Author Topic: Transferpak mod and Loader-App  (Read 115101 times)

0 Members and 1 Guest are viewing this topic.

Offline dreimer

  • Sr. Member
  • ****
  • Posts: 340
  • Karma: +28/-0
    • View Profile
    • Reimi's Blog
Re: Transferpak mod and Loader-App
« Reply #60 on: November 01, 2015, 01:12 PM »


Way to go I guess ^^
« Last Edit: November 01, 2015, 06:05 PM by dreimer »

Offline dreimer

  • Sr. Member
  • ****
  • Posts: 340
  • Karma: +28/-0
    • View Profile
    • Reimi's Blog
Re: Transferpak mod and Loader-App
« Reply #61 on: November 01, 2015, 08:58 PM »
Hm, nope. I use your loader for controller Port 1 pushing B for MBC3, load "Pokemon - Gelbe Edition - Special Pikachu Edition (Germany) (GBC,SGB Enhanced)" or "Pokemon - Rote Edition (Germany) (SGB Enhanced)". Yellow has a save state I loaded from my real cart, red has none. Both work on the EDGB in a Gameboy Advance SP, including the save state and are detected as the right game in "Pokemon Stadium (Germany)" and "Pokemon Stadium 2 (Germany)", but with no save state found according to the game. (All ? ? ? ? ? ? ?) If I try the GB Tower or load Pokemon into a fight, both abort with a error screen to check my connection on the transfer pack. Ideas?

Offline saturnu

  • ヽ(^o^)丿
  • Hero Member
  • *****
  • Posts: 1188
  • Karma: +156/-0
    • View Profile
    • :D
Re: Transferpak mod and Loader-App
« Reply #62 on: February 22, 2016, 02:14 AM »
hello,
maybe someone want's to try out my new set of mario golf patches ^^

>> use these patches in combination with the edgb loader app and tp mod

mario_golf_e_edgb.xdelta3
=========================
Core: Goodname: Mario Golf (E) [!]
Core: Name: MarioGolf64         
Core: MD5: 4D010AE1AF4B04D6B70B799C56F05993
Core: CRC: 62E957D0 7FC15A5D
Core: Imagetype: .z64 (native)


mario_golf_u_edgb.xdelta3
=========================
Core: Goodname: Mario Golf (U) [!]
Core: Name: MarioGolf64         
Core: MD5: 7A5D0D77A462B5A7C372FB19EFDE1A5F
Core: CRC: 664BA3D4 678A80B7
Core: Imagetype: .z64 (native)


mario_golf_j_edgb.xdelta3
=========================
Core: Goodname: Mario Golf 64 (J) [!]
Core: Name: MarioGolf64         
Core: MD5: E5A041B1B7C8E3B4C2E8178E5A138E2D
Core: CRC: D48944D1 B0D93A0E
Core: Imagetype: .z64 (native)

Download:
http://b.1339.cf/icmzlxt.zip
https://u.pomf.is/mhwfxc.zip
https://my.mixtape.moe/ttyxft.zip
http://a.pomf.cat/xcbdhm.zip
« Last Edit: February 23, 2016, 10:35 AM by saturnu »

Offline saturnu

  • ヽ(^o^)丿
  • Hero Member
  • *****
  • Posts: 1188
  • Karma: +156/-0
    • View Profile
    • :D
Re: Transferpak mod and Loader-App
« Reply #63 on: February 23, 2016, 01:57 AM »
hello,
maybe someone want's to try out my new set of mario tennis gameshark cheats ^^

why cheats for tennis and patches for golf?
i just couldn't find the right locations to patch them. :D
maybe they are compressed or some other crazy things are going on.

>> use these cheats in combination with the edgb loader app and tp mod

###
mini instructions:
> run mario tennis on the gameboy, save and power it down while the game is running
> save the cheats to a file e.g. tennis_u_edgb.txt on the ed64 sdcard
> load the edgb loader app
> select mbc5 with 'A'
> go back to the menu with 'Z' or the reset button
> 'A'->'select only' the tennis rom
> load the cheat file with 'A' and select 'load cheats'
> start mario tennis with 'START' (go sure gs cheats are enabled too in the config menu)
###


Europe - Mario Tennis (E) [!]
F1300290 3C01
F1300292 A005
F1300298 03E0
F130029A 0008
F130029C AC20
F130029E 8840
81122224 0000
81122226 0000
81122228 0000
8112222A 0000

US - Mario Tennis (U) [!]
F1300290 3C01
F1300292 A005
F1300298 03E0
F130029A 0008
F130029C AC20
F130029E 86A0
81121F34 0000
81121F36 0000
81121F38 0000
81121F3A 0000

JP - Mario Tennis 64 (J) [!]
F1300290 3C01
F1300292 A004
F1300298 03E0
F130029A 0008
F130029C AC20
F130029E 1140
8111A8B4 0000
8111A8B6 0000
8111A8B8 0000
8111A8BA 0000
« Last Edit: September 04, 2016, 03:48 PM by saturnu »

Offline Mickkn

  • Full Member
  • ***
  • Posts: 179
  • Karma: +5/-0
    • View Profile
Transferpak mod and Loader-App
« Reply #64 on: February 25, 2016, 08:09 AM »
Nice, I'll try them soon


Sent from my iPad using Tapatalk

Offline TUWieZ

  • Newbie
  • *
  • Posts: 5
  • Karma: +0/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #65 on: March 03, 2016, 04:08 AM »
no it should work without a modification.
try to clean the contacts with some isopropyl alcohol. ^^

Well, actually  cleaning the contacts didn't help, but I got it to work. I have to run the GB64.z64 file once, it'll then tell me to check the connection. I then have to press reset and run the program a second time and then it'll recognize the camera.

Do you know what could be causing this issue?

EDIT: I mean, it's not a big issue, now I know. But it'd be interesting to know what's causing this.

this was happening to me just earlier actually. Turns out the gameboy camera was heavy enough to create a small connection gap between the transferpak and the controller while the transferpak locked in place. I had to hold the back of the transferpak in place (Pressed to the controller) from the time GB64 is launched - until after the sram dump finishes. Hope this helps  ;)

Offline Shadow

  • Jr. Member
  • **
  • Posts: 59
  • Karma: +1/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #66 on: May 16, 2016, 04:52 AM »
This is a funny little story.  I just got into playing harvest moon gb on my backlit dmg I recently made and I somehow got the idea about it having a RTC with the harvest sprites so I looked it up on google and clicked a few links.  Turns out it does have a limited RTC using a crystal oscillator which I had learned about previously on reading up on the dmg clock mods.
Anyways one of the links on a review here http://nerdlypleasures.blogspot.com/2015/01/the-everdrive-gb-game-boy-and-game-boy.html
shows the transfer pak which I actually got bundled with my n64 last year to work with my ed64.  The link to this very thread is linked in that review lol.  So after reading saturnu's first post on this thread I had a few questions but I decided to read the thread instead and sure enough the same questions were asked and answered and I have to say that I'm impressed with how Saturnu has handled it.  I personally get frustrated when people ask the same questions that have been answered even on the same page lol so it really impressed me how he handled it.
Anyways I'd love to mod my TP and unlock the stuff for perfect dark! The switch is a good idea too.
Hope you enjoyed my little story lol

Offline saturnu

  • ヽ(^o^)丿
  • Hero Member
  • *****
  • Posts: 1188
  • Karma: +156/-0
    • View Profile
    • :D
Re: Transferpak mod and Loader-App
« Reply #67 on: August 25, 2016, 06:23 PM »
new verison update:

changelog:
- v2.5 v3 fix
- additional pal interface
- return to OS fix

for ed64v1 use the old version

Offline saturnu

  • ヽ(^o^)丿
  • Hero Member
  • *****
  • Posts: 1188
  • Karma: +156/-0
    • View Profile
    • :D
Re: Transferpak mod and Loader-App
« Reply #68 on: September 04, 2016, 04:37 PM »
- tested the mario tennis (J) master code (it's working)
- attached mapper list to the first post

Offline LuigiStar

  • Full Member
  • ***
  • Posts: 124
  • Karma: +1/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #69 on: September 14, 2016, 05:25 PM »
Hi.

This flashcart works after modding the Transfer Pak?

http://bennvenn.myshopify.com/collections/frontpage/products/elcheapo-sd-flash-cart-v1-8

Greetings.

PD: I don´t know which GB flashcart will be the best for me yet.
Everdrives: ED64, EDGB V1, EDGB X7.

Other flashcarts: EZ Flash IV, EMS USB Smart Card 64.

Offline saturnu

  • ヽ(^o^)丿
  • Hero Member
  • *****
  • Posts: 1188
  • Karma: +156/-0
    • View Profile
    • :D
Re: Transferpak mod and Loader-App
« Reply #70 on: September 14, 2016, 05:34 PM »
the loader app is especially for the EDGB.
it sets it into game mode, so the game isn't reading out just the menu.

other flashcarts may work out of the box, without any modifications.

Offline LuigiStar

  • Full Member
  • ***
  • Posts: 124
  • Karma: +1/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #71 on: September 14, 2016, 06:29 PM »
the loader app is especially for the EDGB.
it sets it into game mode, so the game isn't reading out just the menu.

other flashcarts may work out of the box, without any modifications.
But the flashcart that I put in the link load a firmware, supports micro SD like the EDGB...

It´s not like EMS Smart Card, Smart Boy Cart or Bleep Bloop, that if you put ONLY one game on the flashcart, this load the game like a retail cartridge.

However, thank you for the help.

Greetings.
« Last Edit: September 14, 2016, 06:32 PM by LuigiStar »
Everdrives: ED64, EDGB V1, EDGB X7.

Other flashcarts: EZ Flash IV, EMS USB Smart Card 64.

Offline LuigiStar

  • Full Member
  • ***
  • Posts: 124
  • Karma: +1/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #72 on: September 20, 2016, 09:07 PM »
the loader app is especially for the EDGB.
it sets it into game mode, so the game isn't reading out just the menu.

other flashcarts may work out of the box, without any modifications.
One question.

The mod is easy to do?

I need something more than soldering iron?

Greetings.
Everdrives: ED64, EDGB V1, EDGB X7.

Other flashcarts: EZ Flash IV, EMS USB Smart Card 64.

Offline saturnu

  • ヽ(^o^)丿
  • Hero Member
  • *****
  • Posts: 1188
  • Karma: +156/-0
    • View Profile
    • :D
Re: Transferpak mod and Loader-App
« Reply #73 on: September 20, 2016, 10:56 PM »
maybe a triwing screwdriver, but a normal one was working for me, too.

Offline LuigiStar

  • Full Member
  • ***
  • Posts: 124
  • Karma: +1/-0
    • View Profile
Re: Transferpak mod and Loader-App
« Reply #74 on: September 20, 2016, 11:01 PM »
maybe a triwing screwdriver, but a normal one was working for me, too.
The mod in general is easy for someone with basic soldering knowledge?

I need some tin?

Greetings.
Everdrives: ED64, EDGB V1, EDGB X7.

Other flashcarts: EZ Flash IV, EMS USB Smart Card 64.