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Messages - jonesalmighty

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1
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: July 27, 2021, 12:22 PM »
Yes, 2.12.10 preview has some known issues, which I am still working to address. I released 2.12.9.1 after as wanted to release the pixelfx feature.

2
EverDrive 64 / Re: Getting a transfer pak to work
« on: July 20, 2021, 01:53 AM »
It might be worth downgrading your OS (menu version) to pre 3.05 and see if you have the same result...

Also, it might be worth trying to dump the cart via the utility http://krikzz.com/forum/index.php?topic=10921.0 and see if that works...

This might lead to valuable information as to why it is not working...

3
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: July 18, 2021, 02:33 AM »

4
Because on an N64 the cartridge connector does not support it. There are mods out there that have the capability, or you could use a smart switch and your phone, or not be lazy ;-p

5
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: June 29, 2021, 11:12 AM »
There was previews for that release, but they have been removed. Please give the release version a try and report back...

6
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: June 28, 2021, 08:20 PM »
finally got time to test the OS and its very nice although I too have the same "issue" with the text colour, the difference is too subtle.
I also like the addition of another resolution option to make 240p people happy (Though I still prefer the 480i :) )


I have some more improvements regarding resolution in the next release, but it is proving hard to get right...
Feel free to recommend some hex colours (single byte per colour only) and I will be sure to try them in the next preview...



One bug is the About page instead does diagnostics and when it returns, the cursor of over the diagnostics option as if I had actually pressed that.
This happens every time.


Interesting... I am guessing you have a V2 or V2.5 cart?! I added a unit test so that I could ensure that worked... but perhaps I missed something!

(Or perhaps you are using a preview, rather than the latest release version???)

7
Umm, more info required... If the emu is able to save, then it will... and in that case, the save file will be contained within the "SD:/ED64/SAVE" directory.

8
If you have an ED64V (3.0, 2.5, 2.0), use the Unofficial-Official OS and let me know what happens... Otherwise (as posted above), the official OS requires the DP ROM checksum (rather than the ROM ID) added to your "save_db.txt"! (using both entries in the same "save_db.txt" file has been known to cause issues since "Donkey Kong 64 Retail Demo" and "Dinosaur Planet" use the same ROM ID (for which the ED64 (official) OS only knows about the former).

With regards to Kerr's comment above, the Dino Planet ROM will load a screen telling you the "expansion pak is not installed" message, if one is not installed.

9
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: June 02, 2021, 06:24 PM »
V2.12.9 has now been released.

Please see the first post for link and changelog.

10
EverDrive 64 / Re: Error:55+SDR
« on: June 01, 2021, 03:53 AM »
My X7 and V3 both work fine on a Pal ultra hdmi modded N64. The error seems related to the ability to read the SD card. Perhaps see what happens when you use the same card from the other one you tested...  also might be worth running the diagnostic function in the ultra hdmi osd...

11
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: May 26, 2021, 10:36 PM »
2.12.9 Preview 2 released... please provide feedback (taking into account the original preview release).

Hopefully this one will change to the full release as it stands, if no one finds any issues with it!

Also, feedback around the changes to menu filelist colours appreciated (for better or worse) as it is subjective and want to get it as right as I can!
Solid! Just wanted to pop by and provide a little feedback.
I really like the blue-ish color of the filenames in the menu instead of gray (might be a bit biased on that part though due to blue being my favorite color). Though personally, I would prefer the color of the folders/directories to be of a different color (either back to the original yellow, or maybe a different color like green or something, to contrast from the ROM filenames).
Before, it was easier to quickly glance at the screen knowing what was a directory vs. what was a ROM without having to look at the right side. With both directories and ROMs being of a blue color, it starts looking kinda samey with a lengthy list of files. An extra color would make a difference.
Also, the fix for Expansion Pak detection doesn't seem to be working right. Booted up Doubutsu no Mori for a bit, resetted back to the menu to check the Expansion Pak detection, and it says "Not Installed".
I have changed the folders to a slightly darker blue. I need to check the issue with Doubutsu no Mori still, but dont see that as a blocking issue as it is probably present in all previous OS releases (and probably Krikzz official ones...).

I take further silence as a reason for a stable release... The only current blocker is whether I need to change the "N64 Digital" feature in any way...

But FOR THOSE INTERESTED:
V2.12.9.preview.3
IS NOW AVAILABLE!

13
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: May 24, 2021, 06:13 PM »
2.12.9 Preview 2 released... please provide feedback (taking into account the original preview release).

Hopefully this one will change to the full release as it stands, if no one finds any issues with it!

Also, feedback around the changes to menu filelist colours appreciated (for better or worse) as it is subjective and want to get it as right as I can!

14
EverDrive 64 / Re: Dinosaur Planet Mod, Patch and Discord
« on: May 19, 2021, 10:46 PM »
So I tested the rom, it didnt work. I managed to get a bit more into the intro before it blackscreened. I'm using a usa pikachu edition n64 with the red pak, why wont this game run?

Have you added the lines:

DP=50       (Dinosaur Planet Prototype and hacks/fixes)
0x906C3F77=5

into your save_db.txt file? Otherwise the game won't work. See the first post in the thread at:

http://krikzz.com/forum/index.php?topic=6126.0

for details of how to add it.
Nope, didnt see that.

Note, it is unwise to set both... Unless you are using the DK demo (which uses the same ID), only set DP. If you are using DinoPlanet without hacks, use CRC... infact, I would set DP=5 and then set the CRC for the DK demo (like I have mentioned in my latest Unofficial Official OS.

15
EverDrive 64 / Re: Unofficial-Official ED64 OS
« on: May 18, 2021, 03:01 AM »
You remember wrongly as the official OS has the same resolutions as this version. On top of that there is a physical reason for this to be wrong, the N64 ONLY supports 480i output.
240p is achieved by the N64 not switching fields between re-traces.


Trev
Is the changelog for Krikzz's v2.13 incorrect in what it says? It clearly states this info on his site:
"2.13
18.01.2019
1) Menu video mode changed to 240p/480p.
2) All four controller ports is active in menu."

Temporarily switching the OS64.v64 file with the Official v2.13 version, I can confirm that v2.13's 640x480 option does in fact look better, and even makes the menu background look less blurry to look at. Perhaps there's some visual trick being pulled off that makes 640x480 resolution look sharper in v2.13 firmware than it does here?

Trevor is correct in the fact that the N64 is incapable of outputting 480p (so perhaps krikzz just named it wrong and meant 480i). However, I was playing around with the configuration for the display when getting ready for font improvements, so could have made the output worse... I will look into it (would be worth seeing if my older OS releases also look better).

I think I have just fixed the issue you reported about the expansion pak, but not (quite) ready for another preview yet...

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