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Messages - Tzakiel

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EverDrive GB / Re: Glitches flickering on screen
« on: October 06, 2017, 06:16 PM »
Also I fixed the video, didn't realize it wasn't published.

EverDrive GB / Re: Glitches flickering on screen
« on: October 06, 2017, 06:13 PM »
Gamecube game boy player with gbi LL.

I am using the rom from the smokemonster set.

EverDrive GB / Glitches flickering on screen
« on: October 06, 2017, 08:25 AM »
Using a GB x5. I'm not sure I have seen this with other games yet or not but in Castlevania the adventure I notice when the player moves right it looks normal but when he moves left there is flickering garbage all over the screen. What is the cause of this? I don't think I've seen it on other videos of playthroughs of this game. Is it normal for the game, an everdrive problem, or a problem with my gamecube/game boy player?


I just ordered one of these and am wondering if it will be a viable way to play GB and GBC games. Are there noticeable differences between using the GBA everdrive and the real gb/gbc carts?

With the recent firmware forcing "Hi" audio mode in the Everdrive N8, I decided to develop my own method for mixing the sound of Akumajou Densetsu into the audio output of my NESRGB-modded front-loader NES. Now the normal method of getting those extra sounds from the Everdrive N8 is to bridge pin#3 and #9 with a resistor (I had used a 56k for this), but the problem with that mod is it only pipes the sound to the external RCA jack and completely bypasses the NESRGB. My new method now just tacks a wire to pin #9 (I removed the resistor bridge to #3 as it is not needed for this), then I soldered a 470 ohm resistor to the wire and then wired that to the "O" pad on the NESRGB board. I made sure I was getting optimal mix levels by testing different resistance, and 470 ohm was as good as it could get. This works pretty well as a temporary measure, but I'm thinking about going a step further and isolating the NERGB audio output with a cap so the expansion audio cannot crawl up the line into the NESRGB. This would effectively force the expansion audio to only go down the line to the multi-AV port. This may even change the resistance value needed, and I'm thinking I might even go with a pot knob so this mod would be flexible for real Japanese carts.

That all sounds really awesome. Wish I had any soldering skills at all :) This is the way I would go for sure, as I only use SCART cable out.

If you grab an Hi-DEF NES it'll work great.

not an easy install.

I'm not sure I understand? It appears to be one transistor soldered to 2 large pins.

Thanks for hat info. Any idea what resistor is best for the everdrives output?

I put a rom of akamajou densetsu (cv iii Japanese version) on the everdrive and the sound is off. Is this because the Japanese cart actually had a special chip supported by famicom? So it can't work with the full sound on a US NES?

Mega EverDrive / Re: CD basic questions
« on: August 08, 2017, 06:10 PM »
Thanks. I figured out that I needed to include the region free US model 2 bios and launch that. The save game stuff makes sense now. Thanks!

Previously I had heard some CD games have trouble with being launched from ED such as road rash and some JP import discs. Is that still the case?

Mega EverDrive / CD basic questions
« on: August 08, 2017, 09:12 AM »
Just picked up a sega CD and not sure how it's to be used with the everdrive.

1. Could someone clue me into how to launch the cd eight the everdrive cart in? Do I need to launch a CD bios rom? I have the smokemonster set so can I find it there?

2. How is ram cart save supposed to work? Will games show / differentiate between saving to the CD system memory vs the cart or is this managed elsewhere to copy saves over? I am new to CD and ram cart concept so any help appreciated.

Turned all 3 settings off, tried clicking the hyperkin button a few times, all same results. Looks like hyperkin shat the bed.

Oh I didn't realize any of those things could help. I'll check them out.


For the mega everdrive X5 sitting in a genesis model 1:

- I know I can play genesis games

- Can I play master system roms? Do I need additional hardware or just the X5 and genesis are enough? I know they sold a master system adapter but I thought it was just a passive adapter to handle shape of the carts.

- Can I play 32X game roms? Hardware needed?

- Can I play Sega CD games? Does the Everdrive do anything to support these without needing the hardware and discs, or is it just that I need to get the hardware and use a burned disc? I don't know much about sega CD.

Well I set in game hook to "off" and then mouse still doesn't function other than some random erratic movement in this one game.

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