Author Topic: saturnus archive compilation :>  (Read 67797 times)

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Offline orangefire222

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Re: saturnus archive compilation :>
« Reply #75 on: July 13, 2020, 01:14 AM »
get adblock dude

Good call, finally was able to wade through the crap and get the .zip. Stupid of me not to have adblock installed anyhow.

Offline GamingMaster

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Re: saturnus archive compilation :>
« Reply #76 on: July 13, 2020, 01:20 AM »
at this day and age, theres no reason for anyone to not have adblock

Offline ragnaroktomorrow

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Re: saturnus archive compilation :>
« Reply #77 on: August 16, 2020, 09:55 PM »
I created a similar tool to gb64 that works on the x7, give it a try: https://github.com/ragnaroktomorrow/gb64-x7  :)

Offline GamingMaster

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Re: saturnus archive compilation :>
« Reply #78 on: August 16, 2020, 11:16 PM »
sweet. gonna try it out soon. how exactly do i load gb64 with usb64

Offline GamingMaster

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Re: saturnus archive compilation :>
« Reply #79 on: August 17, 2020, 01:12 AM »
so i got that to work except the connect to pc part. kept saying ED64 not found

Offline ragnaroktomorrow

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Re: saturnus archive compilation :>
« Reply #80 on: August 17, 2020, 04:00 AM »
When you use usb64 to load a ROM over usb, it will iterate over the serial ports until it finds the one associated with the usb connection to the Everdrive. You use this port name as the -port argument to the gb64 PC side app. If usb64 is saying ED64 not found, then there's something going wrong with how Windows is setting up the connection to the everdrive.

I probably won't be able to help much troubleshooting that, Windows can be wonky about device drivers. If you have Device Manager open and connect the usb cable to the Everdrive, the window should auto-refresh with a new device. It should appear under "Ports" as "USB Serial Port." This should be another source of the correct port name (such as COM3 or COM4). Typically if Windows doesn't know what to do with a new device, it will still show up somewhere in Device Manager, it just might be in the wrong place and may have a question mark next to it if Windows didn't know what driver to use for it.

Offline SpringtraP-MasK

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Re: saturnus archive compilation :>
« Reply #81 on: August 19, 2020, 08:39 PM »
hi guys,
nothing special... :D

my ed64 stuff is spread over several threads and some of the zippyshare uploads already expired.
so my plan was to reupload all at once in one user friendly archive. ^^


alt64_v0186_src.tar.7z
ED64-Saveswap.zip - emulator savegame converter
edgb_loader_c2.zip - controller port 2 version
edgb_loader_pcb.png
edgb_loader.txt
edgb_loader.zip - sets the EDGB in game mode on the ed64
gb64.txt
gb64_v03_beta.zip - transfer pak tool for rom/ram dump/restore
gnuboy_ed64.zip - gameboy emulator with save functionality
libgbpak_v02.zip - transfer pak library
loader64.txt
loader64.zip - rom upload tool for linux with source
mpktool05.zip - obsolete mempak tool
readme.txt
saveswap_src.zip
saveswap.txt



Download
saturnus_ed64_archive_v3.zip

Download latest alt64
(technical obsolete - for ED64v1 and ED64v2 only)
alt64_v1823.zip

Download latest libgbpak demo tool (08.02.2016) [v1 legacy version]
reupload 03.10.2017
gb64_v063_beta.zip

Download latest libgbpak demo tool (25.08.2016) [v2,v2.5,v3 fix][pal_res fix]
gb64_v0633_beta.zip

Download latest EDGB loader tool (25.08.2016) [v2,v2.5,v3 fix][pal_res fix]
edgb_loader_ng.zip

Download gnuboy64 for ed64 v1 and v2
gnuboy_stadalone_v25_v3.zip

Download UltraCIC II Test-Rom
uc2_testrom.v64

Download Font Patcher
ed64font.zip

greetings, saturnu

tried to download the archive and it lead to nsfw content. can you post a link to the save converter download? i have some saves i want to work on ed64. preferably a midafire download so my eyes dont get a screen full of whatever that download link was?

Offline supersign

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Re: saturnus archive compilation :>
« Reply #82 on: August 19, 2020, 11:04 PM »
tried to download the archive and it lead to nsfw content. can you post a link to the save converter download? i have some saves i want to work on ed64. preferably a midafire download so my eyes dont get a screen full of whatever that download link was?
Here.

Offline SpringtraP-MasK

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Re: saturnus archive compilation :>
« Reply #83 on: August 19, 2020, 11:13 PM »
thank you so much!!! ;D ;D ;D

Offline ScottSchods

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Re: saturnus archive compilation :>
« Reply #84 on: October 16, 2020, 08:26 AM »
I created a similar tool to gb64 that works on the x7, give it a try: https://github.com/ragnaroktomorrow/gb64-x7  :)

Thanks so much, this tool helped me out a lot! I was able to successfully dump my saves from Pokemon Yellow, Japanese Pokemon Red and a reproduction cartridge of Pokemon Blue. I had issues with my Japanese copy of Pokemon Crystal however, with it recognizing the RAM but not allowing me to load it into buffer data. Would there be any obvious reason as to why this would be the case? Thanks.

Offline Kobe

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Re: saturnus archive compilation :>
« Reply #85 on: February 01, 2021, 07:12 AM »
The alt64 ED64v2 link is dead. Anyone have an alternative?

Offline WMJ

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Re: saturnus archive compilation :>
« Reply #86 on: February 13, 2021, 05:58 PM »
I created a similar tool to gb64 that works on the x7, give it a try: https://github.com/ragnaroktomorrow/gb64-x7  :)

I tried using this program. My only goal really is to back up my Pokemon Gold save and restore to my cartridge later.

I have never used command prompt. Whenever I click gb64x7.exe it just instantly flashes and closes. I tried opening it through command prompt but when I do that it also instantly closes and displays something like: time: 0.002

I tried making a .bat file for the receive data with that command line and it will run but also instantly close. How do I set this up on the pc side so I can type command lines in the program?

On N64 I have no problem. I can read the RAM data and I tried Transmit current buffer data. Then run the .bat file but it will only receive a tiny amount and not the full amount of data because it closes instantly.

In the instant usb64 flashes on the screen I was able to decipher it's supposed to be COM5 in my case...

How do I use this program?
Is it not possible to just backup the RAM data to SD card or something?
« Last Edit: February 13, 2021, 06:00 PM by WMJ »

Offline ner0

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Re: saturnus archive compilation :>
« Reply #87 on: March 16, 2021, 01:53 PM »
Is there any chance to make the libgbpak demo tool work on an everdrive x5/x7?

Offline inthemix8080

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Re: saturnus archive compilation :>
« Reply #88 on: April 07, 2021, 02:36 PM »
Is there any chance to make the libgbpak demo tool work on an everdrive x5/x7?

Seconded. I tried it last night and just get a black screen. I wonder if using an older OS will work in my x5.

Offline CallMeTony

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Re: saturnus archive compilation :>
« Reply #89 on: April 12, 2021, 04:04 AM »
Just got an everdrive 64X7 and an everdrive GBX7. I was hoping to find a way to use them together to play pokemon stadium, but it seems that the current programs don't seem to work for these newer carts. I hope that updates come in the near future to make it possible, as it would make for some really cool possibilities. I'll keep an eye out for anything new. I wish you the best of luck!