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Messages - Gumball

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136
FXPAK (SD2SNES) / Re: how to access cheat menu in SD2SNES
« on: February 20, 2016, 05:24 PM »
there is no cheat menu. The easiest way to get cheats for your game is to go to gamehacking.org click codes, Super Nintendo, pick the game you want, select the codes, click download codes at the top right of the page, select SD2SNES for the format and click checked codes only. It will save a file. rename that file the name of the rom file you are cheating with for example. Super Mario World.smc Super Mario World.yml. then place the file in a folder labeled cheats inside the sd2snes folder on your sd card. I hope this makes sense. It's not hard in practice.

137
FXPAK (SD2SNES) / Re: Retron5 Compatibility
« on: February 09, 2016, 11:47 PM »
Flash carts dont work on the retron 5. From what I've read anyway. Not to mention I don't know if you know but the retron 5 is just an emulator box. It uses android emulators for the systems it emulates. Because of this when you plug a cartridge into it the retron 5 actually has to rip the rom off the game and into the retron 5 before playing. I believe that's why flash carts don't work. However a retro duo v2 works with flash carts and is a pretty decent clone system.

138
Off Topic / Re: SNES Vertical Line Not There
« on: January 10, 2016, 10:15 AM »
Now I could be wrong, but from everything I've read, this is what I've gathered. The earliest SNES/Super Famicom models from 1990-1991 (SHVC-CPU-01) didn't have the vertical line issue, and it didn't appear until the 1992 models (SNS-CPU-GPM-01) and after.
So it would be safe to assume I have a very early model then. Interesting. It still works like new tho and it hasn't been yellowed at all which is a damn miracle in of its self.

139
Off Topic / Re: SNES Vertical Line Not There
« on: January 10, 2016, 08:32 AM »
http://retrorgb.com/snesverticalline.html

The issue and its solutions are well discussed on this page.
I am well aware of retrorgb's discussion on the subject. I'm not saying that I'm effected by it with my current snes that I'm using. I'm just wondering if it's common for a non 1 chip snes to not have the vertical line.

140
i will be the first to admit that I don't know a whole lot about it just that the different voltages can sometimes be a problem.

141
I honestly wouldn't do it. Australian electronics and power outlets are 230 volt. Japanese electronics and power outlets are 100 volt. It might damage or blow something in the japanese gamecube. You're gonna wanna buy a step down converter to convert your 230 voltage from your mains to 100 so the gamecube wont get damaged. Just a warning. I have used a famicom with the original power supply here in the states and its only a 20 volt difference with the US being 120 and japan being 100 and after a month or so the famicom died because of the extra voltage. Normaly that small of a difference shouldnt really do much but in this case it did. Better to be safe than sorry my friend.

142
Off Topic / SNES Vertical Line Not There
« on: January 08, 2016, 01:07 AM »
Ok so I didn't really know where to post this but I am aware of the Super Nintendo vertical line issue. I know that the 1 CHIP models and the Mini Super nintendo's you can't really see it on them. I have had several super nintendos that have had the vertical line as normal. I've come to expect it at this point having been playing SNES for the last 20 years. Within that time I have never once come across one that didn't have it in one way or another until recently. I bought an original super nintendo not a 1 chip either I checked. But an original non 1 chip snes and the vertical isn't just almost gone like the 1 chip or mini's but theres no trace of it period. It's literally 100 percent gone. I have tried it on multiple different displays, HD CRT's regular CRT's, HD LED TV's and it's just gone. How often does this happen? I've even done a side by side comparison with my other super nintendo which does have it. I'm assuming maybe the person who owned it before me probably fixed the vertical line issue but if they didn't is it common at all to find a non 1 chip snes that doesnt have the vertical line?

143
wow thanks a lot. worked like a charm. I can finally play some starwars! :3
You're welcome. I had the exact same problem with the first Super Star Wars awhile ago (constant pausing) and figured out that disabling the button combo hooks fixed the problem. As far as I'm concerned, they're superfluous when I'm 2 feet away from my SNES that already has a reset button on it.  ;)
Very true XD

144
Open the config.yml file in notepad and completely disable in-game hooks.

Quote
# IRQ hook related settings
#  EnableIRQHook: Overall enable IRQ hooks (required for in-game buttons & WRAM cheats)
#  EnableIRQButtons: Enable in-game buttons (en/disable cheats, reset sd2snes...)
#  EnableIRQHoldoff: Enable 10s grace period after reset before enabling in-game hooks
EnableIRQHook: false
EnableIRQButtons: false
EnableIRQHoldoff: false
wow thanks a lot. worked like a charm. I can finally play some starwars! :3

145
For some reason Super Empire Strikes back and Return of The Jedi have weird issues with the 0.1.7 preview 4 firmware. on empire strikes back for example the game will randomly pause for a second every 5 or 10 seconds. Your sword and blaster will switch on random. It makes the game almost unplayable. On return of the jedi your force powers will automatically trigger them selves without you doing anything. It's very annoying. Is there any fix for those two games or do I have to downgrade to an earlier firmware? By the way I have disabled the in game reset feature for both games and it did not fix the issues.

146
Bump this is something I've noticed as well. Even in the settings no matter if its set to automatically sort or not it places some games in the wrong spot for example. On mine it shows Castlevania, Castlevania III, Castlequest, Castlevania II. Games with similar words and spelling appear jumbled like that.

147
EverDrive N8 / Re: ROM Noob
« on: October 13, 2015, 07:15 PM »
http://www.theisozone.com/downloads/other-consoles/nes/0---everdrive-n8-nes-powerpak-sd-card-setup-v40/ here you go. Very good clean pack all sorted and everything just be sure to update the firmware from krikzz.

148
FXPAK (SD2SNES) / Re: Scandisk Ultra SDHC 16Gb w/ 40mb/s
« on: October 12, 2015, 01:44 PM »
I would think so. I have a Sony brand SDHC 16Gb card and it seems to run fine. Games load very fast with it and MSU-1 hacked games run without stutter or issue.

149
FXPAK (SD2SNES) / Re: MSU-1 hacks...
« on: October 12, 2015, 01:42 PM »
So basically any snes game can be patched at add music??

If so would love to see Final Fight with the arcade music added.....heck i would love the see a FF hack which adds in guy and the missing level
Yes and no. It's not that simple. First off if a game doesn't have existing tools for it, it gets a lot harder to hack to find how the game handles its music and finding the tracks. I'm no expert by any means but I have discussed it with people who do know what they are doing. Another thing too is that the music has to be converted and edited in order to be used. All in all it takes a lot of work to get one made especially to make it bug free or at least in a usable state for a user friendly patch usually in the form of an IPS patch. If you go to www.zeldix.net and make a request in the MSU1 section they will add it to an ever growing list of game people requested. zeldix is also where a lot of the great MSU1 hackers are located.

150
FXPAK (SD2SNES) / Re: SD2SNES skip menu screen and go right to game
« on: October 08, 2015, 03:31 AM »
Ill just agree to disagree.

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