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Messages - Assman

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16
There's a RHEA Clone? Since when and where can I get one?

It's a completely different product, not a clone (it plugs into the video card slot, so no removal or modifying of existing hardware is necessary). It's also not out yet: https://www.patreon.com/prof_abrasive

17
You get dots right in the middle of the screen like this during cut to black scenes?

During the exact same scene in the exact same ROM as your video, yes. It's a bug of sorts with the hardware. The explanation, as I understand it, is that when new palette entries are written, these dots appear on screen. Some developers tried to move these into the overscan area of the screen or somewhere less noticeable and some didn't. Look at Labyrinth Zone in Sonic 1; the same flickering dots appear at the water level (this is where the palettes are being swapped mid-screen to increase the amount of colors you see).

18
Mega EverDrive / Re: Proper use of mode function on X7
« on: June 12, 2019, 05:14 AM »
I don't know enough about the Retro Trio to be able to help on that end, but traditionally, to switch a 6-button controller into 3-button mode, you either hold down 'mode' as you turn on the console, which you've supposedly tried, or you run the game, unplug the controller, and hold 'mode' as you plug it back in.

Golden Axe 2 is indeed one of the games that requires a 3-button to work properly, but GA3 and Decap Attack shouldn't have those problems. What kind of controller is it?

19
That just looks like CRAM dots to me. It's the hardware, not the ED. The same thing happens on my setup, and would happen on any legitimate Genesis variation. If you're looking for it, you'll see the same thing occur in other games.

20
Joyzz / Re: MODE BUTTON didnt works
« on: June 04, 2019, 03:54 PM »
Looks like mode switching doesn't work the same way as a wired 6-button:

Quote
3-buttons controller mode: Hold for 3 sec. MODE+START+C. Required for some games which not compatible with 6-buttons controllers. Golden Axe II, for example

There's also an SMS mode for the games that don't work with a Genesis controller. It's all on the product page right here.

21
Mega EverDrive / Re: Complete Newbie to Mega Everdrive
« on: May 28, 2019, 02:29 PM »
BIN is a plain binary dump, which is what you want. GEN and MD are exactly the same as that, just with different extensions to more easily identify them as Genesis/Mega Drive games. SMD is a proprietary format used by an old ROM copier; ignore it as it won't play on an Everdrive. Ignore DAT; that's not a game ROM.

As was mentioned before, the easiest way to get everything in one shot is to search for a "No-Intro" set; these are specifically put together to give you a single ROM of every game without any excess like bad dumps, hacks or pirates. Be aware that No-Intro itself just provides a database to verify ROMs you already have, so what you're actually looking for is a full set of ROMs from somewhere else that's been verified using No-Intro.

22
Mega EverDrive / Re: Sega 32X Troubleshooting
« on: May 01, 2019, 03:11 PM »
I would test other carts on the "bad" 32X, but my guess would be the dreaded ribbon cables. This is a common 32X issue, and I recently had to deal with this myself for the very first time on a console that I got brand new back in the day. Pop it open, seek out the two ribbon cables, unseat them, reseat them, and try again.

23
Mega EverDrive / Re: I cannot get to the X7 in-game menu
« on: April 04, 2019, 06:07 AM »
There's no way that I'm aware of, although someone has found a way to mod the 32X to allow SMS games to play through it, so it could theoretically be possible.

24
Mega EverDrive / Re: I cannot get to the X7 in-game menu
« on: April 03, 2019, 02:21 PM »
If you have a 32X attached, that'll do it. If not, no idea.

Just to be sure, "in-game menu" and "reset to game" are two different options (your post seems to conflate them), so make sure the first one is enabled.

How many different games have you tried it in? Some games won't allow it to trigger (e.g. Super Street Fighter II), but the overwhelming majority do, even if it glitches up the game.

25
It is and you're welcome. Serenity now.

26
This comes up a lot. It's because the game uses EEPROM to save instead of SRAM. Download and apply this patch: http://www.tototek.com/phpBB2/download.php?id=334&sid=31bcaf731b168542daa9a3c6ac8f0ebc

27
Mega EverDrive / Re: Pitfall - The Mayan Adventure Error
« on: February 20, 2019, 02:57 PM »
It's a feature you really have to stop and think about before using. If all you want to do is use the in-game menu to jump back to the main menu, you'll be able to do it nearly any time you want, but anything beyond that gets dicey. Even when a game seems to be able to handle save states, you'll want to be mindful of the settings in which you're saving and loading. For instance, if you save your progress mid-level, only expect to be able to load your state mid-level, as trying during any other type of screen may well crash the game. Also expect audio glitches that may or may not be rectified when the next level of the game loads.

Off the top of my head, I know Super Street Fighter 2 won't allow the in-game menu to trigger, and Shinobi 3 reportedly has issues with save states.

28
Mega EverDrive / Re: Pitfall - The Mayan Adventure Error
« on: February 19, 2019, 05:39 AM »
The in-game menu just doesn't mesh well with a number of games. I'd try to bring it up while the game is paused, but beyond that, there's not much you can do about it.

29
Mega EverDrive / Re: Sorting games
« on: February 06, 2019, 04:03 AM »
Some people have previously resorted to deleting all their files on the SD card and recopying them all at one time, which should add them in alphabetical order. I assume that'd work on a Mac too.

30
Mega EverDrive / Re: Mega EverDrive vs EverDrive-MD compare
« on: January 15, 2019, 02:02 PM »
Mega Everdrive v1 doesnt have options: "EEPROM saves support"  and "save Ram" (point doesnt marked with any value). What does it mean?  What's  limitations it cased in practical usage?

Save RAM you don't have to worry about; games that use it can still save on the V1, there's just no battery to keep the saves in memory, so you have to return to the Everdrive menu to back them up to the SD card. The save file will be automatically reloaded the next time you play the same game.

EEPROM saves are a different beast in that games that use it won't be able to save at all on the V1, unless there's a patch for the game that adds SRAM support (like with Wonder Boy in Monster World). Most games that use EEPROM saving, however, are sport games, which are generally less desirable now, so the lack of support for that type of save isn't often seen as a glaring issue. If you love sport games, on the other hand, it probably is a glaring issue.

It's worth mentioning that the MED V1 was discontinued years ago, so unless you already have one or are looking to buy one used, it's not something you need to give any real thought to. These comparisons are all pretty outdated, anyway, since the MED V2 (now known as the X7) is the only one still manufactured. The V2/X7 is still the only Everdrive that supports EEPROM saves, though not for all games.

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