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Messages - Xan

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EverDrive 64 / Re: Benefits to putting X-series v3.04 on v2.5 cart?
« on: September 14, 2020, 01:45 AM »
What about save files for on-the-fly patched ROMs? Do they just share the name of the ROM the patch is applied to? If so, that would still make a good case to use pre-patched ROMs instead.

EverDrive 64 / Re: Road Rash 64 not working?
« on: September 12, 2020, 11:54 PM »
That ROM worked for me on the X7. Maybe try the new 3.04 OS version.

EverDrive 64 / Re: Everdrive 64 vulnerability for Rare games
« on: September 11, 2020, 07:51 AM »
Just as a heads up, on my Japanese N64, X7 with 3.03 OS (not tested on recently released 3.04 yet) and US Diddy Kong Racing ROM (both 1.0 and 1.1), I've not been able to reproduce the issues described in this thread. Pressed reset on the N64 logo at startup, but every other game would load fine. So either it works differently on an NTSC console or krikzz has implemented a fix for this on the X7.

The 3.04 OS changelog mentions support for v2.5 and v3 carts as well, so if anyone with those had these issues before, it might be worth a try.

So as of recently, newer Everdrive models such as the GBA X5 mini have been marketed with having solid gold connectors instead of the old ENIG, and apparently the N8 Pro had ENIG on the first run, but the current run has solid gold. But what about older models, for instance if buying a 64 X7 today (which is really not an old product at all) or even the GB line, will those come with solid gold connectors? Or do we have to wait for even newer models of those with a specific mention alongside it? If the latter is the case it would be good if this aspect was always mentioned on the product page for clarity.

Reasons I care about this aren't just theoretical btw, when I look at the connector of my GBA X5 that I've had since launch and compare it to actual GBA carts from back in the day, it looks much worse than those already, and it hasn't even been cycled that frequently at all. The gold layer has been visibly scraped off a bit already and then there's the fact that a different cart is needed for GB support, meaning more cycles can be expected by default...

EverDrive GB / Re: X7 coil whine-like sound through speakers
« on: February 11, 2018, 03:35 PM »
I think how noticeable this issue is depends on setup. The speakers in GB systems output less maximum volume and perhaps have a smaller frequency range than dedicated speakers, so it's less of an issue there.

Since the GBA X5 was also mentioned here, I decided to test it (mine is a model 16, rev A) against original Advance Wars and F-Zero Maximum Velocity carts, this time outputting from a GBA SP to headphones. The ED menu and loading games is quite noisy but ingame the results were actually pretty much identical down to the same click when the games boot up, and same background noise.

EverDrive GB / Re: X7 coil whine-like sound through speakers
« on: February 11, 2018, 10:04 AM »
Is this improved at all on the X series compared to the original EDGB? It was one of the reasons I sold mine (1.2 rev), using an SGB2 there was a shrill high pitched noise that went beyond the bus noise that is also present when playing original carts.

EverDrive GBA / GSM Player incompatible with ED GBA X5
« on: September 01, 2017, 03:17 PM »
There is this GSM Player by Damian Yerrick ( which can convert .wav files into a GBA ROM for playback. 231 MB worth of .wav files resulted in a ~5 MB ROM for me, so with the 32 MB max ROM size on the X5 it should be no issue at all. I verified the ROM in an emulator too, but still, it doesn't work on the X5, just comes up with a garbled Nintendo logo.

I've noticed that it is listed as a "4M" ROM in the menu even though the ROM is bigger than that, so that might have something to do with it. Either way, obviously it's of not much practical use, but still having it work would be cool even just for novelty, especially as seeing how the emulators are also supported on the X5. The old flashcarts seemed to support this program fine, as well.

Edit: found the solution, it is fixing the header with this tool.

EverDrive GB / Re: What is your "Device Info" after upgraded V3?
« on: October 18, 2015, 02:15 PM »
Yes, the system info is gone since V2. This probably should be added to the firmware changelog to prevent confusion.

Off Topic / Re: PSP to PS1
« on: September 26, 2015, 05:02 AM »
Simple Popstation GUI had an option to extract an ISO from EBOOT.

News / Re: EverDrive-GB OS v2
« on: September 23, 2015, 08:45 AM »
On a minor note, I realized the "system type" display is gone in v2 now.

News / Re: EverDrive-GB OS v2
« on: September 23, 2015, 05:13 AM »
I update my list to be more detail
Still wrong as like I said in my last post, my 8 GB class 4 card works fine both on GBC and GBA SP. Doesn't mean at all that this is the case for all class 4 cards of course, but it proves your blanket statement about needing at least class 6 for 8 GB wrong.

Off Topic / Strange issue with mystery GBA SP
« on: September 22, 2015, 04:32 PM »
So I have this Arctic Blue AGS-001, that's what the sticker on the case says anyway... it's actually an AGS-101 in terms of functionality, with the backlit screen and two brightness settings. The issue is that sometimes I need to flick the switch 2 or 3 times before it turns on. Is this just the switch being dirty on the inside or could it be a sign of some sort of cap failure? The unit does work perfectly fine otherwise.

There is a warranty seal on the inside with Nintendo written on it so this could possibly be a unit refurbished by Nintendo themselves, though it's weird enough they would have put AGS-101 guts into an AGS-001 case apparently...

If that's the case it might be as simple as dirty/bad contacts on these controllers, or some other hardware defect. For curiosity sake I ran nocash's test program on my own CPU-04 NTSC NES with RP2A03E CPU and RP2C02E-0 PPU, and it produced fails on "PPU read with DMC", "palette read mono-mode" and "palette read color-mode". This test needs the "reset to game" option set to on for Everdrives btw.

Yeah, seems like it. There is a test program in that thread, maybe try running that on your different systems to verify which consoles are affected?

News / Re: EverDrive-GB OS v2
« on: September 21, 2015, 01:07 AM »
Now if just Turboeverdrive and Sega everdrives would also be swappable too.
Super Everdrive also still lacks the button swap.

Anyway, this OS seems to work fine here on a 8 GB Kingston class 4 microSDHC...

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