Author Topic: [release] alternative ED64 Menu  (Read 315093 times)

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Offline dvd2vcd

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Re: [release] alternative ED64 Menu
« Reply #75 on: November 22, 2013, 06:21 AM »
your work is excellent saturnu thank you so much :) enjoy your break, you earned it!
ED64 v2.5 - MEGAED X7 - TED v2.4 - SD2SNES rev F - EDN8 fami - EDGB X7 rev B

Offline D4v3WTF

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Re: [release] alternative ED64 Menu
« Reply #76 on: November 23, 2013, 07:32 PM »
Hey saturnu,

is the compatibility the same like krikzz's OS?

Greetings
N64 PAL Games Collection: 205
N64 Demo Collection: 6
N64 NTSC Games: 21
Everdrive 64 v2.01 modded UltraCIC III
SD2SNES Rev. F modded Rev. H

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #77 on: November 23, 2013, 08:26 PM »
to say the truth...
i don't know it :D

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #78 on: November 24, 2013, 07:48 PM »
Today I fixed a little graphic glitch in the character input screen and I made a new more modern looking font.
Because I'm a bad artist I uploaded two versions, one with only the bugfix and another one with bugfix and font. ^^

Offline MockyLock

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Re: [release] alternative ED64 Menu
« Reply #79 on: November 24, 2013, 09:42 PM »
You must be a coding-addict. You told us that you'll stop coding and have a rest, but we've all seen that you can't.
Some kind of codalcoholism...
 :P

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #80 on: November 24, 2013, 10:51 PM »
maybe  :'(

Offline speedruntrainer

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Re: [release] alternative ED64 Menu
« Reply #81 on: November 25, 2013, 12:49 PM »
You must be a coding-addict. You told us that you'll stop coding and have a rest, but we've all seen that you can't.
Some kind of codalcoholism...
 :P

Code: [Select]
Yeah, he can have a rest.

Offline Doom

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Re: [release] alternative ED64 Menu
« Reply #82 on: November 27, 2013, 12:06 AM »
Consider it an intervention :P

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #83 on: November 27, 2013, 12:26 AM »
I have got it!  ;)


but if you guys like, you could leave your features whises here, for the time i'm going back to that. ^^
« Last Edit: November 27, 2013, 12:28 AM by saturnu »

Offline reprep

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Re: [release] alternative ED64 Menu
« Reply #84 on: November 27, 2013, 01:09 AM »
any info about transfer pak features?
PM me if you want to sell your Everdrive MD.

Offline speedruntrainer

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Re: [release] alternative ED64 Menu
« Reply #85 on: November 27, 2013, 10:52 AM »
Interesting. What else is possible with the Transfer Pak besides playing Pokemon Stadium and Perfect Dark?

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #86 on: November 27, 2013, 11:01 AM »
- you could import chars. from Mario Tennis 64
- use the gb camera
- or just dump/(write) rom/sram

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #87 on: November 30, 2013, 02:36 AM »
v0.1.6
just added an crc fix option to the rom configuration screen :>

Offline saturnu

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Re: [release] alternative ED64 Menu
« Reply #88 on: November 30, 2013, 06:00 PM »
v0.1.7
a little emulator update.

I have included the 'Gamegear' and 'MSX2' emulator.
Gamegear roms need the ending '.gg' and MSX2 roms '.msx'.

Gamegear roms > 512kB are not working and MSX2 roms > 128kB, but the msx emulator isn't really worth a try or i've done something really wrong. :>

The startup takes a few seconds, 'cause im injecting in rdram first. :/ - sdram would be better ^^

Offline MockyLock

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Re: [release] alternative ED64 Menu
« Reply #89 on: November 30, 2013, 07:11 PM »
Codalcoholic...