General > FXPAK (SD2SNES)

NES to SNES - Project Nested - NES emulator for SNES (Myself086)

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ErivandoXP:
http://forums.nesdev.com/viewtopic.php?f=3&t=20531

https://www.youtube.com/watch?v=irF8gSVrVOs

Thanks to Myself086!


--- Quote ---Project Nested uses a JIT+AOT compiler to convert NES games into SNES games. It runs at roughly full speed depending on the game, 60 fps and mapper support.

Main github page: https://github.com/Myself086/Project-Nested
Download: https://github.com/Myself086/Project-Nested/releases

Specifications requirement for reproduction carts and flash carts:
- Up to 8mb of fast ROM, HiROM format.
- 16kb of SRAM.
- Battery if required by the game.
- No co-processor.

Target specs (planned future updates):
- Up to 8mb of slow/fast ROM, HiROM format.
- 0kb to 256kb of SRAM depending on the game and settings.
- Battery if required by the game.
- No co-processor.

Mappers: 0, 1, 2, 4

Compatiblity spreadsheet: https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit?usp=sharing
--- End quote ---

Richardragon87:

--- Quote from: ErivandoXP on August 10, 2020, 08:36 PM ---http://forums.nesdev.com/viewtopic.php?f=3&t=20531

https://www.youtube.com/watch?v=irF8gSVrVOs

Thanks to Myself086!


--- Quote ---Project Nested uses a JIT+AOT compiler to convert NES games into SNES games. It runs at roughly full speed depending on the game, 60 fps and mapper support.

Main github page: https://github.com/Myself086/Project-Nested
Download: https://github.com/Myself086/Project-Nested/releases

Specifications requirement for reproduction carts and flash carts:
- Up to 8mb of fast ROM, HiROM format.
- 16kb of SRAM.
- Battery if required by the game.
- No co-processor.

Target specs (planned future updates):
- Up to 8mb of slow/fast ROM, HiROM format.
- 0kb to 256kb of SRAM depending on the game and settings.
- Battery if required by the game.
- No co-processor.

Mappers: 0, 1, 2, 4

Compatiblity spreadsheet: https://docs.google.com/spreadsheets/d/1xKZIyNz1DSI3ZBdMfaTEaa_9b6IEABx-ZPwOb6XqcLQ/edit?usp=sharing
--- End quote ---

--- End quote ---

How did it manage to get more graphical glitches than the A&S (NES to SNES) hacks that came out in the 90's?

nuu:
Because this is emulation and this is very impressive.

Those A&S hacks are basically just ports, and although they are neat, they are not as technically impressive as this.

iray1979:
This is actually pretty freaking neat and supposedly it can run a few games on the SD2SNES. I knew that NES emulation on a SNES could be possible, just needed the right coder for the job. I think it will see many great improvements over time but the fact that the potential is there to run NES games on a SNES like we can run some NES games on the Sega Genesis via a flash cart is awesome! Now we can truly say the the SNES is backwards compatible, even if it's just partial compatibility at this time.

nuu:
It's not entirely emulation though, more like automatic porting of NES games maybe.

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