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Messages - KatalysiS

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I would hire$ anyone who can make it work with my menu file. btw: SD2SNES version v1.10.3
Anybody up for this? Here's my file: https://mega.nz/file/BQYXxILQ#c-gRJ6JJ1rYYx1YPI5OvVLNTA9UY6Xyt6wJ0fptblDk

Bump.....

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If not this is a plan B: http://krikzz.com/forum/index.php?topic=11004.0

Physically triggering a relay switch... if only I could have a difference in voltage between game mode and menu mode.

3
Oh! Because the super game boy feature. Reeeeaally important. And the is fresh so... but who knows.

4
I would hire$ anyone who can make it work with my menu file. btw: SD2SNES version v1.10.3
Anybody up for this? Here's my file: https://mega.nz/file/BQYXxILQ#c-gRJ6JJ1rYYx1YPI5OvVLNTA9UY6Xyt6wJ0fptblDk

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Big thanks! Yes I will track him down because it's way above my head.

EDIT: Well... he is not available for messages on twitter... Does anyone already have a contact with him?

6
Wow ok that sounds cool! I will first make sure that my all my configurations settings good. Then I will attempt to make an edited version.

That "filesel.a65" file you mentioned... is it that I need to extract the bin file to get this? I just tried to open the bin file with XVI and all I see is this:


7
Thanks! You guys have indications on how to modify the menu file? Any code hints?

8
Since I dot know how to disable the X button in the menu mode to prevent kids froms changing the configuration settings... and also btw, I converted my SNES to JAMMA to put in my Super System arcade machine and each controller button has its own wire now...

I would like to use a signal on the SD2SNES to trigger a relay switch that would disconnect the X button for as long as that voltage stays either high or low. And reconnects the X, turn on the relay switch, when the game loads.. I wonder if there is a chip or point somewhere on the pcb that has a different voltage depending if it's on the menu screen and becomes different when a game is loaded. The LED flickers and are not really different between menu and game, other than blinking randomly witch is useless, unless I go arduino but i want to avoid that..

When the game is loaded, is there any new level of voltage somewhere?

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Good job guys! Do we have a 'definitive' guide for how to make videos? I'm confused... Thanks!  :)

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FXPAK (SD2SNES) / Super System (arcade) roms on the SD2SNES?
« on: April 15, 2021, 03:33 AM »
Is there a way to play the MAME roms of the Nintendo Super System (NSS) on the SD2SNES? ...on the SNES? Some have variations, like SMW has a world selection menu, a similar thing with F-Zero. And if it helps, act-rais.ic2 .ic3 .ic8 and security.prm files are in a NSS rom.

The SD2SNES works on the Super System through DogP's SNES to NSS adapter to play the SNES roms, but had no luck with it playing NSS roms.
http://www.projectvb.com/nss/snes_adapter.htm

General info on the Super System:
https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System

11
I don't want the kids to change the configuration options while browsing the games. Is there a way to do that? So you press X and nothing happens... and, having access to those options from a button combination, or code...

Thanks

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