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Messages - Sarge

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1
While the SNES CPU wasn't smoking fast (nor the NES), I wouldn't call it "anemic", either. I've seen people in the know that said the SNES was roughly equivalent to 70% of the Genesis capability. Not ideal, but certainly not as bad as it's made out to be, either. The NES CPU and SMS CPU are pretty evenly matched, despite the clock speed disparity, because the 6502 architecture is more efficient on a cycle basis.

2
You've definitely got power going to the Super Game Boy and the EverDrive when you hot-swap, otherwise it wouldn't be working. It's no different than hot-swapping a cart on an actual Game Boy.

3
EverDrive N8 / Re: Konami VRC7 Mapper Support Package
« on: August 14, 2021, 07:55 AM »
If you're using an American system, is it modded for expansion sound? By default that line isn't wired up, and you'll need to install a resistor in your system to enable it. There's also the ENIO Expansion Board that ties into the expansion slot at the bottom of the system, but I don't think that's sold anymore.

4
EverDrive N8 / Re: How the heck do you use the NSF player!?!
« on: July 26, 2021, 09:57 PM »
I only have the original model as well. As nuu mentioned, do you have NSF files already on your SD card? I would expect it should pick up on them.

5
EverDrive N8 / Re: Battery in N8 Original
« on: July 09, 2021, 07:41 AM »
Ah, that's the Famicom version. My brain always thinks NES version instead since that's what I have.

6
EverDrive N8 / Re: Battery in N8 Original
« on: July 07, 2021, 07:54 AM »
Interesting, guess it uses a different one than some of the board shots I saw elsewhere. Haven't popped mine open yet, and meant to mention that... I'm sure my battery will bomb out pretty soon, given how long I've had it already.

7
EverDrive N8 / Re: Battery in N8 Original
« on: July 07, 2021, 03:01 AM »
Almost positive it does not use a rechargeable battery - just a standard CR2032 battery. Don't get a rechargeable for it.

8
EverDrive N8 / Re: Fceux savegames on everdrive N8?
« on: July 05, 2021, 07:44 AM »
I believe you can just put your save file in the EDFC/SAVE folder, and rename it to the same name as the ROM (i.e. "Zelda2.NES" if that's the name of your ROM). I think the EDN8 will handle the padding out to 32KB. Just make sure that you've got a different game loaded in before you bring over a new SRAM file. If you've got the same one loaded, it will load the SRAM from battery backup, then save over your new file you copied over.

No idea if there's a converter out there that will handle save state conversion, but it definitely won't work as-is.

9
In most cases, no. I know for NES, assuming the game handles the different speed correctly (you're not guaranteed a 60 Hz game will run fine on a 50 Hz system, or vice versa), it will run slower on a PAL system. I don't actually know how this shakes out on SNES, but I wouldn't be surprised if the same behavior was there.

But yeah, there's no real way for the EverDrive to work around the issues - the clock speeds are determined by the crystal in each console.

10
C'mon, no need to be rude, y'all.

Anyway, yeah, it's a Torx bit you'll need (I know the original XBOX uses those screws), and you can get them pretty cheaply in a lot of places. Home improvement stores in particular would definitely have that bit, but I suspect Walmart would have them in the tool section, too. I ordered a multi-piece set years ago, I think from Digi-Key or somewhere? It had those bits as well as the Game-bits, which is why I really got it.

I'll also note that my EverDrive 64 2.5 has another type of screw, it needs a hex-head bit. But my original N8 uses a Phillips. So many screws!

11
EverDrive N8 / Re: Where site do you get your ROM's from?
« on: April 29, 2021, 05:48 AM »
This is why I roll with No-Intro. No sense in keeping all those duplicate games around.

12
EverDrive N8 / Re: OS 2.11 mapper glitches on japanese titles?
« on: April 14, 2021, 06:30 AM »
Glad that ended up being it - I've definitely seen some odd behavior like that before, both with PAL on NTSC and NTSC on PAL.

13
EverDrive N8 / Re: OS 2.11 mapper glitches on japanese titles?
« on: April 14, 2021, 12:05 AM »
The first thing I'd suspect is using a PAL-region console. I'd try testing those ROMs in an accurate emulator and see if you see the same behavior at 50Hz with NTSC ROMs like that.

14
EverDrive N8 / Re: Not another Lagrange Point post
« on: February 28, 2021, 02:58 AM »
I ended up using a 47k resistor, myself. 56k is probably fine, too. You may want to consider a potentiometer if you want to try to dial in settings instead.

There are other solutions out there, too, including one that plugs into the expansion port on the bottom of the system, but I'm not sure it's available anymore.

15
EverDrive N8 / Re: Not another Lagrange Point post
« on: February 24, 2021, 01:25 AM »
As others have noted, is your system modified for expansion audio? If it's an unmodded US system, you won't get any of the expansion audio channels.

Also, on the original N8, the audio levels tend to be pretty low. You'll need to ramp up the presets on the VRC7, but I'm pretty sure you can't go all the way to 200% or it starts distorting.

Other than that, the game should work fine with the last release of the firmware.

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