EverDrive Forum

General => FXPAK (SD2SNES) => Topic started by: Jagasian on November 27, 2018, 03:58 AM

Title: SDD1 Support is here!
Post by: Jagasian on November 27, 2018, 03:58 AM
More details here:
https://twitter.com/smokemonstertwi/status/1067232898166738944?s=21
Title: Re: SDD1 Support is here!
Post by: Matalog on November 27, 2018, 05:13 AM
Amazing!!  Great work by everyone involved.
Title: Re: SDD1 Support is here!
Post by: the_randomizer on November 27, 2018, 07:30 AM
Holy crap  :o 8)
Title: Re: SDD1 Support is here!
Post by: fille1976 on November 27, 2018, 07:45 AM
Thx for the update,this is a great moment in snes flashcart history,i'm happy i'm a sd2snes owner,keep up the good work guys.
Title: Re: SDD1 Support is here!
Post by: rocketblast on November 27, 2018, 05:45 PM
Where's the pre-compiled binary? I only see source code.

Nevermind I found it here:

https://cdn.discordapp.com/attachments/422902949157535764/516766203121893387/sd2snes.rar

here's a mirror:

https://www3.zippyshare.com/v/0CS4R9Y7/file.html
Title: Re: SDD1 Support is here!
Post by: skaman on November 27, 2018, 08:52 PM
Thanks to everyone involved in the development!
Title: Re: SDD1 Support is here!
Post by: lee4 on November 27, 2018, 11:14 PM
awesome work
Title: Re: SDD1 Support is here!
Post by: Gumball on November 27, 2018, 11:46 PM
I tried it out last night. I played the unpatched Star Ocean (one of my absolute favorites) and Street Fighter Alpha 2. Both ran just fine. I experience zero issues with either game and both seemed to function just the originals from what I could tell. I own both so I compared them. This is awesome work fellas.
Title: Re: SDD1 Support is here!
Post by: Eyedunno on November 28, 2018, 12:57 AM
Man, guess I'm gonna be doing a playthrough as Sakura this evening. Sweet.

Edit: Hey y'all, I'm still at work for a couple hours, but out of curiosity, is the new menu.bin obligatory, or can I just copy over a few files (such as firmware.img and fpga_sdd1.bit) and still have it work?
Title: Re: SDD1 Support is here!
Post by: Greg2600 on November 28, 2018, 05:57 AM
I'll wait for something compiled, but definitely nice to hear. 
Title: Re: SDD1 Support is here!
Post by: Gumball on November 28, 2018, 06:18 AM
Man, guess I'm gonna be doing a playthrough as Sakura this evening. Sweet.

Edit: Hey y'all, I'm still at work for a couple hours, but out of curiosity, is the new menu.bin obligatory, or can I just copy over a few files (such as firmware.img and fpga_sdd1.bit) and still have it work?
From my testing yes.
Title: Re: SDD1 Support is here!
Post by: Gumball on November 28, 2018, 06:19 AM
I'll wait for something compiled, but definitely nice to hear.
There is a precompiled release.
Where's the pre-compiled binary? I only see source code.

Nevermind I found it here:

https://cdn.discordapp.com/attachments/422902949157535764/516766203121893387/sd2snes.rar

here's a mirror:

https://www3.zippyshare.com/v/0CS4R9Y7/file.html
Title: Re: SDD1 Support is here!
Post by: Eyedunno on November 28, 2018, 07:42 AM
Okay, played a full game of Street Fighter Zero 2 with Sakura, and everything felt good to me. I know there are still kinks to work out, but this is already really good for me. Thanks Magno and RedGuy! :P
Title: Re: SDD1 Support is here!
Post by: lee4 on November 28, 2018, 08:04 AM
the temp freeze (loading) at FIGHT screen 
in Street Fighter Alpha 2 is NORMAL
game is using SDD1 to uncompress the graphics for movesets
Title: Re: SDD1 Support is here!
Post by: protheanbeacon on November 28, 2018, 09:44 AM
Good job to our little buddy Magno for finally getting this done or rather he and redguyyy somewhat collaborating together and getting this done. Great stuff.  8)
Title: Re: SDD1 Support is here!
Post by: galvatron1983 on November 28, 2018, 12:16 PM
Tried it last night and SFA2 plays perfectly, Im stunned!

Only issue for me was the in-game hook didnt work properly, just froze on a black screen when hitting the button combo for it.
Title: Re: SDD1 Support is here!
Post by: Eyedunno on November 28, 2018, 07:53 PM
the temp freeze (loading) at FIGHT screen 
in Street Fighter Alpha 2 is NORMAL
Correct.
game is using SDD1 to uncompress the graphics for movesets
Also correct.

What is not correct is the implication that the two things have something to do with each other. The load times are for audio samples, not graphics decompression.

Tried it last night and SFA2 plays perfectly, Im stunned!
Yeah, I only did one playthrough, but I had a lot of fun, as I always do with this game. It has flaws, sure, but it still looks great for SNES and plays pretty well too.

My hope is that some intrepid hacker can fix the two biggest weaknesses of this game. It's a sure thing the terrible music could be fixed with MSU-1 (when I looked at the samples used, it seemed as though every piece of music in the game uses the same 4 or 5 samples; it's insane how much they compromised on music to make more room for voice samples). My suspicion is that the most annoying load times (the ones right before after the announcer says "FIGHT!") could be eliminated as well though, by using MSU-1 for some of the announcer voice samples as well as the music.
Title: Re: SDD1 Support is here!
Post by: rocketblast on November 28, 2018, 08:27 PM
Now, would be cool of Magno puts in a hack to get rid of the loading times.  But this is pretty good.  :)  Hope to see SDD1 and SA1 in the official build soon but I can wait.
Title: Re: SDD1 Support is here!
Post by: lee4 on November 28, 2018, 09:05 PM
the temp freeze (loading) at FIGHT screen 
in Street Fighter Alpha 2 is NORMAL
Correct.
game is using SDD1 to uncompress the graphics for movesets
Also correct.

What is not correct is the implication that the two things have something to do with each other. The load times are for audio samples, not graphics decompression.
I thought because of SNES9X v1.38 SDD1 graphic packs

really?
audio samples
i didnt know
Title: Re: SDD1 Support is here!
Post by: Relikk on November 29, 2018, 02:13 AM
My hope is that some intrepid hacker can fix the two biggest weaknesses of this game. It's a sure thing the terrible music could be fixed with MSU-1 (when I looked at the samples used, it seemed as though every piece of music in the game uses the same 4 or 5 samples; it's insane how much they compromised on music to make more room for voice samples). My suspicion is that the most annoying load times (the ones right before the announcer says "FIGHT!") could be eliminated as well though, by using MSU-1 for some of the announcer voice samples as well as the music.

I've created a PCM pack with the arcade soundtrack and I let the guys over at Zeldix know that it's available should anyone choose to work on a patch. We just have to wait and see.
Title: Re: SDD1 Support is here!
Post by: pepill0pev on November 29, 2018, 02:47 AM
Hmm, not sure MSU1 is in the SDD-1 or SA-1 cores yet. I'll give this SDD-1 core a shot with some sample MSU1 code to see if it works (hightly doubt it, but will try).
Title: Re: SDD1 Support is here!
Post by: Eyedunno on November 29, 2018, 04:15 AM
I've created a PCM pack with the arcade soundtrack and I let the guys over at Zeldix know that it's available should anyone choose to work on a patch. We just have to wait and see.
Awesome.

Hmm, not sure MSU1 is in the SDD-1 or SA-1 cores yet. I'll give this SDD-1 core a shot with some sample MSU1 code to see if it works (hightly doubt it, but will try).
Is there still debate over whether it can even be used with the SA-1 core? I had thought it was completely off the table.

I'm pretty conservative about MSU-1 in general though, so I haven't been following that closely. Ninja Gaiden Trilogy and Rock 'n Roll Racing definitely are improved with MSU-1. SFA2 would be another definite improvement, if implemented. But more often than not I prefer the SNES music, and that goes for every SA-1 (and GSU) game I can think of.
Title: Re: SDD1 Support is here!
Post by: pepill0pev on November 29, 2018, 04:49 AM
Ok, surprisingly SFA2 was easy to patch for MSU using Relikk's PCM set (so far, all is well with bSnes version 04). I have yet to try it on my sd2snes with the sdd-1 fork (not sure how to compile it as of yet).
Title: Re: SDD1 Support is here!
Post by: marvelus10 on November 29, 2018, 06:30 AM
A download of the compiled sdd-1 core is on the internet, it was taken down, but some people still have it up.
Title: Re: SDD1 Support is here!
Post by: protheanbeacon on November 29, 2018, 06:37 AM
Ok, surprisingly SFA2 was easy to patch for MSU using Relikk's PCM set (so far, all is well with bSnes version 04). I have yet to try it on my sd2snes with the sdd-1 fork (not sure how to compile it as of yet).

All you have to do is go to page 1 of this thread and download the rar file from one of the user "rocketblast's" two links.

Then extract the files and select all, then copy and paste them to your SD2SNES firmware folder and choose "copy and replace" when that dialogue pops up and you'll soon be playing SFA2 and Star Ocean with the rest of us.  :P
Title: Re: SDD1 Support is here!
Post by: dreimer on November 29, 2018, 09:55 AM
But do not complain if your cat sets on fire because you use it. No bug reports are accepted for this version yet.
Title: Re: SDD1 Support is here!
Post by: Terminator2k2 on November 29, 2018, 10:41 AM
Msu-1 is already in the sdd1 core, sa1 is too big to fit along side msu-1 , that will only change when Ikari uses a larger FPGA in future sd2snes

Any links to this sfa2 msu ?
Title: Re: SDD1 Support is here!
Post by: Relikk on November 29, 2018, 11:05 AM
But do not complain if your cat sets on fire because you use it.

 ;D Poor kitty.

Any links to this sfa2 msu ?

Should be a couple of weeks. Pev will refine the code and I'll test everything on the audio side of things with regard to editing and balancing.
Title: Re: SDD1 Support is here!
Post by: pepill0pev on November 29, 2018, 03:03 PM
Yup, Terminator2k2 is right with MSU1 (tested it this morning and it works just fine, very surprised by this). At the moment, Conn and I are in the finishing stages for Fighter's History Mizoguchi Kiki Ippatsu. Once this is done, I will go back to SFA2 and tweak my code. My first attempt was just quick test to see if MSU would play (which it did). As Relikk stated, give me a couple of weeks to get it done. I don't have much time due to "real life" workload getting heavier. It will get done. I want to bless this game with MSU treatment, long time coming. :)
Title: Re: SDD1 Support is here!
Post by: pepill0pev on November 29, 2018, 03:05 PM
But do not complain if your cat sets on fire because you use it. No bug reports are accepted for this version yet.

Nah, I just used to test SFA2 MSU. Now, I know it works and can go back to the stock 1.8.0 until the stable one arrives. I can continue SFA2 development using bsnes 04 for now. ???
Title: Re: SDD1 Support is here!
Post by: OneBagTravel on November 29, 2018, 05:02 PM
My body is ready for the full release build  :-*
Title: Re: SDD1 Support is here!
Post by: Terminator2k2 on November 29, 2018, 05:44 PM
Yup, Terminator2k2 is right with MSU1 (tested it this morning and it works just fine, very surprised by this). At the moment, Conn and I are in the finishing stages for Fighter's History Mizoguchi Kiki Ippatsu. Once this is done, I will go back to SFA2 and tweak my code. My first attempt was just quick test to see if MSU would play (which it did). As Relikk stated, give me a couple of weeks to get it done. I don't have much time due to "real life" workload getting heavier. It will get done. I want to bless this game with MSU treatment, long time coming. :)

i know it was in there as i compiled the leaked release of sdd1 , i didnt leak it though haha , if you need any testers for it , wink wink
Title: Re: SDD1 Support is here!
Post by: legolas119 on November 29, 2018, 11:59 PM
Really great news! Now all EU and USA games are supported!  If i'm not wrong now these chips are missing: Sufami Turbo, SA-1, ST-011, ST-018, SPC7110 and Carts with BS memory pack slots.

In order to play SDD1 games it will be released a new firmware update? 1.9?
Title: Re: SDD1 Support is here!
Post by: Terminator2k2 on November 30, 2018, 12:04 AM
Sa1 is already supported , and as far as firmware releases , well that’s up to Ikari and what he wants to include
Title: Re: SDD1 Support is here!
Post by: protheanbeacon on November 30, 2018, 12:06 AM
Really great news! Now all EU and USA games are supported!  If i'm not wrong now these chips are missing: Sufami Turbo, SA-1, ST-011, ST-018, SPC7110 and Carts with BS memory pack slots.

In order to play SDD1 games it will be released a new firmware update? 1.9?

Sufami Turbo was an external add on for the SNES so I don't think it counts as a "special chip" per se but anyone with the technical knowledge feel free to correct me if I'm wrong.

Also SA-1 has been done by redguyyy.

Other than that the rest of your list looks correct.

Basically the only game anyone (arguably) cares about, that still hasn't been enabled to be played on the SD2SNES is Far East Of Eden.

I watched enough of the gameplay and story of it to hope that its redguyyy and or magno's next project to get up and working as it looks totally badass or at least its story does to me anyway.

I generally hate non action RPG's as I prefer to be directly involved in the combat gameplay but sometimes I can make an exception and this game looks like one of those times.

I think I'll end up buying it's english translation repro rom cart but still continue to hope once again that redguyyy, magno or even ikari01 himself gets the chip implemented that enables it on SD2SNES at some point.  :P
Title: Re: SDD1 Support is here!
Post by: Gumball on November 30, 2018, 12:59 AM
Really great news! Now all EU and USA games are supported!  If i'm not wrong now these chips are missing: Sufami Turbo, SA-1, ST-011, ST-018, SPC7110 and Carts with BS memory pack slots.

In order to play SDD1 games it will be released a new firmware update? 1.9?


For sufami turbo you can actually just find the roms with the bios for the sufami turbo embedded. They run fine on my sd2snes. When you start a game it shows the sufami turbo logo and jingle then the game runs. I've tested all sufami turbo games and I haven't had any issues. If anyone want's them I can upload them somewhere.
Title: Re: SDD1 Support is here!
Post by: legolas119 on November 30, 2018, 01:14 AM
ah ok perfect!
This is my bios list: https://i.postimg.cc/xjwkXX8B/Immagine2.png

Do I need additional bios files in othjer to play every supported game?
Title: Re: SDD1 Support is here!
Post by: Gumball on November 30, 2018, 01:28 AM
ah ok perfect!
This is my bios list: https://i.postimg.cc/xjwkXX8B/Immagine2.png

Do I need additional bios files in othjer to play every supported game?
the sufami turbo roms I have have the bios embedded into the roms them selves so no additional files are needed. I sent you a PM.
Title: Re: SDD1 Support is here!
Post by: Eyedunno on November 30, 2018, 01:55 AM
Should be a couple of weeks. Pev will refine the code and I'll test everything on the audio side of things with regard to editing and balancing.
Sounds incredible. I hope y'all will look into the possibility of reducing/eliminating the load times (especially the one right after "FIGHT!"). Even if not, I'm pretty psyched though.

the sufami turbo roms I have have the bios embedded into the roms them selves so no additional files are needed. I sent you a PM.
Wow, I didn't know this. Not that I care that much, mind you (well, I am a little tempted to see if the Gegege no Kitaro game is any good), but any news that compatibility is even higher than I thought is good news.

Edit: Yeah, on looking into the Gegege no Kitaro thing, it doesn't look too great, so I stand by my original stance of not caring much. :P
Title: Re: SDD1 Support is here!
Post by: Gumball on November 30, 2018, 02:59 AM
Should be a couple of weeks. Pev will refine the code and I'll test everything on the audio side of things with regard to editing and balancing.
Sounds incredible. I hope y'all will look into the possibility of reducing/eliminating the load times (especially the one right after "FIGHT!"). Even if not, I'm pretty psyched though.

the sufami turbo roms I have have the bios embedded into the roms them selves so no additional files are needed. I sent you a PM.
Wow, I didn't know this. Not that I care that much, mind you (well, I am a little tempted to see if the Gegege no Kitaro game is any good), but any news that compatibility is even higher than I thought is good news.

Edit: Yeah, on looking into the Gegege no Kitaro thing, it doesn't look too great, so I stand by my original stance of not caring much. :P
from what I understand there are at least 2 different sets of sufami turbo roms. ones without the bios embedded and some with. I have the ones with. The ones without do not work on any flash cart. The ones that do have the bios do work.
Title: Re: SDD1 Support is here!
Post by: legolas119 on November 30, 2018, 03:37 PM
ah ok perfect!
This is my bios list: https://i.postimg.cc/xjwkXX8B/Immagine2.png

Do I need additional bios files in othjer to play every supported game?
the sufami turbo roms I have have the bios embedded into the roms them selves so no additional files are needed. I sent you a PM.

thanks  you!  And what about the bios on order to play SDD1 games?  It isn't present in my list that i posted above...which is the bios that i need in order to play Streeth Fighter Alpha 2 and SDD1 games?
thanks
Title: Re: SDD1 Support is here!
Post by: OmenBoy on November 30, 2018, 06:54 PM
ah ok perfect!
This is my bios list: https://i.postimg.cc/xjwkXX8B/Immagine2.png

Do I need additional bios files in othjer to play every supported game?
the sufami turbo roms I have have the bios embedded into the roms them selves so no additional files are needed. I sent you a PM.

Any chance you could send me a PM too? The roms I have are from SM's pack but they don't seem to be complete.
Title: Re: SDD1 Support is here!
Post by: josete2k on November 30, 2018, 07:09 PM
Great news.

Unfortunately it seems that the SDD1 support isn't working with the carts that need the patched fpga_base.bit from ikari
Title: Re: SDD1 Support is here!
Post by: Gumball on December 01, 2018, 12:16 AM
ah ok perfect!
This is my bios list: https://i.postimg.cc/xjwkXX8B/Immagine2.png

Do I need additional bios files in othjer to play every supported game?
the sufami turbo roms I have have the bios embedded into the roms them selves so no additional files are needed. I sent you a PM.

Any chance you could send me a PM too? The roms I have are from SM's pack but they don't seem to be complete.
It's sent.
Title: Re: SDD1 Support is here!
Post by: Barawer on December 01, 2018, 12:29 AM
ah ok perfect!
This is my bios list: https://i.postimg.cc/xjwkXX8B/Immagine2.png

Do I need additional bios files in othjer to play every supported game?
the sufami turbo roms I have have the bios embedded into the roms them selves so no additional files are needed. I sent you a PM.

Any chance you could send me a PM too? The roms I have are from SM's pack but they don't seem to be complete.
It's sent.
Can i get a PM as well? :)
Title: Re: SDD1 Support is here!
Post by: legolas119 on December 01, 2018, 12:44 AM
Great news.

Unfortunately it seems that the SDD1 support isn't working with the carts that need the patched fpga_base.bit from ikari

ah! Do we need the updated fpga_base.bit file in order to play the SDD1 games?  :(  When does he plan to release it?
Title: Re: SDD1 Support is here!
Post by: lee4 on December 01, 2018, 01:00 AM
you need upgrade these files

firmware.img
fpga_base.bit
fpga_cx4.bit
fpga_gsu.bit
fpga_obc1.bit
fpga_sa1.bit
fpga_sdd1.bit
menu.bin
Title: Re: SDD1 Support is here!
Post by: protheanbeacon on December 01, 2018, 01:09 AM
Feel free to PM me the stuff as well Gumball bro.  8)
Title: Re: SDD1 Support is here!
Post by: Gumball on December 01, 2018, 02:52 AM
Feel free to PM me the stuff as well Gumball bro.  8)
Sent
Title: Re: SDD1 Support is here!
Post by: Gumball on December 01, 2018, 02:52 AM
ah ok perfect!
This is my bios list: https://i.postimg.cc/xjwkXX8B/Immagine2.png

Do I need additional bios files in othjer to play every supported game?
the sufami turbo roms I have have the bios embedded into the roms them selves so no additional files are needed. I sent you a PM.

Any chance you could send me a PM too? The roms I have are from SM's pack but they don't seem to be complete.
It's sent.
Can i get a PM as well? :)
Sent
Title: Re: SDD1 Support is here!
Post by: marvelus10 on December 01, 2018, 03:45 AM
Me too please Gumball.

Thank you in advance.
Title: Re: SDD1 Support is here!
Post by: Gumball on December 01, 2018, 05:01 AM
Me too please Gumball.

Thank you in advance.
This topic is getting a bit sidetracked with the requests for the Sufami turbo roms. From now on if you want them PM me Or click Sufami Turbo in my signature. No need to reply to this topic.
Title: Re: SDD1 Support is here!
Post by: legolas119 on December 01, 2018, 04:05 PM
you need upgrade these files

firmware.img
fpga_base.bit
fpga_cx4.bit
fpga_gsu.bit
fpga_obc1.bit
fpga_sa1.bit
fpga_sdd1.bit
menu.bin

ok, i have already downloaded the firmware 1.8.0.  Please, can you send me via PM the other updated files? I don't know where i can find the updated version...
Thanks!
Title: Re: SDD1 Support is here!
Post by: lee4 on December 01, 2018, 05:10 PM
you need upgrade these files

firmware.img
fpga_base.bit
fpga_cx4.bit
fpga_gsu.bit
fpga_obc1.bit
fpga_sa1.bit
fpga_sdd1.bit
menu.bin

ok, i have already downloaded the firmware 1.8.0.  Please, can you send me via PM the other updated files? I don't know where i can find the updated version...
Thanks!
they are on page 1
at 4th post
Title: Re: SDD1 Support is here!
Post by: Barawer on December 01, 2018, 05:23 PM
you need upgrade these files

firmware.img
fpga_base.bit
fpga_cx4.bit
fpga_gsu.bit
fpga_obc1.bit
fpga_sa1.bit
fpga_sdd1.bit
menu.bin

ok, i have already downloaded the firmware 1.8.0.  Please, can you send me via PM the other updated files? I don't know where i can find the updated version...
Thanks!
they are on page 1
at 4th post
those files have SA1 and sdd1 support? what about save states?
Title: Re: SDD1 Support is here!
Post by: lee4 on December 02, 2018, 01:16 AM
those files have SA1 and sdd1 support? what about save states?
seriously !?

look at file names that tell you what is support
Title: Re: SDD1 Support is here!
Post by: legolas119 on December 02, 2018, 01:30 AM
you need upgrade these files

firmware.img
fpga_base.bit
fpga_cx4.bit
fpga_gsu.bit
fpga_obc1.bit
fpga_sa1.bit
fpga_sdd1.bit
menu.bin

ok, i have already downloaded the firmware 1.8.0.  Please, can you send me via PM the other updated files? I don't know where i can find the updated version...
Thanks!
they are on page 1
at 4th post

I'm sorry..but at pag.1, 4th post, there is the post of fille1976: "Thx for the update,this is a great moment in snes flashcart history,i'm happy i'm a sd2snes owner,keep up the good work guys."
I don't find the files...
Title: Re: SDD1 Support is here!
Post by: lee4 on December 02, 2018, 01:35 AM
you need upgrade these files

firmware.img
fpga_base.bit
fpga_cx4.bit
fpga_gsu.bit
fpga_obc1.bit
fpga_sa1.bit
fpga_sdd1.bit
menu.bin

ok, i have already downloaded the firmware 1.8.0.  Please, can you send me via PM the other updated files? I don't know where i can find the updated version...
Thanks!
they are on page 1
at 4th post

I'm sorry..but at pag.1, 4th post, there is the post of fille1976: "Thx for the update,this is a great moment in snes flashcart history,i'm happy i'm a sd2snes owner,keep up the good work guys."
I don't find the files...
search one post down from that post
i going stop spoon-fed you
Title: Re: SDD1 Support is here!
Post by: Terminator2k2 on December 02, 2018, 02:00 AM
he wants you to download it for him and put it on his sd card and he might even want you to complete zelda for him
Title: Re: SDD1 Support is here!
Post by: legolas119 on December 02, 2018, 06:36 PM
no guys, i saw the 2 links you refers to, of course. I read this post from the beginning some days ago!
But 2 link doesn't work for me, i don't know why. I tried in 2 different pc and with 2 different browser (chrome and Explorer).

If i push in the first link, i have this error message:
https://i.postimg.cc/8cWCVkYj/Immagine.png

If i push in the 2n link, it contionues to ask me to download MSN Messenger
https://i.postimg.cc/Kz3GnvxJ/Immagine2.png

Is it mandatory to download messenger..? No..for sure

For this reason I ask you where I can download the files. It's impossibile to download them for me.  Does anyone else have the same problem?
thanks

EDIT: i tried again and again and finally the download starts correctly in the 2nd link. Thank you
Title: Re: SDD1 Support is here!
Post by: Greg2600 on December 02, 2018, 09:38 PM
FWIW, this thread has me utterly confused.  Why are we replacing all the files just for SDD1??
Title: Re: SDD1 Support is here!
Post by: TomKeller on December 02, 2018, 09:53 PM
I assume the files are compiled from the latest sources... so besides the newly integrated SDD1 support and some untouched stuff the archive may contain some updated and patched files too.
Title: Re: SDD1 Support is here!
Post by: dreimer on December 03, 2018, 10:22 AM
Exactly. There are more changes, just check the commits on github. And changing other files is needed because SDD1 is only used if the firmware says so and the official one would not care about a detected SDD1 game at all.
Title: Re: SDD1 Support is here!
Post by: Eyedunno on December 03, 2018, 07:12 PM
Yup, Terminator2k2 is right with MSU1 (tested it this morning and it works just fine, very surprised by this). At the moment, Conn and I are in the finishing stages for Fighter's History Mizoguchi Kiki Ippatsu. Once this is done, I will go back to SFA2 and tweak my code. My first attempt was just quick test to see if MSU would play (which it did). As Relikk stated, give me a couple of weeks to get it done. I don't have much time due to "real life" workload getting heavier. It will get done. I want to bless this game with MSU treatment, long time coming. :)
By the way, I wonder if it would be too much trouble once it's done to also apply the same changes to Street Fighter Zero 2 (J) eventually? I think M. Bison is a dumb name for an evil dictator. :P
Title: Re: SDD1 Support is here!
Post by: TheShadowRunner on December 05, 2018, 01:22 AM
By the way, I wonder if it would be too much trouble once it's done to also apply the same changes to Street Fighter Zero 2 (J) eventually? I think M. Bison is a dumb name for an evil dictator. :P
2nded, thanks in advance pepill0pev ;)
Title: Re: SDD1 Support is here!
Post by: Relikk on December 05, 2018, 12:01 PM
Might be better off with a separate, optional MSU1 patch that has the original names rather than patching the Japanese version. It's only Bison -> Vega, and Katana -> Sodom.
Title: Re: SDD1 Support is here!
Post by: Eyedunno on December 05, 2018, 09:11 PM
Might be better off with a separate, optional MSU1 patch that has the original names rather than patching the Japanese version. It's only Bison -> Vega, and Katana -> Sodom.
And Akuma -> Gouki. And Charlie -> Nash. Anyway, I'd rather have this than nothing, but this would still change the title of the game to Alpha instead of Zero and the menu options, stage names, and various other text (between rounds and in the endings) from Japanese to English. Not sure if there are other significant differences, but I certainly don't think it would be better to have a fake MSU-1 SFZ2 over a real one.
Title: Re: SDD1 Support is here!
Post by: Relikk on December 05, 2018, 09:57 PM
Might be better off with a separate, optional MSU1 patch that has the original names rather than patching the Japanese version. It's only Bison -> Vega, and Katana -> Sodom.
And Akuma -> Gouki. And Charlie -> Nash.

See, I know that... (Stupid brain.)

Pev might do it, but another thing you can hope for is that the ROMs are similar, and that the final patch can be used "as is" on the Japanese version. Something I haven't tried. I really should...

EDIT: It doesn't. It looks promising until it gets to the title screen, then it crashes, and everything is muted up until that point. It's probably overwriting some native code where there is free space in the US ROM. It shouldn't be too hard for Pev to port it to the Japanese ROM.
Title: Re: SDD1 Support is here!
Post by: Eyedunno on December 06, 2018, 12:04 AM
Pev might do it, but another thing you can hope for is that the ROMs are similar, and that the final patch can be used "as is" on the Japanese version. Something I haven't tried. I really should...

EDIT: It doesn't. It looks promising until it gets to the title screen, then it crashes, and everything is muted up until that point. It's probably overwriting some native code where there is free space in the US ROM. It shouldn't be too hard for Pev to port it to the Japanese ROM.
Yeah, I would have assumed it wouldn't work; there's a pretty fair amount of difference between the two, even if not so much in terms of gameplay. And yeah, I don't imagine it would be hard to port.
Title: Re: SDD1 Support is here!
Post by: pepill0pev on December 06, 2018, 04:41 AM
Relikk, so far the US->JAP port was pretty simple (the addresses were off in the jap version). I just need to find one more area where I have to mute msu after Sagat finishes his dialog with Ryu going into the final battle. Simple enough. Only thing that sucks, I have to play there. Unless someone has a save state just before this part of the game loads. Yes, I am in lazy mode to do this myself at the moment.  ;)

UPDATE: Ah, I went ahead and played (with cheats). It seems this version does not use the extra code to mute the APU music during the dialogs. So, I guess this is done. Relikk, I will send you the Jap version IPS for you to test (just in case no other native code was destroyed in this port).
Title: Re: SDD1 Support is here!
Post by: Eyedunno on December 06, 2018, 06:53 PM
Relikk, so far the US->JAP port was pretty simple (the addresses were off in the jap version). I just need to find one more area where I have to mute msu after Sagat finishes his dialog with Ryu going into the final battle. Simple enough. Only thing that sucks, I have to play there. Unless someone has a save state just before this part of the game loads. Yes, I am in lazy mode to do this myself at the moment.  ;)

UPDATE: Ah, I went ahead and played (with cheats). It seems this version does not use the extra code to mute the APU music during the dialogs. So, I guess this is done. Relikk, I will send you the Jap version IPS for you to test (just in case no other native code was destroyed in this port).
Amazing. Thanks so much for your work on this! Can't wait to see and especially hear it. Well, actually I can wait; it's just an expression. :P
Title: Re: SDD1 Support is here!
Post by: Relikk on December 09, 2018, 01:37 AM
Patch is finished, here's the video that'll be attached to the release article on Zeldix. It contains the same playthrough twice, but with each soundtrack used. The arcade soundtrack is first, the arranged soundtrack begins at 25:31.

https://youtu.be/evghSEskeho

It'll be posted tomorrow.
Title: Re: SDD1 Support is here!
Post by: Eyedunno on December 09, 2018, 09:50 PM
Patch is finished, here's the video that'll be attached to the release article on Zeldix. It contains the same playthrough twice, but with each soundtrack used. The arcade soundtrack is first, the arranged soundtrack begins at 25:31.

https://youtu.be/evghSEskeho

It'll be posted tomorrow.
OK, just did one playthrough with Sakura, SFZ2J, music-always, default difficulty, manual, normal speed on Super Nt. Two issues:

1) My first fight was with Birdie, and there was no music at all for both rounds. Dunno if this is a fluke, or an issue with Birdie specifically, or what, just did a quick test. But I started one more game, and the first fight was with Sodom, and everything was fine.
2) The little fanfare that plays on the world map screen moving to the start of the next match does not start at the beginning; it starts about halfway through, and this is consistent, despite working fine in Relikk's video of the US version above. So maybe some timing issue or something, dunno.
Title: Re: SDD1 Support is here!
Post by: Terminator2k2 on December 09, 2018, 11:10 PM
Patch is finished, here's the video that'll be attached to the release article on Zeldix. It contains the same playthrough twice, but with each soundtrack used. The arcade soundtrack is first, the arranged soundtrack begins at 25:31.

https://youtu.be/evghSEskeho

It'll be posted tomorrow.

thanks for your time and effort for this msu1
Title: Re: SDD1 Support is here!
Post by: pepill0pev on December 10, 2018, 12:04 AM
@Eyedunno Yup, I was able to reproduce it on my sd2snes. Remember, I said the JAP version address differences versus the US version. This will take me some time to debug.

UPDATE: Ok, the JAP version has slightly different track mappings versus its US counterpart. This is going to take some time to figure. This will require a recode (a direct US code port is not possible, too bad, it will delay a fix for sure). When I get around to it I will see where the differences are.

@Relikk  For now, I will remove the JAP version patch until I get the bugs worked out.
Title: Re: SDD1 Support is here!
Post by: TheShadowRunner on December 10, 2018, 12:22 AM
@Relikk  For now, I will remove the JAP version patch until I get the bugs worked out.
Thank you, again, for your dedication.
Title: Re: SDD1 Support is here!
Post by: pepill0pev on December 10, 2018, 12:29 AM
Ok, I figured out where I messed up in my code. Now testing, if all goes well, I will reissue the fixed patch for the JAP version. Sit tight.
Title: Re: SDD1 Support is here!
Post by: pepill0pev on December 10, 2018, 12:41 AM
Ok, I uploaded the fixed patch (hopefully). Please retest the JAP patch (both music-always and music-mute) and let me know how it turns out. The download link is the same (get it at Zeldix).
Title: Re: SDD1 Support is here!
Post by: Eyedunno on December 10, 2018, 04:08 AM
Ok, I uploaded the fixed patch (hopefully). Please retest the JAP patch (both music-always and music-mute) and let me know how it turns out. The download link is the same (get it at Zeldix).
OK, so this did not fix the map screen problem, but I think I figured out what was causing that. I was not mashing from the end of the fight, and I just waited for the next match. I realized that if I mashed, I heard the whole fanfare. It ended up being my speakers--they shut down their analog input if they don't detect a signal for too long, and apparently that was too long. Moving the sd2snes into the living room, everything worked fine.

So basically, blame my setup for this. Weird that it never happens with the regular game though. Might have to look into why.

As for the Birdie thing, I have played a few more times, but have yet to see Birdie as my first fight. However, when I did fight him, the music played correctly. (Note that that definitely was not my speakers. :P When it happened, the sfx were normal, but with no music.)

I will report if I have any further trouble.
Title: Re: SDD1 Support is here!
Post by: pepill0pev on December 11, 2018, 11:54 AM
@Eyedunno Hmm, I am wondering if the MSU patch code is causing a long "mute/silence", just enough to cut off your speakers. Since SPC audio is forcibly muted, perhaps the absence of the SPC "mute" audio signal is what is not being picked up by your speakers. We can test this theory two ways:

#1 Using an original non-patched ROM, allow the SFA2 "Results" fanfare to fully play out and see if the speaker cuts off
-OR-
#2 Using patched MSU-1 ROM, just rename or delete the "sfa2-msu1-112.pcm" to force SPC playback for the "Results" fanfare and see if speaker cuts off

If playing the original SPC audio version of the "Results" fanfare fully plays out and speaker does not cut off, this is telling me that the SNES still sends some kind of "silent" audio signal during the mute portion of the game (results leading to the next fighter screen, etc). This "silent" SPC audio signal may be what is keeping your speakers alive, this is just a hunch. Since my MSU code forcibly stops SPC audio from playing for a given track, this may be the issue causing your speakers to cut off due to long silence going into your analog input.

Perhaps, again this is just a theory, you can extend the "Results" fanfare PCM track, with dead silence, to see if this alleviates your speaker cut off issue. Again, the PCM track that you would need to redo is track "sfa2-msu1-112.pcm" or "sfz2-msu1-112.pcm". You can also substitute any other PCM track that has longer play time too (for testing theory).

The "Birdie" no audio problem you experienced was a mistake on my part. During code porting, I left out some critical MSU1 code that affected some tracks (Birdie was not the only one that was mute, there were other tracks too  :(). This is fixed now, so no worries, unless you find other bugs for me to squash. Other than that, SFZ2 should be good to go.

The track descriptions for this game can be seen here: https://docs.google.com/spreadsheets/d/17uPaxFWfKJioCYl7_cX7v6Vr_VKKUHQhaeY75meCFpM/edit#gid=830426374 (https://docs.google.com/spreadsheets/d/17uPaxFWfKJioCYl7_cX7v6Vr_VKKUHQhaeY75meCFpM/edit#gid=830426374)
Title: Re: SDD1 Support is here!
Post by: Eyedunno on December 11, 2018, 07:02 PM
@Eyedunno Hmm, I am wondering if the MSU patch code is causing a long "mute/silence", just enough to cut off your speakers. Since SPC audio is forcibly muted, perhaps the absence of the SPC "mute" audio signal is what is not being picked up by your speakers. We can test this theory two ways:

#1 Using an original non-patched ROM, allow the SFA2 "Results" fanfare to fully play out and see if the speaker cuts off
-OR-
#2 Using patched MSU-1 ROM, just rename or delete the "sfa2-msu1-112.pcm" to force SPC playback for the "Results" fanfare and see if speaker cuts off

If playing the original SPC audio version of the "Results" fanfare fully plays out and speaker does not cut off, this is telling me that the SNES still sends some kind of "silent" audio signal during the mute portion of the game (results leading to the next fighter screen, etc). This "silent" SPC audio signal may be what is keeping your speakers alive, this is just a hunch. Since my MSU code forcibly stops SPC audio from playing for a given track, this may be the issue causing your speakers to cut off due to long silence going into your analog input.
I am almost positive it's not uncommon for me to not mash between fights, and I have not noticed the problem on a regular ROM, but I will test the unpatched ROM a bit this evening when I get home.

Perhaps, again this is just a theory, you can extend the "Results" fanfare PCM track, with dead silence, to see if this alleviates your speaker cut off issue. Again, the PCM track that you would need to redo is track "sfa2-msu1-112.pcm" or "sfz2-msu1-112.pcm". You can also substitute any other PCM track that has longer play time too (for testing theory).
I may try this. But I'm not sure if it's going to be a huge deal to me, honestly. On a normal TV, it's not a concern, just on the Vanatoo speakers I have my PC monitor hooked up to.

The "Birdie" no audio problem you experienced was a mistake on my part. During code porting, I left out some critical MSU1 code that affected some tracks (Birdie was not the only one that was mute, there were other tracks too  :(). This is fixed now, so no worries, unless you find other bugs for me to squash. Other than that, SFZ2 should be good to go.
Awesome that this is fixed for sure then. Glad I could help in a very limited way. And thanks a lot for this; it's a huge improvement over the normal ROM!

By the way, I wonder if you've looked into what would be involved in reducing some of the audio load times. Could it help to have a version with no SPC music (along with presumably some other hacks)?
Title: Re: SDD1 Support is here!
Post by: pepill0pev on December 11, 2018, 08:38 PM
By the way, I wonder if you've looked into what would be involved in reducing some of the audio load times. Could it help to have a version with no SPC music (along with presumably some other hacks)?

@Eyedunno Do you mean the long delay that comes between some screens (player select->versus->fight, etc)? If this is "audio loading times" you are referring to, then my answer would be no. If I am not mistaken from researching the "delay issue", all the discussions gravitate toward the SDD-1 chip playing a role in this. Decompressing data and copying it to RAM is CPU time intensive and can cause delays. The SNES only has limited amount of bandwidth and CPU cycles to accomplish this to best of its meager limitations.

Is it possible to just patch out all SDD-1 code and dump all the decompressed data into a huge 96Mbit ROM? Yes, it is possible. Will it reduce loading times? Yes, too some degree (negligible). There are YouTube videos floating around of a SFA2 prototype without SDD-1 implemented and there is still a slight delay (but it is much better compared to the SDD-1 version).

In the end, this is beyond my current SNES asm skill set to make a honest, professional, and thorough opinion. I am still a newbie when it comes to SNES ASM coding (only been in the game for about a year now). I do apologize for my shortcomings and hope that one day more information is available (for example, having a dump of this elusive prototype to compare code would be nice).
Title: Re: SDD1 Support is here!
Post by: Eyedunno on December 11, 2018, 08:57 PM
@Eyedunno Do you mean the long delay that comes between some screens (player select->versus->fight, etc)? If this is "audio loading times" you are referring to, then my answer would be no. If I am not mistaken from researching the "delay issue", all the discussions gravitate toward the SDD-1 chip playing a role in this. Decompressing data and copying it to RAM is CPU time intensive and can cause delays. The SNES only has limited amount of bandwidth and CPU cycles to accomplish this to best of its meager limitations.

https://forums.nesdev.com/viewtopic.php?f=12&t=14634&start=15 (https://forums.nesdev.com/viewtopic.php?f=12&t=14634&start=15)
Quote
Because they jammed both fighters' vocals into ARAM alongside the music and SFX samples, and their loading code wasn't very good. That's why the game freezes every time the announcer says something. With the original 22 kHz samples, even BRR compressed, Dan Hibiki alone would be on the order of 300 KB.

More:
http://helmet.kafuka.org/byuubackup/viewtopic.php@f=9&t=5026.html (http://helmet.kafuka.org/byuubackup/viewtopic.php@f=9&t=5026.html)
Quote
SNES Street Fighter Alpha 2's "load times" are not related to compression or graphics. It's related to the SPC. Everything freezes briefly because the CPU is communicating with the SPC to load new sample data. The game uses relatively high quality samples which take alot of RAM. The result is needing to reload SPC RAM often which is a slow process. Unlike the PPU, the CPU cannot DMA transfer data to the SPC. It has to use a slow CPU communication method. It's very noticeable since everything on screen stops. You could probably reduce those pauses by removing certain sounds from being loaded and being played. They really should have included in the options menu an option to disable the announcer voices, save you a little bit of time. But it's not related to compression or graphics. If the SPC had more than 64K of RAM maybe it could have been avoided while maintaining the same good audio.

Edit: One more. This is how I learned about the issue.
https://assemblergames.com/threads/sd2snes-comming-soon.37008/page-6 (https://assemblergames.com/threads/sd2snes-comming-soon.37008/page-6)
Quote
The so called "load times" are not related to the SDD-1 or the Graphics at all. The strange pauses that seem like load times, are indeed load times, but they are for loading AUDIO samples. The very nice announcer and other voice samples in SFA2 come at a cost. They take up alot of the very tiny 64K of Audio CPU RAM. So the game basically "stops" completely while samples are uploaded to Audio RAM. Unfortunately the SNES has no method to fastly transfer data to the audio CPU. It has to go through a rather slow communication method. Other SNES games also can be seen having this strange pause. Mega Man & Bass if you jump around after killing a pause to keep moving you'll notice a slight pause when the music needs to load.

Edit #2: That prototype is out there, dude:
https://eludevisibility.org/d.php?file=sfc/street-fighter-2-zero-japan-prototype.7z (https://eludevisibility.org/d.php?file=sfc/street-fighter-2-zero-japan-prototype.7z)
(At least I think that is the correct link. Not in a position to check it right now.)
Title: Re: SDD1 Support is here!
Post by: pepill0pev on December 11, 2018, 11:13 PM
@Eyedunno Thanks for the fast information. I will have to set up some time to do some reading. Much appreciated it. :)
Title: Re: SDD1 Support is here!
Post by: Eyedunno on December 11, 2018, 11:33 PM
@Eyedunno Thanks for the fast information. I will have to set up some time to do some reading. Much appreciated it. :)
Be sure to check out that proto too! It's severely feature-limited (only a few fighters), but on the other hand the characters have more animations than in the final game. If only they had had 40mbits or so to work with instead of 32...
Title: Re: SDD1 Support is here!
Post by: Barawer on December 18, 2018, 05:35 PM
Will someone be able to add support for SDD1 with the newly released 1.9.0? or do we need to wait for mango to update it?
Title: Re: SDD1 Support is here!
Post by: dreimer on December 18, 2018, 09:40 PM
Who is mango? If you mean magno, he sent the final code to ikari to add to a release whenever he thinks it's time to include it. And nope, your leak from a guy not knowing the meaning of the word PRIVATE is not the final version ^^
Title: Re: SDD1 Support is here!
Post by: Barawer on December 18, 2018, 10:59 PM
Who is mango? If you mean magno, he sent the final code to ikari to add to a release whenever he thinks it's time to include it. And nope, your leak from a guy not knowing the meaning of the word PRIVATE is not the final version ^^
Lol, my bad, i just assumed it was mango :P
I was sure the version posted here is compiled from magno's github source code, didn't know it was a leak. Now i feel a little bad using it..
Lets hope the wait for 2.0 (or whatever version it will be) would be a little shorter :)
Title: Re: SDD1 Support is here!
Post by: dreimer on December 19, 2018, 10:05 AM
Well, in this case we have good news from ikari_01, too. He said due to the fact that all code is lying around, there is a good chance that this time it won't take 6 months ^^ But this does not mean you will get it this or next week. All ppl in the scene have a real life with real problems and spare time eaters. So lets wait patiently ^^
Title: Re: SDD1 Support is here!
Post by: flex on December 31, 2018, 07:46 PM
Happy New Year Guys!

Just playing about here and I can get SFA 2 to load and run perfectly but Star Ocean refuses to load and I get a black screen, I have tried multiple different versions of the ROM and they all do the same thing? any idea what I might be missing.

The rom size is 6144KB so I do not believe it to be patched / decompressed or anything.

SFA2 is 4096KB and runs just fine every time so the SDD1 core must be working.

Title: Re: SDD1 Support is here!
Post by: lee4 on December 31, 2018, 08:15 PM
Happy New Year Guys!

Just playing about here and I can get SFA 2 to load and run perfectly but Star Ocean refuses to load and I get a black screen, I have tried multiple different versions of the ROM and they all do the same thing? any idea what I might be missing.

The rom size is 6144KB so I do not believe it to be patched / decompressed or anything.

SFA2 is 4096KB and runs just fine every time so the SDD1 core must be working.
which SD2SNES rev you have ?

if you have Rev F, i can not help you

these work fine for me

Code: [Select]
Name: Star Ocean (J) [!].smc
Size: 6291456 bytes (6144 KiB)
CRC32: 3DBDFDBF

Name: Star Ocean (J) [T+Eng1.0 DeJap (31.12.2003)].smc
Size: 6291456 bytes (6144 KiB)
CRC32: 6BA9E08D

Name: Star Ocean (J) (no S-DD1) [T+Eng1.0 DeJap (31.12.2003)].smc
Size: 12583424 bytes (12 MiB)
CRC32: 6F3EAC5A

Name: Star Ocean (J) (no S-DD1).smc
Size: 12583424 bytes (12 MiB)
CRC32: 9358FBA4
Title: Re: SDD1 Support is here!
Post by: flex on January 02, 2019, 04:10 PM
Happy New Year Guys!

Just playing about here and I can get SFA 2 to load and run perfectly but Star Ocean refuses to load and I get a black screen, I have tried multiple different versions of the ROM and they all do the same thing? any idea what I might be missing.

The rom size is 6144KB so I do not believe it to be patched / decompressed or anything.

SFA2 is 4096KB and runs just fine every time so the SDD1 core must be working.
which SD2SNES rev you have ?

if you have Rev F, i can not help you

these work fine for me

Code: [Select]
Name: Star Ocean (J) [!].smc
Size: 6291456 bytes (6144 KiB)
CRC32: 3DBDFDBF

Name: Star Ocean (J) [T+Eng1.0 DeJap (31.12.2003)].smc
Size: 6291456 bytes (6144 KiB)
CRC32: 6BA9E08D

Name: Star Ocean (J) (no S-DD1) [T+Eng1.0 DeJap (31.12.2003)].smc
Size: 12583424 bytes (12 MiB)
CRC32: 6F3EAC5A

Name: Star Ocean (J) (no S-DD1).smc
Size: 12583424 bytes (12 MiB)
CRC32: 9358FBA4

Ok yep.. just opened my SD2SNES and can confirm it is indeed a Revision F.. what does this mean exactly? Should it matter? Everything else I have chucked at it works just fine.

Also I can verify that my roms have the same CRC32 hash (Original and DeJap).

EDIT: Just verified that the (no S-DD1) version launches fine.
Title: Re: SDD1 Support is here!
Post by: dreimer on January 02, 2019, 08:12 PM
Nope, it does not matter at all which rev you have. Any changes in later revs fixed some ghosting on few sneses and MSU sound was fixed.
Title: Re: SDD1 Support is here!
Post by: flex on January 02, 2019, 08:48 PM
Nope, it does not matter at all which rev you have. Any changes in later revs fixed some ghosting on few sneses and MSU sound was fixed.

Cool didn't think it should matter... MSU-1 sound works fine btw although it is a bit on the quiet side but this is fixed in the config menu to increase the volume.

I have noticed that if I press reset and load the rom again rather than a black screen I do see a couple of logo screens but it normally crashes either with a solid blue screen or some graphics corruption when the VRSS / DUET logo appears. Very strange.

I have tried disabling all of the in game settings e.g. in game hooks, cheats etc. but seems to make no difference.

My console was a PAL unit but has the SuperCIC + UIGR mods fitted so it is being controlled by the SD2SNES and is in 60hz mode when it launches but i wonder if there is something specific to my setup that is causing it. I have had zero issues with any other special chip game compatibility and SD2SNES features thus far though.

Anyway... I appreciate this hasn't been officially released yet and I know how much effort goes into this stuff so I like many others are eternally grateful, hopefully it will be fixed by the time it comes round to being implemented in the main firmware and it isnt something unique to my hardware or my dodgy revision F lol  ;D
Title: Re: SDD1 Support is here!
Post by: lee4 on January 02, 2019, 11:16 PM


My console was a PAL unit but has the SuperCIC + UIGR mods fitted so it is being controlled by the SD2SNES and is in 60hz mode when it launches but i wonder if there is something specific to my setup that is causing it. I have had zero issues with any other special chip game compatibility and SD2SNES features thus far though.

Anyway... I appreciate this hasn't been officially released yet and I know how much effort goes into this stuff so I like many others are eternally grateful, hopefully it will be fixed by the time it comes round to being implemented in the main firmware and it isnt something unique to my hardware or my dodgy revision F lol  ;D


In all 1.8.0 builds SD2SNES SuperCIC is broken is for PAL SNES is fixed in official 1.9.0
did you try boot Street Fighter Zero 2 to see also boot black screen?
Title: Re: SDD1 Support is here!
Post by: josete2k on January 02, 2019, 11:39 PM
Please, remember that this is a leaked firmware.

I had many of issues you're talking about and they are fixed now in the last test firmware that I have (1.10.1 beta).

Just wait...
Title: Re: SDD1 Support is here!
Post by: flex on January 03, 2019, 01:25 AM
In all 1.8.0 builds SD2SNES SuperCIC is broken is for PAL SNES is fixed in official 1.9.0
did you try boot Street Fighter Zero 2 to see also boot black screen?

Yeah that works fine as well... everything works sweet in that department on 1.8 though as it switches to 50hz if i load a PAL game etc automatically and never had anything refuse to load or complain.

Please, remember that this is a leaked firmware.

I had many of issues you're talking about and they are fixed now in the last test firmware that I have (1.10.1 beta).

Just wait...

Awesome that is good to know :D Like i mentioned in my earlier reply I appreciate this isn't actually officially released yet and how much effort goes into this stuff and I for one am very grateful for it! Especially when really we are talking about an additional 2 games being supported so no rush really!




Also on the Rev F thing.... I see some comments in another thread about the Rev F board so I ran the diagnostics firmware on mine and this all came back as passed!
Title: Re: SDD1 Support is here!
Post by: Eyedunno on January 03, 2019, 01:42 AM
Please, remember that this is a leaked firmware.

I had many of issues you're talking about and they are fixed now in the last test firmware that I have (1.10.1 beta).

Just wait...
What about Mega Man X2 and how X dies in attract mode (even with normal Cx4 speed) unless you turn on in-game hooks? Not sure when this issue was introduced, but I sure hope it has gotten some attention.
Title: Re: SDD1 Support is here!
Post by: lee4 on January 03, 2019, 04:17 AM
What about Mega Man X2 and how X dies in attract mode (even with normal Cx4 speed) unless you turn on in-game hooks? Not sure when this issue was introduced, but I sure hope it has gotten some attention.
its known since august 2016
http://krikzz.com/forum/index.php?topic=5486.0

Title: Re: SDD1 Support is here!
Post by: Eyedunno on January 03, 2019, 06:29 PM
What about Mega Man X2 and how X dies in attract mode (even with normal Cx4 speed) unless you turn on in-game hooks? Not sure when this issue was introduced, but I sure hope it has gotten some attention.
its known since august 2016
http://krikzz.com/forum/index.php?topic=5486.0
Wow, that long? I'm really surprised by this. I tested it out when I got my Super NT, but I may just have used the real cart instead of the SD2SNES, or I still had in-game hooks on when I did it (very likely, as I only started turning them off because of the Super NT's own button combos).
Title: Re: SDD1 Support is here!
Post by: animeloverxX93 on January 06, 2019, 03:23 AM
Does anyone know whether or not ikari implemented that Cx4 instruction timing he figured out around the time when firmware 0.1.7D released?
I don't recall the new timing being listed as being implemented in later revisions, but maybe I just overlooked it.

Also, any news regarding SDD1 support?
I know it's pretty much done at this point, but I remember someone mention that there were still some problems with DSP games and MSU1 to be ironed out.
Will the new firmware update cover SDD1, or will it being put on the back burner in order to add some more smaller things?

If nobody can or is willing to answer these questions, that's also fine.
I would have to wait anyway until it releases, just like everyone else.
Title: Re: SDD1 Support is here!
Post by: babayaga on January 21, 2019, 11:05 AM
After updating to 1.9.1, will it be damaged or messed up by putting all the-files from the early leaked beta, that was posted in the first thread here?
Title: Re: SDD1 Support is here!
Post by: dreimer on January 21, 2019, 05:04 PM
Yes, your sd2snes will eat your cat/dog/goldfish or whatever is close enough to get into the digestation zone you will generate by doing so!

Jokes aside... You use the firmware as a whole and NOT mix stuff together. Best case things just work without the sdd1 support, worst case things don't boot anymore at all.
Title: Re: SDD1 Support is here!
Post by: fandangos on January 24, 2019, 04:37 PM


Just wait...



........... and wait.....
Title: Re: SDD1 Support is here!
Post by: dreimer on January 24, 2019, 08:45 PM
........... and wait.....

Well, if you can do SDD-1 faster in your spare time, feel free to do so. Otherwise you WAIT! This kind of insolence is what I love most, somehow I have to urge to throw bricks at the cause now and then...
Title: Re: SDD1 Support is here!
Post by: Richardragon87 on January 24, 2019, 10:44 PM
You have to admit the leaked SDD1 was great though. As of yet I have had no issues using it for both Star Ocean and Street Fighter Alpha 2 no overheating or my restored PAL SNES exploding before my eyes either.

I have to say this may just be a PAL issue but audio being the digitized speech for Star Ocean at least for comparison has a weird habit of looping dialogue a lot.

I experienced this as soon as the SA-1 chip was implemented for games such as Dragon Ball Z Hyper Dimension it always had a crack when ever digitized speech was spoken but Star Ocean showed it to its fullest.

Some other SA1 games also have this issue and I highly doubt its due to the slower 50HZ speed of my PAL SNES overlooking the music always being ahead of the FMV scenes.
Title: Re: SDD1 Support is here!
Post by: fandangos on January 25, 2019, 01:38 AM
........... and wait.....

Well, if you can do SDD-1 faster in your spare time, feel free to do so. Otherwise you WAIT! This kind of insolence is what I love most, somehow I have to urge to throw bricks at the cause now and then...

Sir, you are not waiting properly.
Please, wait a little better.
Title: Re: SDD1 Support is here!
Post by: phoenixdownita on February 05, 2019, 05:35 AM
With the SD2SNES Pro announcement are there still going to be an update to the non-Pro fw with S-DD1 support?
Just curious.
Title: Re: SDD1 Support is here!
Post by: dreimer on February 05, 2019, 09:42 AM
None of the devs working on this cares about a announcement. Support will come as soon as it's done.
Title: Re: SDD1 Support is here!
Post by: phoenixdownita on March 01, 2019, 05:35 AM
Here you go:
https://sd2snes.de/files/sd2snes_firmware_v1.10.0.zip

firmware 1.10.0 with S-DD1 and SD2SNES pro support.
Title: Re: SDD1 Support is here!
Post by: the_randomizer on March 01, 2019, 07:39 AM
Here you go:
https://sd2snes.de/files/sd2snes_firmware_v1.10.0.zip

firmware 1.10.0 with S-DD1 and SD2SNES pro support.

I'm surprised no one made a thread about the new FW version
Title: Re: SDD1 Support is here!
Post by: fox1918 on March 01, 2019, 08:07 AM
firmware 1.10.0 with S-DD1 support sd2snes ?
Title: Re: SDD1 Support is here!
Post by: flex on March 01, 2019, 08:54 PM
Awesome... confirmed this has resolved my issue with the Star Ocean original compressed rom!!

Well happy. Thanks so much all that worked on this.  8)  ;D
Title: Re: SDD1 Support is here!
Post by: Galron on March 01, 2019, 08:57 PM
I think its been broken for several versions?
Title: Re: SDD1 Support is here!
Post by: BarbieOnWeed on March 02, 2019, 05:14 PM
bsx is broken on firmware 1.10.0
Works for me.
Title: Re: SDD1 Support is here!
Post by: Galron on March 02, 2019, 06:30 PM
Again the question is no one is stating what games don't work, and what games worked.... I found I had no problem with certain games/programs, but others would go to a black screen.

For example Chrono Trigger Music Player, Enemy List, and Racer mini-game would not load.

But I had no problems loading many of the Zelda BSX games, and Radical Dreamers.

https://bszelda.zeldalegends.net/bsx.shtml

I could get various versions of Zelda from this site to work, I haven't tested them all though.


I didn't test others beyond those. Just the ones I knew where there were english translations.