Author Topic: Super Mario 64 Ultimate Edition(s)  (Read 7690 times)

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Offline jonesalmighty

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Re: Super Mario 64 Ultimate Edition(s)
« Reply #30 on: March 10, 2021, 12:35 AM »
Either way, Please can you check that (and comment on this patch concerning) shifting sand land no longer freezes when riding on a shell and hitting the top of 4th pillar...

https://n64tools.blob.core.windows.net/patches/ssl-cutscene.zip

If this is a fix, I will update the main download link (so please let me know!).
Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth...

Offline IRL Random Hajile

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Re: Super Mario 64 Ultimate Edition(s)
« Reply #31 on: March 12, 2021, 03:02 AM »
Either way, Please can you check that (and comment on this patch concerning) shifting sand land no longer freezes when riding on a shell and hitting the top of 4th pillar...

https://n64tools.blob.core.windows.net/patches/ssl-cutscene.zip

If this is a fix, I will update the main download link (so please let me know!).
Have tried this out earlier today, though the 4th pillar camera bug still occurs in Shifting Sand Lands unfortunately.
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Offline Nemok

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Re: Super Mario 64 Ultimate Edition(s)
« Reply #32 on: September 15, 2021, 05:27 PM »
That was an interesting project, too bad I didn't learn about it earlier. I wonder how much graphical or performance improvement would bring a newly developped microcode like the one Olivieryuyu is working on.

Anyway, the links seem to be dead.

Offline Kerr Avon

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Re: Super Mario 64 Ultimate Edition(s)
« Reply #33 on: September 15, 2021, 06:57 PM »
I'd forgotten about this project! Shows how hectic things have been with me, recently, work-wise :(.

Has there been any progress recently, Jonesalmighty?

Offline jonesalmighty

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Re: Super Mario 64 Ultimate Edition(s)
« Reply #34 on: September 19, 2021, 12:53 PM »
My Azure subscription ran out, so currently I have nowhere to make them available (and honestly forgot they were there anyway).

The source is public, so they can still be built though - https://github.com/networkfusion/sm64

However, I dont really have any plans to make any further changes unless I receive help or pull requests...
Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth...

Offline Nemok

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Re: Super Mario 64 Ultimate Edition(s)
« Reply #35 on: September 19, 2021, 01:20 PM »
Understandable. Thank you.

Offline Nemok

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Offline Nemok

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Re: Super Mario 64 Ultimate Edition(s)
« Reply #37 on: September 22, 2021, 01:02 PM »
Well, I have tested a bit all different regions, so far so good!

The only feature that I would have found great and that's missing is the "select file" screen from the european version with its ability to change languages, for the other versions, or maybe for an "international" version.

In any case, if you ever need some beta testing in the future, you can count on me.

Offline jonesalmighty

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Re: Super Mario 64 Ultimate Edition(s)
« Reply #38 on: September 23, 2021, 04:18 AM »
🤔 the language select is still available if you use the euu  patch against the pal rom...
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Offline Nemok

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Re: Super Mario 64 Ultimate Edition(s)
« Reply #39 on: September 23, 2021, 09:19 AM »
...and the ntsc roms are missing it.