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Messages - nuu

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EverDrive GBA / Re: Game compatiblity (X5 vs ODE)
« on: Today at 01:10 AM »
They will hopefully add EEPROM128 since they said to fix this in the next update.

EverDrive GBA / Re: Game compatiblity (X5 vs ODE)
« on: June 13, 2021, 10:11 AM »
That's pretty bad. It sounds like something that could be fixed in an update though. It does use FPGA right?

EverDrive GB / Re: Transfer Pak
« on: June 13, 2021, 10:09 AM »
No thanks to a half-sized EDGB. You wouldn't be able to push it out once inserted since the cartridge slot is made for a full-sized cartridge. Even making it a little bit shorter would just make it harder to push out. Gameboy carts has a grove for placing the thumb in when pushing it out, and this space must be adequately large.

EverDrive GBA / Re: Game compatiblity (X5 vs ODE)
« on: June 12, 2021, 11:08 AM »
So just a wrong save type problem.

EverDrive GB / Re: Transfer Pak
« on: June 12, 2021, 10:38 AM »
The libgbpak tool also didn't work for me. I tried to backup the SRAM for Pocket Camera and Pokemon and both gave corrupt SRAM dumps.

you must be right, but still there something that I am not sure. At some point the supergb has to know that is running a specific game (to read the borders) instead of just the kernel.
The Everdrives uses the hardware reset pin to reset the system after loading a game so that the correct border from the game is loaded. Since the game is already loaded into the ROM memory at this point, and the ROM memory isn't cleared when just resetting without cutting the power, the game boots up on the SGB and the border and color data loads.

What the Everdrives needs is a bootable FLASHROM that can be programmed with a game so that it can act like a real cartridge. That would take care of all Transfer Pak and other linking problems that may exist. The GBA flashcart Omega Defenitive Edition and some Neo Geo flashcarts has this feature by removing the SD card or enabling a special mode. This fixes GBA-GC linking and GBA-DS linking which both has the same problem the Transfer Pak has. On the Neo Geo it's more for preventing the player from changing the game himself on an arcade cabinet I think, or maybe for booting into service menus with the game.

Nice! Now it's so much more clear and readable.

EverDrive GBA / Re: Game compatiblity (X5 vs ODE)
« on: June 11, 2021, 07:50 PM »
Does it happen with the clean ROM boot option?

EverDrive GB / Re: Transfer Pak
« on: June 11, 2021, 07:41 PM »
So, from my understanding seems that neither of the EDGB (x3,x5,x7) works with the transfer pak because of the way they flash the rom (it will go inevitable to the menu?). My question is how this is not a problem for using the super Gameboy, and would be possible (at least in theory) to make it work (maybe running some custom code in the ed64?) or is a hard no.
The Super Gameboy contains the real Gameboy hardware (minus LCD, speaker and buttons), and it works just like a normal Gameboy but with a SNES ROM and some hardware that takes care of the interacting with the SNES hardware and video output.
The Gameboy Player works like this too but on the Gamecube. It contains the real GBA hardware (minus LCD, speaker and buttons).

The Transfer Pak on the other hand is no Gameboy, it's just a device that can read and write to the SRAM and read the ROM off the Gameboy cartridge. The Pokemon Stadium games allows you to play the Pokemon games on your N64, but this is just emulation. It dumps the ROM and SRAM and runs it in an emulator on the N64 hardware, not on any kind of real Gameboy hardware.
So obviously there is no way it could read the ROM from the Everdrives since they don't have any (not that can be programmed with a valid ROM image anyway). The Everdrives has RAM or FLASH that you load a game to from the menu. It probably can't be fixed without a redesign of the Everdrive's hardware.

Do the buttons work with a normal rom cartridge?

EverDrive GB / Re: How do .savs, .srms, and .rtc differ?
« on: June 09, 2021, 12:10 PM »
Try the SRM file in an emulator and check if they work in the first place. I don't know about the X7, but the older EDGB used raw save files which also works in emulators as is. You may have to rename them to .sav though.

EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 08, 2021, 01:34 PM »
"Boarder" kept bothering me to.

Anyway Richarddragon, the switch isn't hidden by the label, it's inside the plastic shell on the X-series of the EDGB. If you don't have the X-series there is no switch to press. No one ever said anything about any labels except you. You keep ignoring half of what people say and makes up your own version of that half. You should learn to "read from the book".

EverDrive N8 / Re: Is my N8 legit and can I update the OS
« on: June 08, 2021, 01:18 PM »
The above post is probably a spammer so ignore him.
Edit: The spammer's post was deleted by a mod.

The OS is on the SD card so just replace the OS folder with the latest one. Delete the old folder after saving anything you want to keep (if you have already made save files that you want to keep) and then copy the folder from the latest OS to the root of the SD card. Copy roms to another folder on the SD card, not in the OS folder. If you have problems you can try reformatting the SD card and start over. Backup your roms first of course.

I don't know if it's legit. You need to show pics of the PCB at least.

EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 06, 2021, 11:31 AM »
Unless you can prove that hotswapping cartridges on the Gameboy and SNES is without risk (hint: you can't) there is no discussion.

I don't have the X7, but I don't think it's any more impossible to press the "cart button" on the SGB than on other Gameboy models. The switch is inside the cart casing, so you just squeeze the cartridge case to activate it.

EverDrive GB / Re: X7 - Cart button doesn't work very often
« on: June 05, 2021, 08:26 PM »
That's irrelevant to the discussion of damage due to hotswapping cartridges.

FXPAK (SD2SNES) / Re: MicroSD card card sizes.
« on: June 05, 2021, 01:57 AM »
Cheap adapters with poor pins oxidize fast I suppose, and makes a poor connection. Or maybe the flimsy terminals in the adapter outright breaks off after some use. It probably protects the micro SD card from wear however, since it's not the one being pulled out again and again, and that's the more expensive part.

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