General > FXPAK (SD2SNES)

SD2SNES, Super Everdrive v1 & Super Everdrive v2 diferences

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ot4ku:
Hello,
sorry to ask maybe a stupid question, but i cant find the SD2SNES on the "product" page.
http://krikzz.com/index.php?route=common/home

So why would i need the SD2SNES version compared to the Super Everdrive v2 (maybe someone can explain the difference to v1 to). I read on the web the SD2SNES can also play games that need a special chip, but what does that mean?
Like the FX chip? so i cant run roms that use the FX chip on the normal Super Everdrive v2?
Or is this mor elike a homebrew thing with custom hack roms?

Thanks for explaining in advance!

strider1911:
Someone should make a sticky thread about this because this question is always being asked, here is what I know:

V1 = First model, can't get it anymore and there is no reason you should try. The card supports NO Enhancement Chips BUT DSP1*. You need to install this chip and some other components from a            game that has it such as Mario Kart or Ballz 3D or order it as an option.

V2 = Same as V1, plus:
         don't need to reset the console in order to save. That is why the battery is there.
         A bit faster loading time.
         Supports cheats.
         Easier to install DSP1 chip, less components required, you only need the DSP1 chip itself.
         
SD2SNES = Different firmware and hardware. This unit is smarter and more powerful. This works differently and supports all kinds of Enhancement Chips, but not all - because of the developer, which isn't Krikzz (he only makes them) didn't implement them yet. You DO NOT need to install any chip yourself.
         Instant loading.
         Different interface.
         The supported chips are, at the moment:
                BS-X memory map / Satellaview base unit registers (clock)
                DSP1 / 1b
                DSP2
                DSP3
                DSP4
                ST-010
                Cx4
                MSU1 - This is not a real chip made by Nintendo and is used only for homebrew.
                S-RTC
                OBC1

Many people always ask which game has which chip. I'm putting an end to this with this link:
LOOK AT THE BUTTOM FOR A COMPLETE CHART
http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips


Please someone correct me if I'm wrong.

ot4ku:
Thanks this is a lot of help! So its (in some way) similar to the Mega Everdrive that is superior to the normal Everdrive MD v3 right? So with a Mega Everdrive & SD2SNES you get the best ther eis at the moment for 16bit. And i guess for N64 its maybe best to wait for the already announced ED64v3.

Because I only have PAL consoles i still need a hardware mod to play the US games with 60hz i guess, right?

strider1911:

--- Quote from: ot4ku on May 31, 2014, 09:34 PM ---Thanks this is a lot of help! So its (in some way) similar to the Mega Everdrive that is superior to the normal Everdrive MD v3 right? So with a Mega Everdrive & SD2SNES you get the best ther eis at the moment for 16bit. And i guess for N64 its maybe best to wait for the already announced ED64v3.

Because I only have PAL consoles i still need a hardware mod to play the US games with 60hz i guess, right?

--- End quote ---

SD2SNES and Mega Everdrive are considered by most to be the Ferrari of 16bit flashcarts.
BUT keep in mind that for better or worse SD2SNES is not considered a Krikzz product.

And yes, you need hardware mods for true 60hz. Very easy on a Mega Drive if you use Scart RGB. Also, my recommendation is to get a Super Famicom from Ebay. They are super cheap and act exactly the same as NTSC console as far as the Everdrives are concerned.

ot4ku:
The problem is i live in PAL region and have the european power connector. So i have to settle with the PAL console. The 50hz/60hz switch costs here 70eur for snes, for genesis/megadrive its even 120 together with the mega cd.

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