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Messages - Assman

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31
Mega EverDrive / Re: Mega Everdrive v1 vs Mega Everdrive v2/x7
« on: December 16, 2018, 03:43 AM »
Here's an old comparison chart (this is from before the X7 re-brand):

http://krikzz.com/pub/support/var/comparison/genesis-everdrive-compare.html

So the main difference is the EEPROM support and a battery for SRAM saves, but the OS has also been updated to add a few new features (including being able to use the FPGA to emulate the Master System FM sound chip for the games that support it). You can view that stuff here:

http://krikzz.com/pub/support/mega-everdrive/x3x5x7/OS/changelist.txt

32
Mega EverDrive / Re: Mega Everdrive X7: is it necessary to load bios?
« on: December 01, 2018, 03:18 AM »
Just to add to that: the OS can see every file on the card and navigate every folder, so it doesn't matter how many folders you use for your games or what they're called.

33
Contra directly supports the 6-button controller (X, Y and Z let you change shooting modes without button combos), so it's definitely not that. And no, using a 6-button on a game that doesn't support it won't freeze the game. I've never heard of Shinobi 3 doing that, either (I've played Shinobi 3 numerous times with a 6-button, with and without the cheat).

34
Mega EverDrive / Re: MegaDrive All in one folder
« on: October 03, 2018, 12:28 AM »
For the .ips files you need a program like Lunar IPS to patch the ROMs directly. Launch the program, click "apply IPS patch", select the patch, and then you should be prompted to select the ROM you want to to patch (the .bin/.gen/whatever file, not the folder). Then you will be master of your domain.

35
Mega EverDrive / Re: MegaDrive All in one folder
« on: October 02, 2018, 11:28 AM »
Man, I thought I was lazy. I assumed you wanted them categorized by genre or something; alphabetical folders wouldn't even take all that long to do yourself.

You could try creating a batch file to do it for you (something like this, maybe). If you're not familiar with what that is, you'd basically just be copying the commands into a notepad file and saving it with a .bat extension, then putting that file in your unsorted ROM folder and double-clicking it.

As for ROMs, assuming you don't find your set satisfactory, it sounds like you'd want to start with ROMs from the No-Intro set. Personally, though, I wouldn't toss the Japanese ROMs as there are a number of great exclusives there.

Wonder Boy in Monster Land loads but the character is in a seizure and you cannot move him.

Wonder Boy in Monster World loads but once you press start on the "Press Start" screen it doesn't load beyond that.

For the former, the issue is that the game requires an actual SMS controller (you can get around that by patching the game with the controller fix provided here).

For the latter, try the SRAM patch provided here.

36
Mega EverDrive / Re: Tanglewood RSOD on MEx3
« on: September 01, 2018, 08:40 AM »
If you have an account on Sega-16, try asking about it here. The lead developer keeps an eye on the thread and posts in it from time to time, so if anyone could give you an answer, it's him (I could also post it for you if you either don't have an account or sign up and don't get confirmed in a timely fashion). I know they tested the game on everything they could, from flash carts to clone consoles, so it's hard to imagine they wouldn't have tried a combination like the one you have.

My guess would be that, if you're getting an address error, the cart isn't making proper contact, so I'd probably try cleaning the cart pins, the slot and all that.

37
Mega EverDrive / Re: 32X Support?
« on: August 28, 2018, 01:20 AM »
The 32X has its own video out, so that's a pretty big roadblock there to start.

Even if you looked at the Sega CD, how many chips would you have to emulate with that one FPGA? It has its own CPU, its own sound chip, a scaling/rotation chip, the CD logic et al. That's not really comparable to emulating a single chip like the Super FX, and I doubt the FPGA in the MED would be up to the task.

Maybe SVP support would be feasible, but for the one game that needs it, it's probably not worth anyone's time to implement.

38
Mega EverDrive / Re: Knuckles Chaotix won't boot- Mega Everdrive x3
« on: August 21, 2018, 12:14 PM »
Wow, I didn't even know about that theme manager, so thanks for that. The icons are definitely some Windows 3.1-looking shit.

39
Mega EverDrive / Re: Knuckles Chaotix won't boot- Mega Everdrive x3
« on: August 21, 2018, 01:34 AM »
I might as well point out that 7-Zip, a great freeware archiving and compression utility that no one should be without, has a checksum (that's what the CRC value is) tool built into it that you can access by simply right-clicking any file.

That's obviously not its primary purpose, but it also covers just about every archive format known to man (.rar, .zip, .7z, .iso, etc.) and even allows you to peruse self-extracting executables, so it's more than worth installing. In this context, you'd just use it to check your existing ROMs (right-click > CRC SHA > CRC32) and verify whether or not you have the right one.

40
That manual is a bit outdated, so I'm not surprised it shows options you don't have. It seems to be for the Mega ED V2 (which was eventually rebranded as the X7), but also has references to the older ED V3, which was discontinued before "Mega ED" became the default name for all Genesis/MD carts.

41
1. Yes; if you open the menu (C), you should see a "run CD" option, or something to that effect.
2. I can only look at my Mega ED V1 for guidance, but it backs up the RAM cart data as "RAM_CART.SRM" on the drive root (not in the save folder).

42
1. Either way works.
2. The BIOS is loaded like a game ROM; it doesn't overwrite anything in the console.
3. No.
4. According to this, just create a "MEGA" folder at the root of the drive and put the OS and firmware files in it (ignore the OS link in the PDF; it's outdated). The "SAVE" folder also goes there as well as a couple of others, but I think the OS will create them for you (if not, just go back to the manual).

43
Sorry to resurrect an old topic, but does anyone have a live link to the working rom? I have been at this for almost two days with no working results, see the light at the end of the tunnel, then find the download link is dead. :-/

Just do a search for "Sonic and Knuckles & Sonic 2 (JUE) [f1]". It's out there.

44
EverDrive MD / Re: New Everdrive owner question
« on: May 24, 2018, 05:26 AM »
You'll want a real MD over that insufferable piece of crap anyway, so picking one up on Ebay is pretty much a win-win; it'll run your Everdrive and it won't give you dysentery.

45
News / Re: Joyzz Available for order!
« on: May 10, 2018, 02:39 AM »
For people fretting over James' tantrum everywhere

Don't do that. This is a new product and we need to encourage honest reviews, not discourage them. All he did was point out that a $65 controller shouldn't have such a glaring defect; that's hardly a tantrum.

Try dynamite headdy for a real stress test. On the first level there is a training room where you constantly have to switch between directions and dibjects as possibagonals in order to hit as many ole. This should tell you how accurate the D-Pad is.

This 100%; I can't think of a better D-pad test for the console. Trying to get through that room in the emulated compilation on the 360 really showed me how awful the diagonals were on my Street Fighter IV Fightpad.

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