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Messages - Sgt.Wafer

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EverDrive GG / Re: SG-1000 support on EverDrive-GG with OS v8
« on: April 08, 2017, 11:41 PM »
I also would like proper SG-1000 support to return to the Everdrive GG. It is a major reasons I bought the flash cart in the first place.

2
Mega EverDrive / Re: FM sound on SMS games... interesting video
« on: September 19, 2014, 03:43 PM »
Every time the Mega Everdrive gets an OS or firmware update I hope that It includes FM sound for Master System games.

It's not something that can be done with software update.

Krikzz said It might be possible around the release of the Mega Everdrive and might add it later.

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Mega EverDrive / Re: FM sound on SMS games... interesting video
« on: September 05, 2014, 04:13 PM »
Every time the Mega Everdrive gets an OS or firmware update I hope that It includes FM sound for Master System games.

4
Off Topic / Re: everdrive for jaguar
« on: November 16, 2013, 11:38 PM »
I would buy a flashcart for the Jaguar if Krikzz ever made one.

At KalessinDB:

There is also the Wonderswan/Color that had a couple of solutions but nothing with swappable storage media.

5
EverDrive GB / Re: GB/GBC Everdrive!
« on: November 16, 2013, 11:26 PM »
I too would like to see the cart have real time clock support. I imagine a significant amount of people would have second thoughts about purchasing it if it didn't, because of the three Pokémon games.

Quote
I already said that there are at least 7 games that use RTC. Here's a list of what I could find so far:

Berutomo Kurabu
Barcode Taisen Bardigun
Harvest Moon GB+GBC
Itsudemo Nyanto Wonderful
Kandume Monsters
Pokemon Gold+Silver+Crystal
Keitai Denjuu Telefang - Power Version+Speed Version
Cardcaptor Sakura - Itsumo Sakura-chan to Issho
E.T. The Extra Terrestrial - Digital Companion
The Great Battle Pocket
Kate and Ashley - Pocket Planner
Tottoko Hamutarou - Tomodachi Daisakusen Dechu
Battle Card Hero

Here's four more for the list: Robopon Sun+Moon+Star+Comic Bom Bom Special Version





I would also like to see the following features if possible:

Super Gameboy/2 and Gameboy Player compatibility especially with the enhanced features for the Super Gameboy.
Compatibility with the N64 Transfer Pak
Maybe a way to implement the clock speed change for the Super Gameboy http://tcrf.net/Super_Gameboy#Debug_Commands (with a button combination like the NES/Famicom save state?)


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