Author Topic: SDD1 Support is here!  (Read 41187 times)

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Offline galvatron1983

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Re: SDD1 Support is here!
« Reply #15 on: November 28, 2018, 12:16 PM »
Tried it last night and SFA2 plays perfectly, Im stunned!

Only issue for me was the in-game hook didnt work properly, just froze on a black screen when hitting the button combo for it.

Offline Eyedunno

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Re: SDD1 Support is here!
« Reply #16 on: November 28, 2018, 07:53 PM »
the temp freeze (loading) at FIGHT screen 
in Street Fighter Alpha 2 is NORMAL
Correct.
game is using SDD1 to uncompress the graphics for movesets
Also correct.

What is not correct is the implication that the two things have something to do with each other. The load times are for audio samples, not graphics decompression.

Tried it last night and SFA2 plays perfectly, Im stunned!
Yeah, I only did one playthrough, but I had a lot of fun, as I always do with this game. It has flaws, sure, but it still looks great for SNES and plays pretty well too.

My hope is that some intrepid hacker can fix the two biggest weaknesses of this game. It's a sure thing the terrible music could be fixed with MSU-1 (when I looked at the samples used, it seemed as though every piece of music in the game uses the same 4 or 5 samples; it's insane how much they compromised on music to make more room for voice samples). My suspicion is that the most annoying load times (the ones right before after the announcer says "FIGHT!") could be eliminated as well though, by using MSU-1 for some of the announcer voice samples as well as the music.
« Last Edit: November 29, 2018, 04:22 AM by Eyedunno »

Offline rocketblast

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Re: SDD1 Support is here!
« Reply #17 on: November 28, 2018, 08:27 PM »
Now, would be cool of Magno puts in a hack to get rid of the loading times.  But this is pretty good.  :)  Hope to see SDD1 and SA1 in the official build soon but I can wait.

Offline lee4

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Re: SDD1 Support is here!
« Reply #18 on: November 28, 2018, 09:05 PM »
the temp freeze (loading) at FIGHT screen 
in Street Fighter Alpha 2 is NORMAL
Correct.
game is using SDD1 to uncompress the graphics for movesets
Also correct.

What is not correct is the implication that the two things have something to do with each other. The load times are for audio samples, not graphics decompression.
I thought because of SNES9X v1.38 SDD1 graphic packs

really?
audio samples
i didnt know
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Online Relikk

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Re: SDD1 Support is here!
« Reply #19 on: November 29, 2018, 02:13 AM »
My hope is that some intrepid hacker can fix the two biggest weaknesses of this game. It's a sure thing the terrible music could be fixed with MSU-1 (when I looked at the samples used, it seemed as though every piece of music in the game uses the same 4 or 5 samples; it's insane how much they compromised on music to make more room for voice samples). My suspicion is that the most annoying load times (the ones right before the announcer says "FIGHT!") could be eliminated as well though, by using MSU-1 for some of the announcer voice samples as well as the music.

I've created a PCM pack with the arcade soundtrack and I let the guys over at Zeldix know that it's available should anyone choose to work on a patch. We just have to wait and see.

Offline pepill0pev

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Re: SDD1 Support is here!
« Reply #20 on: November 29, 2018, 02:47 AM »
Hmm, not sure MSU1 is in the SDD-1 or SA-1 cores yet. I'll give this SDD-1 core a shot with some sample MSU1 code to see if it works (hightly doubt it, but will try).

Offline Eyedunno

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Re: SDD1 Support is here!
« Reply #21 on: November 29, 2018, 04:15 AM »
I've created a PCM pack with the arcade soundtrack and I let the guys over at Zeldix know that it's available should anyone choose to work on a patch. We just have to wait and see.
Awesome.

Hmm, not sure MSU1 is in the SDD-1 or SA-1 cores yet. I'll give this SDD-1 core a shot with some sample MSU1 code to see if it works (hightly doubt it, but will try).
Is there still debate over whether it can even be used with the SA-1 core? I had thought it was completely off the table.

I'm pretty conservative about MSU-1 in general though, so I haven't been following that closely. Ninja Gaiden Trilogy and Rock 'n Roll Racing definitely are improved with MSU-1. SFA2 would be another definite improvement, if implemented. But more often than not I prefer the SNES music, and that goes for every SA-1 (and GSU) game I can think of.

Offline pepill0pev

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Re: SDD1 Support is here!
« Reply #22 on: November 29, 2018, 04:49 AM »
Ok, surprisingly SFA2 was easy to patch for MSU using Relikk's PCM set (so far, all is well with bSnes version 04). I have yet to try it on my sd2snes with the sdd-1 fork (not sure how to compile it as of yet).
« Last Edit: November 29, 2018, 04:54 AM by pepill0pev »

Offline marvelus10

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Re: SDD1 Support is here!
« Reply #23 on: November 29, 2018, 06:30 AM »
A download of the compiled sdd-1 core is on the internet, it was taken down, but some people still have it up.

Offline protheanbeacon

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Re: SDD1 Support is here!
« Reply #24 on: November 29, 2018, 06:37 AM »
Ok, surprisingly SFA2 was easy to patch for MSU using Relikk's PCM set (so far, all is well with bSnes version 04). I have yet to try it on my sd2snes with the sdd-1 fork (not sure how to compile it as of yet).

All you have to do is go to page 1 of this thread and download the rar file from one of the user "rocketblast's" two links.

Then extract the files and select all, then copy and paste them to your SD2SNES firmware folder and choose "copy and replace" when that dialogue pops up and you'll soon be playing SFA2 and Star Ocean with the rest of us.  :P
krikzz products I own: SD2SNES, Joyzz, Everdrive GB X7, Everdrive GBA X5, Mega Everdrive X7, Everdrive 64 v3, Everdrive N8, Turbo Everdrive v2, Master Everdrive X7.

Offline dreimer

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Re: SDD1 Support is here!
« Reply #25 on: November 29, 2018, 09:55 AM »
But do not complain if your cat sets on fire because you use it. No bug reports are accepted for this version yet.

Offline Terminator2k2

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Re: SDD1 Support is here!
« Reply #26 on: November 29, 2018, 10:41 AM »
Msu-1 is already in the sdd1 core, sa1 is too big to fit along side msu-1 , that will only change when Ikari uses a larger FPGA in future sd2snes

Any links to this sfa2 msu ?

Online Relikk

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Re: SDD1 Support is here!
« Reply #27 on: November 29, 2018, 11:05 AM »
But do not complain if your cat sets on fire because you use it.

 ;D Poor kitty.

Any links to this sfa2 msu ?

Should be a couple of weeks. Pev will refine the code and I'll test everything on the audio side of things with regard to editing and balancing.

Offline pepill0pev

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Re: SDD1 Support is here!
« Reply #28 on: November 29, 2018, 03:03 PM »
Yup, Terminator2k2 is right with MSU1 (tested it this morning and it works just fine, very surprised by this). At the moment, Conn and I are in the finishing stages for Fighter's History Mizoguchi Kiki Ippatsu. Once this is done, I will go back to SFA2 and tweak my code. My first attempt was just quick test to see if MSU would play (which it did). As Relikk stated, give me a couple of weeks to get it done. I don't have much time due to "real life" workload getting heavier. It will get done. I want to bless this game with MSU treatment, long time coming. :)

Offline pepill0pev

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Re: SDD1 Support is here!
« Reply #29 on: November 29, 2018, 03:05 PM »
But do not complain if your cat sets on fire because you use it. No bug reports are accepted for this version yet.

Nah, I just used to test SFA2 MSU. Now, I know it works and can go back to the stock 1.8.0 until the stable one arrives. I can continue SFA2 development using bsnes 04 for now. ???