it? It's probably still looking for the old name without the "_cd" suffix you added.

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