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Topics - Galron

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EverDrive GB / Max Capacity MicroSD compatible?
« on: October 14, 2021, 02:47 AM »
Will a 32gb or 64gb or 128gb work... Don't expect needing much larger than 32 or 64 (but sometimes 'larger' is cheaper)... But found 16gb was too small to keep my selection of romhack/translated games (GB, Super Gameboy, GBC, Gameboy Player/GBA enhanced selection, and other special purpose categories), plus full set of games from every region, plus have space for all the categories I use.

FXPAK (SD2SNES) / Max Capacity Mcrosd on SD2SNES Pro/FXPak Pro?
« on: October 13, 2021, 11:50 PM »
I'd like to give my flashcart largest size memory card it can handle (in order to hold more MSU-1 titles). Sandisk seems to be most compatible.

What are the largest size MicroSD people have tested (assuming they properly formatted the micro sd to compatible fat32)?

Is there really that much of a difference? From my own research...

1. You can't emulate original hardware on the original hardware... That would be redundant, and take too much power that the original hardware doesn't have...

2. Both are using FPGA to hold the code needed to run the original cartridges as if they are those original cartridges, and represent all the original mappers.

3. The code used in FPGA is not terribly different in both flashcarts, and are based on original code from Nintendo and its companies, and some 3rd party game support.

4. the only emulation that happens in these is GBA/GBC emulation or NES emulation if one uses specific GBA coded emulators for example GOOMBA.

FXPAK (SD2SNES) / SPC1770 core/Mister and SD2SNES
« on: August 07, 2021, 02:51 AM »
Has anyone attempted to import the SPC1770 core into a FXPak Pro firmware fork?

EverDrive GBA / Game compatiblity (X5 vs ODE)
« on: June 11, 2021, 04:52 AM »
Well slowly working my way through testing games.... Seems I hit one game that doesn't work on the ODE, but works fine on the X5...

Dragon Ball Z: Taiketsu

You'll get a warning saying "game won't work on hardware" on the ODE, but it works fine on Krikkz's flashcart.

Anyone know what causes the issue?

FXPAK (SD2SNES) / MicroSD card card sizes.
« on: June 02, 2021, 11:02 PM »
I’m thinking of upgrading to a larger sandisk micro sd.

Anyone tested anything larger than 128gb? Was thinking of upgrading to 400 or 512 gb sandisk for plenty of extra MSU1 space.

EverDrive GBA / Save files and transferring (EDX5 vs Omega DE)
« on: May 27, 2021, 09:05 PM »
Is there anyway to convert save files from the Ever Drive to work in the Omega Definitive Edition?

The X5 uses 'eep', 'srm', and 'fla' in the "SAVE" folder in the GBASYS folder.

While Omega DE uses SAVER folder and uses what it calls "esv" & "sav" files. Don't know if there are other variations, as I haven't tested across all GBA games or various save type options.

Any chance of adding a 3rd option for switching sides of famicom disks? Maybe a "key command" that has to be activated?

The reason being that automatic switching interferes with games like Legend of Zelda in which if you don't switch disks you go into title screen, hear intro music, and then load up the introduction story, and summary of the games items.

But with 'automatic disk switching' turned on it goes from title screen straight into the game, with no way to avoid it and watch the bootup demonstration stuff...

Maybe there could be programmable key command like "start + select" or some such, that could 'switch the disk', when you are ready to switch.

EverDrive N8 / Official Fire Emblem 1 US Switch localization.
« on: December 05, 2020, 06:19 PM »

So it appears its just a Japanese rom + dynamic real-time patching to English on the fly.

Is there anyway to pull the patch information and convert it to a useable patch for the japanese rom in the future?

EverDrive 64 / Super Mario 64 3D All Stars (Rumble SUpport)
« on: October 05, 2020, 12:42 PM »
Seems that the version fo Super Mario 64 in 3D All Stars on the Switch is based on the version with Rumble Support. Any chance of pulling out the rom and using it on hardware? Maybe modding it to restore the original button layout graphics?

FXPAK (SD2SNES) / Sonic SNES demo/proof of concept
« on: September 16, 2020, 01:37 AM »

Anyone try this out? The developer claims its based on actual sonic the hedghog code/engine then converted and optomized with some tricks to run on the SNES. I'v eplayed the rom its impressive, as most of the physics are there, and it plays super fast, with almost zero slow down.

I've seen one incredulous person claim its bullshit, and that is a 'simply a sprite hack' of Super Mario Bros... Even though Super Mario doesn't even ahve the same physics, AI, or control schemes...

But is there anyone with the knowedge to look over the rom to see if it was hacking a previous Nintendo game, or if it was made from the ground up?

Inside has in last few months been designing some interesting flashcarts for special featured games such as Boktai and solar cells/rtc, and another for rumble pack featured games (Drill Dozer primarily at the moment, but he said other games oculd be programmed to use it as well). On the GBC front, he has one that has Rumble+RTC (built into what looks like a HuC1/3 mapper sized/style case).

Specs (seems it also includes RTC!, and he also makes some with solar for Boktai games):

GBC rumble flashcart (For those 15 or so games...):

GBA rumble flashcart:

Maybe the 8 or so Gameboy Player Enhanced GBA games (that support rumble on Gameboy Player) could be reworked to access rumble from the cart as well...!

I think BennVenn has also said he's interested in designing something with extra features too... Possibly rumble and solar....

FXPAK (SD2SNES) / Gigaleaks?
« on: September 12, 2020, 05:19 AM »
Anything good for the SNES out of the "gigaleaks"? Or other systems (I found the latest current GB/GBC dump)?

« on: September 07, 2020, 04:32 AM »
Besides its appearance in in MISTer... any news of it getting port to SD2SNES/FXPak Pro, anytime soon? It's been a year since it was last brought up or so as far as I know... As I understand it it works well with Far East of Eden on MISTer already... also the developers who translated Super Monsters Shell Story are also sitting on a fisnished translation of the sequel too for some reason, perhaps waiting for flashcarts compatibility to catch up?

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